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Everything posted by sorcer3r
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this and the missing progress on the apache FM made me not buy a ED helo for the first time... back to the Kiowa then
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hm on the other hand we did not expect 6DOF cockpit already as early access feature... right?
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Script to get coords of player lased target
sorcer3r replied to ldwater's topic in Scripting Tips, Tricks & Issues
this could be for you (and me ) https://www.digitalcombatsimulator.com/en/files/3338671/ -
any news about this? pretty frustrating especially in the kiowa
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but it was at least flyable before last patch. And rejoining fixed most of the desync issues.... now rejoining cpg makes it worse...
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Can confirm. As gunner I can only see weapons if I contact groundcrew for rearming. But you still can get desynced after that. When I switched from F10 map back into gunner seat I had a short desync .. engine was off and no power on the mfds. So I rejoined the slot inflight and the weapons were gone again. This module is just broken at the moment.
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I will buy the Kiowa and probably the Chinook this year. The last module I bought was the Apache (2years ago? ). Not really expensive for me.
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is there a hotfix for those desync issues planned ? yeah. releasing this patch with new fcr freatures but without working fcr for cpgs is ... uhm strange?
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Agree, it feels very early access. I planned to build a mission for my squadron but too many buldings/villages in the finnish-russian border area missing.
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is the EGT still modeled? I see Uh-1 clients in MP flying with crazy speeds.
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Currently we have the options: "weapons hold", "weapons free" and "return fire". A fourth option would be nice: "random" So sometimes units just not fire at you... like they couldn't spot you or are just "afk". Shoundn't be hard to implement? @dcs community - thank me later
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I would never expect logistic features in the next years. Apache costumers still waiting for frag damage modeling. But an unfinished Apache is still better than no Apache. And with the great logistic scripts on the mp servers I fly, the Chinook will be very fun.
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Has someone tried to mod (darken) the IHADSS glass texture? Mabe a workaround that could do it
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And are workling like regular farps? As far as I know the server has to restart the mission in order to make those farps working.
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But those FARPs were preset in the mission editor or is it now possible to spawn working farps during the mission?
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investigating Large performance drop in VR after updating to 2.8
sorcer3r replied to some1's topic in Game Performance Bugs
This. Was flying Apache in Syria (especially near Bairut) and I had to check if someone reinstalled my old gtx1070 ... -
*bump* Now we can switch seats but then we have the problem that petrovich is flying So IMO it would be still a nice optional feature.
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for petrovich yes. took him years to align with my targeting sight
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This but IMO 2.7 performed better with TADS on.
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harrier fuel dump crash also reported ?
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[DONE] Any updates coming for the JF-17 in 2022?
sorcer3r replied to WRCRob's topic in JF-17 Thunder
Nice. In my opinion the community would also like to test a chinese HMD -
New FLIR seems to be there but it feels very early access I am just wondering if non-moving ground units are displayed too cold because they have still their engines running in order to use their weapons ?