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Devrim

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Everything posted by Devrim

  1. Hi! I have some buggy things to report. Datapanel key "0" has no animation like other keys (1, 2, 3, 4...) Rensa Button Cover toggle opens the cover but won't close. PLEASE. We need separate "Weapon Release Mode (Fallsattomkopplare)" and "RB-04/RB-15/BK Release Mode Valb/Prep" switches, not only "up/down" way. Thanks a lot.
  2. Hi my friend. Actually not all of my mods. Let me tell you. Installing in Prog.Files is not my preference or habit. It's a requirement for the mod I made, but not all mods. Some mods are just texture modification. So, yes, we can install them in Saved Games, but some mods include more files than simple texture modify. Of course that kind of mods' texture part can be installed in Saved Games, while lua files part will be installed in Prog.Files via OvGME. And, addition; there're some mods that uses many textures from original files, with my modded files in the same folder. Long story short: If the mod is just simple texture modify, I keep them in Saved Games, believe me. But if not, there must be some technical or something needs for the mod and I recommend user to install the mod in Prog.Files. I hope I can explain. Thanks a lot mate. See you.
  3. Yep. Sorry for that. I've just updated the mod. The mod was updated! + CHANGELOG + v1.5 - Applied the updates done by Heatblur Simulations (12/2021).
  4. https://www.digitalcombatsimulator.com/en/files/3301972/ Maybe... this mod can help...
  5. Hi guys! I'm working on the EN cockpit right now. And thanks so much to @MYSE1234 for quick fix! The EN mod update is on the way.
  6. Love you, love you, love you and love you! Thanks a million times!
  7. @jonsky7 I'm so sorry, I missed your post. Don't put the mod in Saved Games. This mod requires some files from Prog.Files folder. So, install it in Prog.Files as written in ReadMe. Actually you won't be overwriting on core files and, yes I recommend Ovgme. Thanks. Nice catch @VFGiPJP. I didn't notice that. Obviously mirror uses another texture files for that. I need to paint them too. Let me check it. Thanks a lot.
  8. Hi. I know it's EA but you've added many keys, at least couldn't you add/complete the keys that being used at cold start-up? AC/DC section: cover key bindings are missing. (DC POWER from BATT & AC PO-750A covers) Fuel switches section: LEFT & RIGHT shutoff valve switches' cover key bindings are missing. No SPUU power keybinding. We can select GYRO 1 or 2 but no cage switches keybindings. No Greben MATCH switch. It's hard to aim and press it via mouse! Thanks so much. Dev.
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  9. Thanks, but what about display alignment? When we export displays on to our external screens that mounted the TM-MFDs, I have no idea how I will position options and buttons.
  10. Thanks so much for attention @IronMike
  11. No, it's still pre-order price.
  12. Thanks so so so much for attention AlphaJuliet. I'll test it as soon as possible and feedback you. While I just catch you, may I remind about cockpit switches and buttons keybindings? The last time I remember, I couldn't assign all of them for my home cockpit. There're missing ones. Thanks so much!
  13. No, ReadMe says install the mod into Program Files folder. GottHold did right, but I have no idea why no EN option in the menu. To check the installation; I copied the "MOD" folder from my mod zip, and did paste into DCS World folder and the mod was installed properly and now I can see the option in the menu. There's no reason not to see the EN, according to your screenshots GottHold... At that moment, if you enter AJS37cockpit folder, can you see other (default and imperial) folders?
  14. In my country, Turkey, everyday is Turkey Day.
  15. They work for me too but I'm a littttttle bit struggling with the hover mode, and then ok, well, it works eventually, but not just that easy like Ka-50's Hover Mode.
  16. Oh! So sorry. I missed the "it will not grow up" part. Thanks so much Shaka!
  17. Hello guys. This solution no longer works on my side. Is there any alternative one?
  18. I wonder when they will be in that road. Even keybindings of cockpit buttons and knobs aren't completed yet.
  19. You know, in multiplayer missions, you see the envelope icon that means you have got new messages. This function removes the envelope (until you enable it again), and you'll never see the icon even if you have got new messages. --- But, nowadays these keybindings may not work properly because something is wrong with SHIFT and CTRL keys. They work in rotation. Sorry, this may be wrong expression. You hit SHIFT+TAB to type something. You did type and sent and hit TAB again to close type box. If you want to type something again, SHIFT+TAB won't work for you at second time. You need to hit CTRL key once, and now SHIFT+TAB will work. This bug needs to be fixed urgently!
  20. This problem exists really long time, and I don't record replays either, and delete them regularly (plus, I used to use a cheat to stop recording multiplayer replays etc.) - I don't know why ED still keeps this feature or why they don't fix it... But there was a thing that I know that, after replay starts, "if" I don't touch anything, but aannyytthhiinngg, replay goes OK without any problem, but if I touch anything like F1, F2, F10 or time speed, something goes wrong with replaying the track. Anyway. I have no idea if this still works...
  21. I came here to report the same thing. Late for 2 months.
  22. Thank you Kingsnake. Dear moderator. I understand the track request, but believe me the problem is the missing textures in Cockpit_Mi-24P_scoreboard_on_ENG.dds file.
  23. Thank you Frederf. But I also having this problem: I changed "kneeboard" ON/OFF key to: LShift+< (It's called OEM something.) Apart from the chat typing problem, I'm having problem to open kneeboard with this LShift+< keybinding. That's why I'm pretty sure something wrong with Lshift and LCtrl keys.
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