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sorcer3r

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Everything posted by sorcer3r

  1. I thought that the Ka-50 could play the AH-64 role. (In DCS the Black Shark can also join the US forces. :thumbup:)
  2. Copy same here right now. edit: works again :D
  3. Nice work! :thumbup: Is there a chance that Ka-50 will be implemented in this mission?
  4. Ach, ich hätte auch 50$ für CA gezahlt, wenn mit dem final Release eine Serverversion verbunden ist (irgendwie muessen sich die angekündigten 32 Slots ja verwirklichen lassen).
  5. We had some unlocked servers online for some days after the last dcs world release... or at least we tried it. Too many disconnects. Still not stable. ( and now 2 of our servers are back to bms) just wait for next stable dcs release and there should be more publuc servers online.
  6. Lets hope thats the reason for this silence: ;)
  7. also without fog of war we have endless disconnects...
  8. hotfix plz :-)
  9. Today I gave about 5-7 ground groups (15-25 units) some waypoints. All of them started moving and then all clients warped. So I stopped the groups and warping also was over.
  10. In the network.cfg there are lines (server side) for: client_outbound_limit = 0, public = false, client_inbound_limit = 0, Can anyone recommend values for these?
  11. or better: can this be fixed before F-18C pre-purchase? :D
  12. Is there a chance that this can be fixed? (vid is not public)
  13. The "fog of war" feature is very promosing but IMO it is too overpowered right now. When an A-10C client flies over a city full of tanks all the tanks down there are visible immediately. Maybe something like this could be a solution:
  14. Yesterday we had a mission running with some Ka-50, A-10C and 4 Combined Arms slots. People in the CA-Slots had almost every time "connection interrupted". Later when there was only one guy in a CA-slot it was more stable.
  15. take a look into the slmod thread, dragon ;-)
  16. 3rd party licence should include that their addons have to be integrated into world if they want to have the DCS tag in their addon title. ;-)
  17. It worked for me with the russian artillery. But you have to wait a bit until firing starts. ;)
  18. Had also 2 "connection interrupted" this evening after changing ground unit formation and switching back to the shark connection-interrupted.rar
  19. also crashed while changing between F10 Map and the Ka-50 etc. crash110720212.rar
  20. This mission with human-jtac at night would be nice a nice IR/laser show. :thumbup:
  21. ok ;( anyway thx for asking ;)
  22. Is there a chance that muzzle fire effects come back with Combined Arms?
  23. Thats easy. Missioneditor -> Triggeraction = unit AI off ;)
  24. :thumbup: btw. will muzzle fire effects return with combined arms? :)
  25. With Combined Arms the Battle Commander could do some "recon" stuff. If I understand it correctly he can see everything what all of his own (AI) units can see. So he is able to provide other flights with target coordinates. Based on this information the pilots can create their own flightplans via CDU/Abris etc. (one reason why a radio enviroment for Combined Arms would be very useful) Also a nice feature on my wishlist: battle commander / flight leads can edit the briefing ingame. :)
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