-
Posts
4687 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by sirrah
-
Even before I checked his signature, I knew the OP is obviously not using VR Current radio menu definitely does need an overhaul (as I'm sure ED knows and is maybe even working on). I don't really care what it will become, as long as it doesn't require a mouse to navigate through. A fully integrated DCS core feature like VAICOM would be the best (and actually the only right thing to do).
-
I work with pretty high res color point clouds on a daily basis (Plant Design/Industry). I did some testing in VR few years back (using software called Scene) and the results were pretty astonishing. It was a pretty raw scan, no manual adjusting and/or additional 3D modeling. Performance was amazingly smooth on my old GTX1080TI and visuals were, well, photorealistic. Major downside though, is size. Even small/simple pointclouds can be enormous in size. 500mb per 3D scan file is pretty normal in our line of work (for games I can imagine they're even higher res) and to capture for instance an entire cockpit, you'll need a few of those scans. So scanning a whole village (let alone a DCS sized map) isn't realistic at the moment.
-
Need help creating mission to land at carrier and re arm
sirrah replied to motoadve's topic in Mission Editor
With AI you mean? (can't open your mission now) AI can't land and take off again in DCS. I know, definitely one of DCS' major AI shortcomings at the moment- 1 reply
-
- 1
-
-
Wait wait, I'm grabbing my popcorn
- 504 replies
-
- 10
-
-
Does anyone perhaps care to sell their copy? I'm located in The Netherlands and can't find any paperback version available for purchase I managed to find/purchase a copy
-
PointCTRL - Finger Mounted VR Controller
sirrah replied to MilesD's topic in PC Hardware and Related Software
It saddens me to read this. I really hope you get better soon. Wish you all the best Miles.- 3421 replies
-
- vr flight simulation
- vr gloves
-
(and 1 more)
Tagged with:
-
Some further tweaking required, but here's my new (Obutto Revolution based) setup: Two of my (way too many) passions captured in one shot:
-
I finished my initial Obutto setup There's still a few things I need to tweak (like a more subtle way to quickly swap between my collective and two throttles and I'm still waiting for a few USB extension cables), but it all works and looks slick . The only downside of this center stick mount, is that it's too high to use my center stick extension (I'll probably have to do some rework on my muscle memory now. First my old setup: And here's the Obutto Revolution: Two of my passions captured in one shot:
-
Instead of spending time to vent your frustrations out in public (it appears you're the only one experiencing these issues), wouldn't you agree your time could have been spend more useful reaching out directly to ED? (Sorry to vent my frustration now, but all these negative "I don't like DCS" and "that's it, I quit" kinda complain-posts aren't useful to anyone)
-
LCtrl-F11 most certainly does work in VR (Did you make sure you pressed Left control? As RCtrl-F11 doesn't work)
-
Will do! Might take a while though. Need to find time
-
CWG Sandbox - Rotorhead Edition 45 missions in 1
sirrah replied to Don Rudi's topic in DCS: Cold War Germany
"Rotorhead edition" This is music to my ears! Thanks! -
Nice project and sounds like a great way to spend time with your son Small question though.. Such a nice setup and all that effort to recreate a Hornet pit; why not trade in the A-10/F-16 grip for a Hornet grip?
-
I sure will! As others said, very generous. Thank you! (and great to meet another DCS enthusiast )
-
First of all, let me start by saying how grateful I am that we at all have a 1st person pilot body in the Hook. Credits to the Chinook dev team for not putting this all the way at the end of their feature priority list (please pass this on to the A-10C II team ). Currently though, from pilot perspective, the copilot model is extremely static. Are there any future plans (even if at the bottom of the list, which would be totally fine) to further improve the pilot/copilot models and make them a bit more "alive"? A bit more like let's say Heatblur's Phantom and Tomcat and Razbam's F-15 pilot bodies (looking around quite a bit).
- 1 reply
-
- 2
-
-
PM send (I live in Maastricht )
-
RNLAFv (Nederlands sprekende leden) zoekt F-16 vliegers
sirrah replied to KengBeng's topic in Jets Squadrons
Ditto (hopelijk ooit, want lijkt me erg gaaf!) -
That's correct: https://www.janes.com/osint-insights/defence-news/first-newbuild-ch-47f-helo-arrives-in-netherlands RNLAF skin should have been the first skin we got in DCS, after the US ones
-
-
Please delete this post @BIGNEWY
-
Would be awesome if us Hook drivers would be able to use the QAG How 'bout: Bring cargo from A to B, while avoiding enemy air defense by using terrain for cover. Or Insert/evacuate troops in/from a hot battlefield
-
Quite an impressive list of improvements and bug fixes. Very nice to see the new QAG added. Hopefully we also have an option to create a quick cargo transport, or troop insertion missions (I am slightly disappointed however, that the A-10C II pilot body is still not added)
-
Logistics in general in DCS, needs to be vastly extended/improved and get a bigger role, for any transport module to become useful (be it the already released ones, like the Chinook, or the ones in the making, like the Herc). The "recent" cargo additions are a nice step forward, but still lean very heavily on mission creators to include cargo hauling in their missions. Unfortunately, cargo/troop hauling isn't that popular, although so it seems when looking at the available and populated open online servers. I have extremely high hopes for a more "automated" logistics system implemented in the upcoming Dynamic Campaign. Something similar to like what @Dzsekeb did with his Foothold and Pretense missions would be awesome. Where cargo haulers would serve an important role (important enough in MP for other players to defend them from harm) in making sure that for instance fast movers can rearm at airfields and infantry units can be dropped off where they're needed. Before all the above is realized, I don't think "cargo" modules in DCS will become very popular. Sure, lot's of people will buy the modules (myself included), but I expect that only a few diehards will keep flying it, when there's no real purpose flying them. At least this is what I notice when flying online on open servers. Most of the time in all open MP servers, there's less than a hand full of morons (like myself ) flying around purposely in cargo haulers, doing some (mostly useless) CTLD stuff. In SP mode, one is either very dependant on proper mission content from other users, or one loses half of their DCS playtime creating a mission and then flying that mission without any "surprises". TL;DR: We need the DCS DC with a proper logistics system ... just my 2 cents of course ...
-
Well, first I need portaloo's for my Chinook, but after that, sure.. I'd definitely purchase a full fidelity MV-22B
-
Well, doing (especially practicing) formation flying with AI is currently only realistically possible with straight flying AI (or giving them almost straight through waypoints). The OP is asking to practice formation landings, which (let's be honest) is just not possible with current erratic AI behavior.