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davidp57

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Everything posted by davidp57

  1. Check this thread (you may have to improvise) [EDIT]This thread is great too !
  2. then don't buy the F18... the third (central) MFD is raised (towards the pilot)
  3. Snap views are very easy to save yourself ; let me find an old link for you... Here.
  4. Do you have "Cockpit Display Res" set to "xxx every frame" ? If so, this is a huge FPS eater
  5. It's been explained a few times here, so you'll be better with a search than with reading my (short) explanations... Anyway : you have to setup your viewport (in Windows) and then set the resolution in DCS to the total resolution of your viewport. Then you need to copy/paste/edit a .lua file in the MonitorSetup folder, change its name (not only the filename but also the name in the file content), and define all your views in your viewport (main, left mds, etc.). Then start DCS and select your monitor setup definition. And voilà !
  6. It's been that way since LockOn... The clouds are 3D sprites IIRC...
  7. 31X is Senaki ... are you sure your TACAN receiver was pointing to the TARAWA ?
  8. My tips for AAR : - start well trimmed (and trim as you take on fuel : it's heavy) - don't concentrate your gaze on a point but let it drift (large FOV, sort of) - choose anchor points on the tanker (engine, refuelling pipe) and your craft (AAR lights panel, HUD, heading indicator) and imagine you're a IRMV seeker trying to make these points stay in the same relative positions - try not to react but anticipate the plane moves : you're flying slowly and when slow it has a great deal of inertia and is slow to respond to commands ; so if you induce oscillations it's because your commands are too late - practice, practice, practice ; and when done : practice the other side ;) Hope this helps
  9. Where do you do that ? (I mean for the non FC3 aircrafts)
  10. Nice screens ! I'm gonna use a few of these as my new rotating wallpaper ;)
  11. I'll help you decide : YES !
  12. Just a quick heads-up (to ensure that ED did not forget about this bug) : As replied, it affects all aircrafts with HUD and even the shadows around cockpit struts behave strangely... An effect of Deferred Shading ?
  13. Here is a piece of advice from my (old) days, when I learned to use the Ka50 Shkval : if you set your "Resolution of cockpit display" to anything less than 1024 (or 1024 every frame, which I discourage you to select), the image on your Shkval/TGP/TPOD/Viviane will be less distinct and targets will be much more difficult to identify... Here's something to read
  14. The real question is : what does Video (RA)Memory have to do with system (RA)Memory ? I've got 11G of VRAM on my Geforce 1080 Ti and only 3-4G are being used, while in the same time I had to buy RAM and extend my system to 32G to avoid being thrown out of multiplayer...
  15. +1 ; please bring it back !
  16. correct !
  17. Very, very good video! In my opinion way better than ED's... You should show it to Wags and see if they want to use it for DCS promotion! Thanks for sharing...
  18. Good work circle-linking the same thread :megalol::megalol::smilewink:
  19. Here is the new version, as promised; sorry for the delay... Please give me your comments! Instant Zoom keybind.zip
  20. That's because the first version didn't work for all aircrafts ; I'll push the new version as soon as I hit home ;)
  21. Glasses or not, I like being able to zoom on my cockpit (real-life definition is of course so much better than in a game, we need the zoom to compensate) or outside, in the real world (actual pilots use binoculars for this). I've prepared a new version of my mod, which I'll post tonight when I come back from work. In the meantime : I've added 4 commands to the list of commands available for you to map : - instant 30 degrees (narrow) FOV that snaps back to normal zoom when you release the key - same with 60 degrees (medium) - 30 degrees FOV that stays until you press the "back to normal zoom" command (numpad enter by default) - same with 60 degrees You have to map these new commands in all the aircrafts you want to fly, to a key on your keyboard or a button on your stick (better)
  22. Ah, great ! This is indeed very useful and something Target does not do out of the box. Thank you ! If I understand correctly, this means that we can use your software to define (override) specific functions for a few buttons and leave the rest to DCS ? I would like to see your Ka-50 profile, please... Regards, Zip.
  23. Hi Avantar, Thank you for your time and efforts. What advantages does your program have over TM Target ? You don't seem aware of the fact that DCS indeed supports multiple-position switches (e.g. this post for the Harrier)...
  24. Yes, but the question is : is this normal ? You would expect that the apparent size of objects is maintained regardless of the resolution (as it's done on other games : my gun is not twice as small in Arma now that I've got twice the res)
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