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Everything posted by Silver_Dragon
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The "not going well" has the same situation with start DCS World about modern content some years ago, and actualy we reach here with a great quantity of FF modules, maps and Assets. As I put previously, making WW2 FC-3 aircrafts has no the point here and dont go to "save" WW2. And no, ED has moving on buiding features to DCS and modules with open new roads on WW2, no making "planesets" to fill gaps or "save WW2" (They have own plans). The main point here, has need more and more 3rd parties centred on make more WW2 content to DCS (FF modules, maps and Assets) plus the actual teams (M3 / OctopusG), that is the only suitable road. And actualy has many roads no moved (Mediterranean / Italy / Balkans / East / Germany / SCW Front), with will expand that era. The same situation with aircrafts (France, Italy, Germany, URRS, Japan, Usaf).
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I have here from the Flanker times, and that "awful practice" has only a normal develop process on FF modules (with the industry has none interest)... that is better with other "promisses" claimed by some disapear teams with dont make nothing. Remember M3 has three modules owner, that is not a team with started on DCS World now. DCS has not a normal "gaming industry" product... But some like put all ED / 3rd party projects as continuos "Vaporware" from Ka-50 times.
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I think HB / TG has no ready the EF previouly to a A-6E release.... Many complex avionic weapons?
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The main problem of that radars has only "atrezzo", no funtionality yet and hight finder funtionality I think has no implement into DCS Yet.
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You missing all develop videos? has other modules present here with has take years and yes, has the release "Drama" (the ED Mosquito FB.MVI was a example) inself about "Where are my X module" (the last the HB F-4E).... but when release that magicaly disapear. DCS has no a "normal" dev-time, that has confirm them many times, the modules on DCS has none a "deadlines, promises or write on stone", has only a "when it done", you need pacience, nothing more. A M3 has put a "silent radio" from many time ago. And talking about the Kiowa... will comming on June..."Two Weeks (TM)". About Fulcrum, remember "2024 and Beyond" video, FF module on progress finaly by ED
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Vague WIPs... Last Annual Newsletter 2023 https://magnitude-3.com/2023/11/04/2023-annual-update/ And more news after. And ED posting over 2 years on "202X and beyond" videos... with the M3 PTO assets pack on 2024... OMG. ED has a loseer to put that content on your main year video... really? The same excuse, "Drama", and "glaciar pace" with the F/A-18C / F-16C / Mi-24P / AH-64D / F-14 / F-4E... and now F4U, F6F, A-6E, A-7E, OH-58D, Bo-105, CH-47F, Mig-29A... "put your module here". Please, nothing new here.
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Meanwhile ED or 3rd parties has no "claimed" yet, a P-38 module, surely that will coming. You remember the Marianas campaign was a aeronaval carrier main battle (Great Marianas Turkey Shoot).... and the Marianas invasion inself was main sopported by carriers forces?. And About B-17s, that was supresed by B-24, and B-29 after (No pressent yet on WW2 Assets Pack) on the pacific. Sure? O yes, M3 working has a no sense... Breaking rules? WW2 ETO, PTO has only a part of DCS, and surely more content will coming to them in the future. Content builded by 3rd parties... You remember ED has claimed them? and waiting to forward the map technology to make propper Vietnam and Korea maps? Many of them, on progress by 3rd Parties (except F9F & Sea Fury yet). Nick Grey F6F access to a flyable aircraft on The Fighter Collection...
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And damage model and many of the work and codding.... please, that level of quality has not accepted by ED.
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Set Naval Unit weapon/ammo states.
Silver_Dragon replied to killjoy73au's topic in DCS Core Wish List
We have problems here: Land units ammo is very simplified, you cant add multiple ammo types or configure ammo by year released. Ammo on Naval vessels has very complex, the example O.H. Perry... Mk13 w/40 munitions, 36 SM1MR Blk VI (reach 40) , 4 Harpoon IB (Max). SAMs and SSM will type change by the years... Missing torpedo launchers (Mk32 324mm TT w/3 Mk46 Mod 5) and changed type by the years. More stuff missing. -
are you serious?....
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Someone need remember ED has working on to update that AI units, from years ago, and make quality 3D models take time... more if that 3D models coming from the LOMAC/FC Times... That list has growing... as C-17, S300PS, S300V, Su-30 and others, talked on the Russian forum section. The buddy refuelling store funtionality has on plans, and actualy require a complete rework.
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Этот вопрос адресован @Yo-Yo. В настоящее время у нас есть Mosquito FB.MVI в DCS World времен Второй мировой войны. В планах команды времен Второй мировой войны симулировать версию для бомбардировки, такую как B.MXI, с ее бомбовым отсеком и позицией бомбардировщика? Или в планах сделать еще один легкий бомбардировщик, типа А-20 Бостом, со своей бомбовой станцией с прицелами, радистом-наводчиком, многомоторной развитой системой управления и топливной системой, хорошим бомбоотсеком и тяжелыми бомбами? Я думаю, что это может открыть новую область, с помощью которой третьи стороны смогут запускать настоящие бомбардировщики и, в процессе, дать возможность игровой системе, в которой игроки играют в качестве пилотов/экипажей бомбардировщиков во Второй мировой войне.
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Actualy any module on DCS has suitable.... and a FF bomber has easy to make, the only "handicap" will be a suitable bomber cockpit with propper bomber sight and a propper bomber multicrew (on fact on the A-20, a third cockpit). Good to see the "manual" very complex fuel system and multiprop engine management.
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No yet: ED dont talk a suitable bomber module yet, talks a Bf-109G and BoB modules, and the missing KS Me262 after F6F. Miltech 5 has talked a Ju-87 module continue on plans to a future module after Bo-105. Magnitude 3 next WW2 has unkonow after the F4U (rumors of a Zero module) Octopus-G has claimed a Po-2 as WW2 next module. Others 3rd Parties has unkonow is move to WW2. A He111 module by Aerges on a future?, we can dream.
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The A-20 has a suitable light bomber, similar to a Mosquito FB M.VI on your version G, Or a A/J version 2-3 members Suitable bomb bay Opens Lead Lease soviet versions with torpedoes. Or implement a Mosquito Bomber version as B Mk.XVI, with bomber cockpit and large bomb bay.
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That stament has false: ED The channel map has a WW2 map centred into 1940-44. Remember ED has plans to build Bob modules after PTO (Confirmed by Nick Grey). Ugra Media Normandy 2.0 has centred on 44. About F4U and F6F has a waste, has a complete Nonsense, remember ED has working Marianas WW2 to release with that modules free, centred on Battle of the Philippine Sea / Mariana and Palau Islands campaign, and with secundary Battle of Guam (1941) with propper PTO assets. The only "mising link" actualy, has not present a propper East Front Maps and Assets (to mach with Octopus-G I-16 / La-7 / Po-2), the rest of the actual modules match with actual The Channel / Normady 2.0 Maps. And no, FC WW2 aircrafts dont go to "boost" WW2 (None plans by ED / 3rd Parties), all planed modules has FF, and that has the main distintive makr of ED WW2, has your propper realistic FF modules. And about a Ju-87 Stuka module, continue on plans by Miltech 5 3rd Party, surely after Bo-105 release.
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Mig-21bis has builded by Magnitude-3 3rd Party, and Aerges has centred on Spanish Air Force aircrafts. Enviado desde mi CPH2197 mediante Tapatalk
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Silver_Dragon replied to IronMike's topic in DCS: F-4E Phantom
Downloading. -
finaly, DCS World 2.9.5 mayor path has release...
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Silver_Dragon replied to IronMike's topic in DCS: F-4E Phantom
Finaly your "minor" patch is here... No wait.... HAS a MAYOR patch -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Silver_Dragon replied to IronMike's topic in DCS: F-4E Phantom
"TM" has the point... the best movement. -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
F-4E technical report: -
No, the only "identical" has the name. VSN F-4B/C has a mod, maked by the comunity, free, with simplified system, weapons and FM, without multicrew, carrier capable, ussing mod tools. Heatblur F-4E, has build by a 3rd party, under a signed contract with ED to make the module and sold them on DCS World, with access to the DCS World develop kit tools (SDK), and develop support by ED. Has Full Fidelity weapons, systems, radar, damage model, FM and full multicrew. If HB make a F-4B/N on the future, that will be carrier capable with the same features of a F-4E, with the propper FF UsNavy systems, and surely if HB implement SC on Forrestal CV, some interesting features. HB F-4 module will be improved with more features apply on DCS World core. About HB F-4E, only need check the "inherent complexity" of the actual FF module: Meanwhile VSN team has making a great work building the F-4B/C, and not bad in a future, has interesting to make a "jump" to some more advences, as convert on 3rd Party with propper modules.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Silver_Dragon replied to IronMike's topic in DCS: F-4E Phantom
ED never put a Deadline, on fact,was Heatblur, based on a date patch on your pre-release video... the problem, Heatblur dont count with the patch will be a last time problems. -
My data about the F-86D/K/L: F-86D Sabre Interceptor Man Rtng: 3.0/2.0 Damage Value: 18 Size/Signature: Small/Small Bombsight: Manual Sensors: APG-37 radar Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 480 600 -- Med: 480 566 -- High: 480 530 -- Ceiling: 15125 m Engine Type: TJ Cruise Range: 530 nmi Int Fuel: 1865 kg Additional Fuel Fuel Wt. Range Add. 120 USG drop tank 370 kg 150 nmi Ordnance Loadouts: Payload: 905 kg Off Guns: 24 2.75 inch FFAR • 2 drop tanks • 2 drop tanks, 2 AIM-9B Sidewinder (some export only) Remarks: In Svc: Apr 53 - Jun 61 Flown by ADC Apr 53 - Apr 58, then ANG mid 59 - Jun 61. First 35 had APG-36 radar with E-3 FCS APG-37 radar with E-4 FCS. E-4 FC allowed rear or beam aspect attacks. • 1956 - 60: Converted to F-86L, see separate entry. F-86K Sabre Fighter Man Rtng: 3.5/2.0 Damage Value: 18 Size/Signature: Small/Small Bombsight: Ballistic Sensors: APG-37 radar Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 480 530 600 Med: 480 550 590 High: 480 500 540 Ceiling: 14070 m Engine Type: TJ Cruise Range: 510 nmi Int Fuel: 1865 kg Additional Fuel Fuel Wt. Range Add. 120 USG drop tank 370 kg 145 nmi Ordnance Loadouts: Payload: 1390 kg Offensive Guns: 4 M24 20 mm (2.6) • 2 120 USG drop tanks • 2 AIM-9B Sidewinder, 2 120 USG drop tanks Remarks: In Svc: Export “NATO Sabre.” Simplified version for NATO with all-weather interceptor requirement. Served with France, Germany, Honduras, Italy, Netherlands, Norway and Venezuela, starting in 1955. F-86L Sabre Fighter Man Rtng: 3.5/2.0 Damage Value: 17 Size/Signature: Small/Small Bombsight: Ballistic Sensors: APG-30 range-only radar, SAGE data link Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 480 530 600 Med: 480 545 585 High: 480 500 540 Ceiling: 15080 m Engine Type: TJ Cruise Range: 510 nmi Int Fuel: 1870 kg Additional Fuel Fuel Wt. Range Add. 120 USG drop tank 370 kg 145 nmi Ordnance Loadouts: Payload: 1200 kg Off Guns: 24 2.75 inch FFAR • 2 120 USG drop tanks Remarks: In Svc: Oct 56 - mid 65 Have 6-3 wing with wing tip extensions for improved agility. Flown by ADC until Jun 60. Flown by Air National Guard units during early 1959 - mid-65. Units on alert during Cuban Missile Crisis.