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Silver_Dragon

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Everything posted by Silver_Dragon

  1. Has some points, Infantry has new animations on progress, but actualy ED dont talk about a "infantry" Damage Model. Other point has about the missing of fragmentation on weapons (on progress by ED). We dont know yet the features of capabilities of airbrust. Actualy the Mk-80 series has none implemented a fuze extensions to simulate airbrust, and the DSU-33 has none compatible with that bombs. Has many points about the use yet of that bombs vs troops.
  2. WW2 Assets pack has now a Ju-88 torp... with capable from bombing on the bomb bay or wing bombs. By now, has the only axis bomber on the Assets pack yet.
  3. ED helos and modern aircraft continue use old damage models from LOMAC / FC. ED continue working on implement the DM tested on WW2 on modern content. Now we have waiting about news over there.
  4. And the problem IS? Enviado desde mi CPH2197 mediante Tapatalk
  5. Meanwhile has no part actualy of ED/3rd Parties, remember I maintain the "Unoficial Roadmap" and follow the module develop. Normaly AI units by ED and 3rd parties has make by the propper model or module on develop, no more aditional, except if ED and 3rd party talk about aditionals AI units on progress. Example: ED has a line of AI units on progress: To update old Lomac/FC units to actual standars Released (2024): B-1B, B-52H, S-3B, S300, etc On progress: Aircrafts: C-17, CH-47F (By propper module), F6F (By propper module), il-38 May, Mig-29A (By propper module), SH-60B, Tu-95MS, Tu-142, Tu-160, etc Infantry Georgia 2010-20 AK infantry soldier, Russian 2010-20 AK infantry soldier, Russian 2010-20 AK parachute soldier, Usa 2010-20 M-4 infantry soldier (Show on CH-47F video). Ships Vehicles WW2 Assets Pack On Progress ETO/PTO Units Aircrafts Ships Vehicles About 3rd parties. FlyingIron only confirm the A-7E, nothing more, and no more AI Units, as other 3rd Parties. Heatblur has confirmed the A-6E module, the propper A-6E & KA-6D AI units and missing two aditional Forrestal class CVs, and has plans to make a J-35J Draken AI to the AJ-37 module Meanwile the only 3rd party working on a propper "assets packs" has: Dekka (Chinnese Assets Pack). Magnitude 3 (PTO Units assets pack). Massun92’s Assets Pack (Base Units asstes pack) RAZBAM (South Atlantic assets pack) About them, can we expected aditional units by time to time. The problem about making aditional AI units, has the 3rd parties require build a "AI units team", outside of Modules and maps teams, to make that aditional stuff. That require time, resorces and personal to make propper assets, and reach the quality standars by ED.
  6. Has some aircrafts modules of "Vietnam Era", presents & incoming: A-1H (Crosstail Studios) A-6E (Heatblur) A-7E (FlyingIron Simulation) F-4E (Heatblur) (Naval version claimed to a future) F-8J (Magnitude 3) F-100D (Grinnelly Designs) F-104G (Aerges) Mig-17F (Red Star Simulation) UH-1H (ED) Others with will math released. F-5E (ED) No propper version E, but will math. F-14 (Heatblur) on progress build early version. Mig-17PF (RAZBAM) no propper versios (require a S) but will match Mig-21bis (Magnitude-3) not propper version but will match Vietnam Map has confirmed by ED, has only a matter of time (as Korea).
  7. First need build all animations, features and infantery behavior, after will build diferent countries and eras. Surely first ED go to update the old infantry models (a new Us infantry appears on CH-47F video), and I suspect the next will be Russian / Georgian / Insurgence and WW2 units.
  8. F-4E/A-6E/KA-6D coming from Heatblur as IA. Some claims of future F-4B/N on a future. A-7E coming from Flying Iron as AI. F-8J by Magnitude 3 as AI. A-1H by Crosstail Studios as AI.
  9. From designation-systems.net: https://www.designation-systems.net/usmilav/asetds/u-c.html#:~:text=The CBU-71( )%2FB,B in SUU-30A%2FB The CBU-71( )/B 370 kg (815 lb) anti-personnel/anti-material cluster bomb consisted of 670 BLU-86( )/B fragmentation bomblets in an SUU-30A/B dispenser. CBU-71/B: 670 BLU-86/B in SUU-30A/B CBU-71A/B: 670 BLU-86A/B in SUU-30A/B The CBU-89/B "Gator" is a 320 kg (700 lb) area-denial cluster bomb, which consists of a mix of 72 BLU-91/B anti-tank and 22 BLU-92/B anti-personnel minelets in an SUU-64/B dispenser. CBU-89/B: 72 BLU-91/B and 22 BLU-92/B in SUU-64/B CBU-89A/B: 72 BLU-91/B and 22 BLU-92/B in SUU-64/B The CBU-104( )/B is the CBU-89( )/B "Gator" fitted with a WCMD (Wind Corrected Munitions Dispenser) guidance kit. Known variants are. CBU-104/B: 72 BLU-91/B and 22 BLU-92/B in SUU-64/B (= CBU-89/B) + WCMD (Wind Corrected Munitions Dispenser) tail kit CBU-104A/B: 72 BLU-91/B and 22 BLU-92/B in SUU-64/B (= CBU-89A/B) + WCMD (Wind Corrected Munitions Dispenser) tail kit The doc show F-16CM-50 can carry AGM-88A/B/C
  10. Has many modules incoming / on develop by ED & 3rd parties and always coming with propper AI Units. Make propper AI units, take many time and remember ED require a Quality standard before integrate them and suport. Sa-3 units has present into DCS World AI units, other units has on progress by ED, and some 3rd parties has making more objects. Heatblur has making the A-6E and the KA-6D Tanker. AI units require "AI teams on develop studios" outside of the module version building, and many 3rd parties only centred on propper AI units based on the module version, no outside with some exceptions.
  11. That stament has a complete nosense... ED 3D AI modelers has none to do with pushes the sim/game core or other features. Has many content from Lomac/FC to update and new contet by ED to make, and that has not been supeseed by "community content".
  12. Мы можем ходить сколько угодно, юниты ИИ по-прежнему используют параметры Lomac/FC, поэтому речь идет просто о новой модели полета (GMF), потому что она еще не выпущена. Остальное просто поджаривает солнце.
  13. What "silence"?
  14. The slots number not will be a problem, on fact a gunner or bomber, not need simulate a pilot slot complexity and surely, the slot number on servers will be expanded on the future. Making "bomber" modules on WW2 DCS has only a matter of time.
  15. About F/A-18C, Roadmap has on your near final stages, and some funtionality require "core" improvements first. The actual Damage models on modern helos and aircrafts has the same from the old times, new damage models builded on WW2, has no improved yet on modern content. The "Supercarrier Briefing Room" has none exclusive from that module and ED has claim, that funtionality as CAG post, plane directores, ATC, etc, will use on the future to improve ground base environment, on fact SC has only a "testbed", and many of them, require Vulkan release first.
  16. A Bf-109G require a extend research (similar to the missing Me-262 module from RRG studios missing yet on DCS), and a Ju-88 module require WW2 multicrew, gunner posts and bombing post, sights / bombload funtionalities on the core, prior to make them. a Stuka was talked time ago by Miltech 5 when was part on the past and Polychop team before split, but never was confirmed and the project was discarted / put on the fridge. By now, none ED or 3rd Parties has move to make a "bomber" module on WW2, and the logical module as testbed will be a Moskito B.MIV/VII with the bomb crew / systems / FM and extend bomb bay. Someone need remember the actual "FC-2024" was part of the never release MAC (Modern Air Combat) standalone product, that is none new, ED only take your modern combat FF modules and convert them to FC Style, and that was maked by the modern modules teams, no the WW2 teams. Convert the actual WW2 modules will doom all actual WW2 develop, has a not go.
  17. Last news of Sinai map was April 2024
  18. ED pone un canal de distribución y da el nucleo y las herramientas de creación, ademas de la licencia de uso, no es el que crea el producto final. En si, ED no tiene los fuentes de los productos que crean las 3rd parties, y no puede meter mano al trabajo de una de estas compañias (Ya se vió con el Hawk T.1 de VEAO), porque podría enfrentarse a infracción de derechos de autor (aunque da soporte), a menos que haya algún termino en el contrato con 3rd party, que esta ultima, ceda su trabajo a ED (que parece que no es el caso). El trabajo ultimo de mantenimiento (como cualquier producto IT), siguie siendo responsabilidad del creador. Sobre comparativas (y podría estar rompiedo reglas), MSFS no es responsable de que ORBX, no arregle bugs en un mapa (porque es una compañia independiente) Si la 3rd party no se ocupa de priorizar el arreglo de los bugs, poco se puede hacer, mas que un toque de atención y visto lo visto, con lo ultimo de RAZBAM-ED, me huele que vamos a tardar mucho en ver arreglos en los productos de dicha 3rd Party.
  19. El mapa del Atlantico Sur es responsabilidad de RAZBAM (de su equipo de mapas), que ahora nos hemos enterado que son los mismos creadores del Mapa de Kola (En si, el equipo de mapas de ORBX), que en sus ratos libres trabaja en el atlantico sur de RAZBAM y en su tiempo de trabajo en los proyectos de ORBX. En lo que se respecta a otros modulos, cada 3rd Party es responsable de su trabajo, no ED (que tiene sus propios equipos de trabajo), y hay que diferenciar los equipos de creación de modulos (por ejemplo los diversos que tiene ED, tanto para modernos, como WW2 en el SDK), las asistencias (que son equipos diferentes) y los mapas (con sus equipos y la herramienta TDK). Ademas de que ED, tiene varios equipos centrados en el nucleo, que no tienen que ver con modulos. Ademas de que ED tiene suficiente personal (Se hablaba de mas de 150 personas) en varios proyectos paralelos. Sobre los aparatos de FC "nuevos", recordemos que ED presentó hace años (4-5) un proyecto de producto aparte de DCS World, llamado "Modern Air Combat (MAC)" que nunca llegó a sacar porque se parecía mucho a los proyectos de la competencia (tipo WT/WAP), y que en el que varios de los nuevos "modulos" de FC-2024, ya estaban incluidos. ED lo unico que ha hecho es transpasar ese trabajo a una extensión de FC-3 (ahora llamada FC-2024). Arreglar problemas, no entorpece el desarrollo de nuevos productos, ahora, la solución de esos problemas, puede llevar su tiempo.
  20. WW2 3rd parties has not only Magnitude 3 with the F4U + your PTO Assets (has claim about a AM6 zero or other IJA/IJN aircraft on the future), has Octopus-G with the I-16, La-7 to release that year and the future Po-2, and other 3rd parties will come with more aircrats WW2 modules. F6F + ED PTO assets (to add to WW2 Assets Pack) has a personal project by Nick Grey CEO from The Fighter Collection, and He has talked with the next WW2 modules will be BoB modules (Same situation with The Fighter Collection). FC style aircrafts has none new, remember was someone called "Moder Air Combat", never release. ED only has take part of your planned aircrafts (no 3rd Party modules) and add to actual FC-3, the comunity has none to do on them. Convert actual WW2 modules on FC, has a complete none sense and make doom the spirit of WW2 on DCS, convert the on a WoA/WoT "game".... please NO.
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