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Everything posted by Silver_Dragon
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So what were the improvements for 2025 & beyond?
Silver_Dragon replied to Ripcord's topic in DCS: Combined Arms
Let's keep several points in mind: - The infantry animations come from the work done with the supercarrier's deck crew, not CA. - The dynamic campaign is a completely different team outside from CA. None of these points have anything to do with Combined Arms, so I wouldn't recommend getting your hopes up. In fact, from what has been said, there hasn't been any work on CA in years. Neither the English nor the Russian forums respond to any questions about improvements. They're just going to tell us the usual: that it's a closed product and not to expect any updates. There are a lot of bugs to fix, yes, but they're not a priority. In fact, any functionality outside of CA, whether infantry, vehicle movement, etc., will be in the core. Actually, a few days ago, I found Wags' post on the old SimHQ forum, which discussed "plans" for CA, back in 2012... unfortunately, 13 years later, none of the talk has come to fruition, so I'm very pessimistic about it. Let's also remember when Wags asked about information on an M1 tank, which ended up at the bottom of a drawer. There are many things that, unfortunately, we could make a very long list of "promises": - Paratroopers. - Realistic infantry formations. - Infantry support weapons. - Realistic troop transport. - Artillery ammunitions. And although new infantry troops have appeared since the CH-47 videos, my assessment is as follows: - Until ED no confirms it and we don't see a video of said functionality, it's highly recommended not to even think about it. It's that simple. ED needs people dedicated to the ground environment, not an engineer you replace once every five years to implement an incomplete feature. Someone like dedicated engineers who are working on the dynamic campaign or the spherical world, but focused on creating exclusive full-time features for the ground environment, whether it's infantry, vehicles, and weapons (the "famous" artillery munitions that were never seen again, as an example). I know Wags does this with the best of intentions, but we also can't always have the same Q&A videos every year or two, if they're not going to answer simulator questions. The last person who talked about "plans" was Nick Grey at the end of 2023... when he talked about WW2 plans... the rest is utter obscurity, especially now that, starting this year, there isn't even a list of "plans" in January, now vanished. We'll see what the future holds, but as I said, CA is not in my plans for anything else in the future due to ED. -
Sorry to resurrect that post, but many of talked by Wags, never was implement.... Not bad If ED team will put some light on for a some plan to new features to CA or a future spiritual sucesor on a "future plan" to DCS.
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All bombs has implement by the ED side, surely need implement someone on the CBU-52 (no fuze implement yet). The CBU-87 fuze need configure on the mision editor or the loadout editor to set fuze parameters. About bombing table, will require HB implement them.
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Where are the WWII Japanese Soldiers or Static Japanese Planes?
Silver_Dragon replied to TPrince's topic in Pacific Theatre
IJN/IJA aircrafts coming when ED add yous pacific assets pack. By now, none (ED or M3) has confirmed "PTO" soldiers. The WW2 soldiers show on F4U video has only the old Us WW2 ETO US soldiers. -
WTF? The page not only show a pic of a Alpha Jet, show a Jaguar
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I think the problem is that being parked on deck isn't the same as having aircraft ready for takeoff on deck. ED itself hasn't implemented the movement of aircraft on deck. There's only a strategy "game" that simulates such movement, and moving aircraft on deck, whether for takeoff or landing, is very slow.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
I've restructured the entire roadmap; no information has been lost. It now reads as follows: - The first post covers the first decade of (2011-2020) DCS World. - The second covers the entire period from 2021 to 2024 (and cover the second decade of DCS World. - The third is the current year on course(actualy 2025). - The fourth maintain the list the upcoming DCS World modules - The fifth, which was previously a backup post, is now a links post with some DCS Info. The third post is only temporary; each time we change years, it will be moved to the previous post, leaving the current year in place, until the decade is over. If anyone sees any issues with the Roadmap, please send me a PM so I can correct them, including official information from the ED team or third parties about functionality, modules, etc., if anyone notices it, including social media. -
Other game discusion / comparatives has out of the scope, remember DCS Forum rules 1.15 About modules: Another F4U version, need talk with M3. But I think after the F4U, they move to make the Mig-21Bis 2.0 and the F-8 Crusader F6F has actualy on develop by ED. We know that ED has plans for the Battle of Britain after the F6F launch, as discussed by Nick Grey. More PTO modules has unkonow. Others aircrafts as a P-38 has talked by Nick, but I think has no on your plans. About pilotable WW2 torpedo bombers, missing funtionality on the core. on fact, the actual torpedo funtionality and ships Damage models has very low to simulate underwaters explosions / damage. Propper WW2 Dive Bomber funtionality has "missing" yet. A B-25 bomber version need ED implement a multicrew WW2 bomber funtionality. On side, ED has already done some work on the Mosquito FB Mk.VI module; the problem is that there's no multi-crew version of a B Mk.IV with its cockpit and bombing controls. That's the main handicap we face. A B-25 Mitchell requires not only a cockpit, but also the entire fuel management system for a light bomber, gun positions, bombing position, and many systems that are currently not implemented. I could almost say that it would be more efficient for ED to build a Mosquito B or an A-20 Havok first. About a IJN aircraft, some members of M3 (Hiromachi), has claimed a A6M will be feasible but M3 has none confirm a module. Other IJA/IJN aircraft has totaly unkonow. A P-40 was "claimed" by a disapear 3rd party but never release them. On fact, has none a UK 3rd party on DCS, the same situation with a US 3rd party. The problem with WW2 is the same as always. It's not that ED has a small WW2 team, but rather that the number of 3rd parties in DCS World dedicated to WW2 modules is paltry (Octopus-G/M3), and so far Ugra Media hasn't said anything about a new WW2 map (if I had to bet, they'd focus on the Eastern Front). We should have many more 3rd parties dedicated to creating WW2 aircraft and maps. In fact, we have two major shortcomings: Not having a 3rd party that only make WW2 maps (the Solomon Islands Pacific scenario would be very necessary, but also North Africa / Italy / Germany). France will be by Ugra if Normandy continue expand to the East and ED expand the channel map to add north bombers bases and holand / Belgium coast. Several new 3rd parties that focus on German / British / Italian / US WW2 aircraft. The USSR WW2 side is covered by Octopus-G. Two or three existing 3rd parties would be advisable, or alternatively, creating divisions for WW2 modules and/or maps. Lack of all funtinality of the Seaplane / Floatplanes on DCS, required to build propper Catalinas (ED has planned them on WW2 PTO assets pack).
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Actualy ED has not claimed nothing about WW2 carrier funtionality.
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M3 lacks access to the required "core" functionality to implement Paddles. This requires ED to implement it in the WW2 carrier "core" first before any third party can use it.
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The problem remains that, to date, no ships medium-caliber guns have been used in DCS World for AAA. On the contrary, they were all rated as "ASUW.". If you tried to add it, it would do very strange things. In fact, all modern ships with medium- or large-caliber guns (72-155) have AAA capability, but it has never been added. I haven't tried five-inch guns, but unless they've added anti-aircraft capability, I doubt it.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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Fixed
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
Enigma Inverview of F-100 and Beyond (a century series module?). -
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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ED is keeping the jobs page empty for the time being, waiting for it to be updated with new job openings. Currently, this page has not been translated into several languages.
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Pacific Infantry for WW2 Marianas?
Silver_Dragon replied to Stratos's topic in DCS: WWII Assets Pack
the "skeletons" was implemented on the supercarrier crew. The modern infantry has only the follow steep, and yes, ED dont show nothing yet about a WW2 infantry, and the PTO assets pack has no claim nothing about them. -
A-6 and A-7 coming as future FF modules by 3rd parties. About ASW aircrafts, missing all ASW funtionality on DCS, Torpedoes has very limited (has none guided), and Subs has only a "atrezzo" (Working as a ship). Has some stuff missing from Lomac / FC, and ED has on progress to rebuild them. But yes, missing many Cold War assets.
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We need remember the M3 PTO assets pack has no confirmed by M3 will be into the ED "PTO WW2 assets pack", that will be diferent free pack into F4U module. About a "controled" Zero, that required build from scrach a FF module, and Neither ED nor M3 have confirmed any Zero modules, nor are either of them stopping development on any of their projects.
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I think there's a lot of misunderstanding here... M3 is working on its PTO assets pack, and ED is working on its own. We're talking about two different products and different teams. I'm betting that while ED will put its support packages in its own directory, as the WW2 assets pack, the M3 one, they'll be within the F4-U directories, not in the ED "core" directories.
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A Sniper Pod will required a Suite 8 A-10C.