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Everything posted by Silver_Dragon
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RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
That appears on the past (VEAO P-40) with start to sell module keys on own store.... and "canceling" the module before release them, devolving all money to the key owners... ED was out from that debacle, was a complete risk situation to VEAO. -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
VEAO sell keys on the past on your store.... before close by the debacle of a P-40 module and your Hawk.T1 before "we leave them to other more profitable markets" and go to the bankrupt.... all the keys use the ED system generate by them, build a store (as Steam) has none a problem, but you get a part of your product sold to ED (not sure the quantity) as when you sold a product on the Steam market. -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
You has ussing the ED engine, tools, content and licencing to build profitable products (aproved by ED), with a EULA, rules, etc, as any licensed product from a content provider on actual simulation or develop market (MSFS, XP, P3D, 3DS max, Adobe, etc). Remember RB has not the only 3rd party here, has another 20 bussines companies using DCS engine and tools to build contens, as some big simulation 3rd party companies as Orbx. they has none a "pseodo property" of ED. -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
Mod Creators has no access to SDK/TDK tools... that required create a bussines, sign a contract with ED to get 3rd Party status, get access to SDK/TDK and hability to send products on ED market. -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
Miltech 5 Bo-105 Discord -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
Correction, the ED "entretainment" version has sold on the DCS World page, no the Military Contracts... has diferent markets with diferent IPs. -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
The M2000 use DCS Military versions, no entretainment DCS... and RAZBAM or 3rd party, has none control over the core or get licences to the military / profesional versions. If French Air force use the M2000C for training, ED has require to aproval them and get the propper "military version" no RAZBAM. A old video from "military market versions"... 16 years old about MCS versions. -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
That is your answer... https://ec25iledefrance.com/simulation/ You require the aproval of ED to use DCS on your profesional versions. That was confirmed on a ED video some years ago. Other article about "Profesional versions": https://www.twz.com/40620/a-10-warthog-pilots-are-using-the-digital-combat-simulator-video-game-to-train-in-vr -
RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
Someone missing something? The initial Mirage 2000C was a entretainment product... the Arme de l'Air "colaboration" appear after of the initial release (check the news)... and yes, has appears officialy on the France Armed forces FB and others social channels, similarly to the AGN A-10C trainer contract and other "Military / Training" ED products outside from "entretainment" DCS World version, and previously to them.... (from the A-10C / CA times), That is nothing new here... https://warthognews.blogspot.com/2011/02/developer-interview-dcs-a10cs-jim.html Other convenience missing info... -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
From ORBX section, the planned Roadmap -
By now Check Six Simulations has confirmed that units to your "Australian Assets Pack", only centred yet on Air AI units: E-7 Wedgetail KC-30A Tanker P-8A Poseidon
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
List of updated 3D models on today patch: ED Bazar R-73 R-73L HB_F4E F-5E-3 OH-58D OH-58D Damage blade Door Left Door Right FIM-92 HRack L HRack R M3P M260 Rotor Hub SM Blue SM Green SM Red SM Violet SM White SM Yellow SRack L SRack R Blade F-16C Block 50 -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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RAZBAM Situation Post Archive (will be deleted)
Silver_Dragon replied to Rhinozherous's topic in RAZBAM
Someone missing today has planned a path? -
Tu-22KD [Blinder B] Bomber Man Rtng: 1.5/1.0 Damage Value: 42 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: P Sensors: PN Rubin radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 400 440 550 Med: 400 560/635 760/800 High: 400 700/755 860/920 Ceiling: 14500/15000 meters Engine Type: TJ Cruise Range: 2525/2685 nmi Int Fuel: 44750 kg Ordnance Loadouts: Payload: 9000 kg Def Guns: tail R-23 23mm with PRS-3A Argon GFC radar (0.9) • 1 Kh-22PG or 1 Kh-22PSI • 1 Kh-22M or 1 Kh-22MA (1970s) • 1 Kh-22MP (Tu-22KPD only) • 24 FAB-250 or 24 OFAB-250 • 18 FAB-500 • Nuclear bombs as Tu-22A Remarks: In Svc: 1967 - 1992 Deployed in 1965, but technical problems delayed IOC to 1967. Typical Tu-22 Regiment had two squadrons Tu-22KD (24-30), one squadron Tu-22PD (4-8). Considered difficult to inflight refuel due to poor handling, takes 2D6 Tactical Turns to make contact with tanker. Difficult to maintain, maintenance as 2nd Rate. Can increase payload to 12000 kg with reduced fuel. • Tu-22K: Four delivered 1961-62. Not fitted with inflight refuel probe. Use first performance figures. • Tu-22KD: 72 delivered 1965-69. Use second performance figures. • Regiments (TBAP): - 121st TBAP Machoolishchi 1969 and 203rd TBAP Baranovichi, Belarus 1967 into Northern Europe; 341st TBAP Zhitomir, Ukraine 1968 into Central Europe, and antishipping in all theaters except Pacific - Black Sea FOL at Severmorsk; Northern Fleet FOL at Olengorsk. • 1970s: Using new procedures, inflight refueling times as normal. Many maintenance problems solved, as 1st Rate. Fitted with Kh-22M and Kh-22MA. • 1972: Fitted with 1st Gen J&D. • 1973: Bomb trials. Can be converted to carry bombs as Tu-22A in 24 hours. Capability rarely used. Inflight refueling training ceases. • 1976: Nuclear bomb capability removed. • Late 80s: Due to arms control treaties, inflight refueling probes removed. Some fitted with 2nd Gen J&D and 1st Gen RWR, replacing 23mm - possibly known as Tu-22KDA. • Jan 92: 34 a/c with 121st, 32 with 203rd, 30 with 341st. Rubin-1 radar Country / System / Function / Gen / Range detection: Large / Medium / Small / VSmall / Stealthy / Engament Targets / Arc / IOC / Remarks Russia / Rubin-1 [Down Beat] / SS / 2 / 316 / 177 / 101 / 57 / 32 / -- / 360° / 1962 My data: Tu-16 [Badger A] Bomber Man Rtng: 0.5/0.5 Damage Value: 47 Size/Signature: Large/Large Bombsight: Ballistic Sensors: RBP-1 Kobalt-M radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 300 360 -- Med: 430 480 -- High: 430 520 -- Ceiling: 12800 meters Engine Type: TJ Cruise Range: 2785 nmi Int Fuel: 34610 kg Ordnance Loadouts: Payload: 9000 kg Off Guns: fixed single AM-23 23mm (1.4) Def Guns: dorsal, ventral, tail twin AM-23 23mm (1.4) with PRS-1 Argon [Bee Hind] GFC • 12 FAB-500 or 6 FAB-1500 or 2 FAB-3000 • 1 FAB-5000 or 1 BrAB-6000 or 1 FAB-9000 • 16 FAB-250 (1964) • 24 FAB-250 or 18 FAB-500 (1969) • 1 RDS-3 or RDS-4T or RDS-5 or RDS-6 or RDS-37 nuke bomb (Tu-16A) • Tu-16T, either: • 6 45-52VT or 4 RAT-52 torpedoes • 4 AMD-4-1000 mines • 6 MDM-4 or MDM-5 or RM-1 or RVM or Serpei mines • 8 ADM-2M or AMD-500M or APM or IGDM-1000 or AGDM-2M Lira mines • 12 AMD-4-500 or IGDM-500 or MDM-3 or UDM-500 mines • 2 UB-2F Tchaika-2 guided bomb (Dec 55) • Tu-16PL, either: • 36 RGB-NM or 24 RGB-N sonobuoys • 2 AT-1 torpedoes, 18 RGB-N or 25 PLAB-50 DC (Apr 66) • 1 Nuke depth bomb, 18 RGB-N • 6 RM-1 mines Remarks: In Svc: Feb 54 - 1980s ZA aircraft can be refueled by Tu-16Z tankers. Tu-16A and Tu-16T can carry all Tu-16 conventional bombs. • Tu-16 [Badger A]: Initial production aircraft with conventional weapons only. Deliveries: 204 Tu-16 1953-56, 90 Tu-16(ZA) 1957-58. Exported to Indonesia (12 in Jul 71) and Iraq (10 in 1962). • Tu-16A [Badger A]: RBP-4 Rubidy-MM radar, nuclear bombs, 1st Gen ECM. Deliveries: 394 Tu-16A late 54-57, 59 Tu-16A(ZA) 1957-58 • Tu-16T [Badger A]: Torpedo bomber for Navy. 66 Tu-16T, 30 Tu-16T(ZA) - 57th MTAD Jun 56; 5th MTAP Apr 56, 124th TBAP Jun 56, 943rd MTAP May 57, 574th Nov 57, plus others. In service Jun 56 - 60. Exported to Egypt (6 a/c Sep 67). • Tu-16PL [Badger A]: Interim ASW aircraft. RBP-4 Rubidy-MM radar, Baku sonobuoy processor. One squadron each, Northern 9th MTAP 1962-67 and Pacific 568th MTAP 1963-68. Only Northern Fleet uses AT-1 torpedo. Probably RYu-1 Skalp NDB capable. • Feb-Mar 54: First delivered to Air Force. 185th, 202nd, 203rd, 206th, 402nd TBAP. • Jan 55: One Air Force division operational with 43 Tu-16A. Nuclear bombs available. • 1955-57: 425 Tu-16 and Tu-16A delivered to Navy - 170 a/c to Black Sea Jun 55 and Pacific 1957; 170 a/c Baltic Sea 1955 (two regiments 57th MTAD); 85 a/c to Northern Fleet 1956. • Dec 55: Some Tu-16T fitted with command guided bombs. Require visual LOS. • 1956-61: Each Air Force regiment has one flight on nuclear ground alert. • Dec 56-58: Air Force units trained in inflight refueling. • 1957 on: 571 Tu-16A(ZA) refitted to receive fuel from Tu-16Z. • 1960 on: Most Tu-16A rebuilt for other roles. 114 to Tu-16Z, 156 converted to Badger G. • 1962: Fitted with 1st Gen D. • 1967: Tu-16A, Tu-16T can carry 24 FAB-250 or 18 FAB-500. • 1969-early 70s: Some Tu-16A fitted with 1st Gen J&D replacing tail turret. Defensive gun rating reduced to 0.7. • Late 60s: Removed from nuclear bomber role. • Late 70s: Fitted with 2nd Gen J. • Jan 79: Air Force has 23 Tu-16 and 38 Tu-16A. K-1M Kobalt-1 radar Country / System / Function / Gen / Range detection: Large / Medium / Small / VSmall / Stealthy / Engament Targets / Arc / IOC / Remarks Russia / K-1, K-1M Kobalt-1 / Surface-Surface, Missile Fire Control / Gen 2 / 162 Nm / 134 Nm / 77 Nm / 43 Nm / 24 Nm / 1 Targer / 360° / 1955 / Tu-4KS KS-1 Missile Country / Name / Guiadance / Gen / Range (nmi) / Speed (kts) / Flight Path / Hang Wt (kg) / Armour Penetration Damage (cm)1 / Signature / IOC / Remarks Russia / UB-2F Tchaika-2 / IRH / 2 - 3 / 528 / Glide / 2240 / 80 / 10/11/17 / VSmall / 1956-57 / BB Notes: 1: The armor penetration of short-range unpowered weapons (“Glide” flight path) depends on their release altitude. The three values are for Low/Medium/High altitude. Remarks Key: BB: Requires 3 minutes to warm up and visual LOS, bomber must fly straight and level until bomb impact. Release altitude 5000 - 15000 m (Med-High). Use against Large targets (power plants, large ships) only due to low seeker sensitivity.
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Tu-16A version, I suppouse.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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Actual submarines has only a placebo, remember the subs on DCS World coming from LOMAC times (Kilo version and a missing Tango) with working as a ship. On fact the WW2 Type VII was enable a "submerge" capability (other placebo), put a argument to simulate sumerging / emerging a sub (none builded as trim or ballast tanks, etc), and only add some connectors to fire torpedoe (The same of the E-boat S-130) with many missing funtionality (The G7A-T1 only work as a straight-running missile, no as a gyro torpedoe). The other subs builded on DCS World was the Dekka Type 093 (has add a chinesse torpedoe similar to ED torpedoes) and RAZBAM SA Santa Fe (Without weapons or connectors) . None of Subs on DCS work working as a real sub, only has modeled as a ship, with has none new funtionality on years, incude the SC module, with has only centred on carrier deck airborne funtionality, none has new on the DCS World sea environment funtionality. On fact, ED and 3rd parties has more centred on build AI ships, no submarines.
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Updates has on Wednesdays (15 UTC times normaly), and ED dont release the June 05 Changelog yet.
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ED dont talk about "landing Dynamic phisics".... on fact, that is a core feature, no a SH-3 exclusive module. To build a ASW aircraft, that require a Sonar Engine / propper Sonobouys / Dipping sonar features / ASW Torpedoes / Depth Charges system / Helicopter & Aircrafts ASW stations / Rescue Hoist phisics / Sub DM and a long etc no builded into DCS World. That put the SH-3 actualy has a only "transport" module meanwhile missing all ASW brench features.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
Polychop Early Release Manual