The TDC drifts down, as the aircraft flies, in RWS mode with no L&S track. Appears to be set onto whatever geographical coordinate the TDC is slewed to. Normal behavior? I expected the TDC to snowplow in such situations.
Whenever power is disconnected from the Cougar it loses calibration. Does anyone know how to retrieve a saved calibration file? The CCP app has no calibration file search function and the calibration file window is always blank.
Yes, this describes RL conditions, but does DCS model the effects of EMCON/radar silent? Are enemy aircraft and IADS less likely to detect and engage? Are detection/engagement ranges affected?
Probably unrealistic, but hey, when you NEED gas..... I have found that engaging the F/A-18C autopilot is a great AAR assist. AP dampens the stick inputs.
AAA 36 1 is simply the name of the "template" group in the ME. Recommend you check out the Moose User Guide from Moose Info channel of the Moose Discord as a very handy primer for scripting in general, and Moose in particular.
If you check the Snapviews.lua F18 parameters for the Num5 view and the Default view, you will find they are different. A bit confusing because Num5 does act as the normal "default" view; however, there are functions that snap to the official Default view as defined in the Snapviews.lua.
True enough. That saved view, tho, becomes the "Initial" Num5 view, which is different from the "Default" view, which, AFAIK, must be tweaked by editing Snapviews, as I described earlier. Most counter-intuitive.
Enable Snapview saving in Options. Save snapviews by pressing RAlt + Num0 while in cockpit. Now find Snapviews.lua in Saved Games\DCS World\Config\View.
OK, I think I found it. Parameter to modify is in snapviews.lua. For F/A-18C it is, oddly enough,
[13] = {--default view about line 1708. I moved eyepoint back from HUD by increasing the viewAngle value.
To get sound files into a mission open the mission in ME. Make a trigger at, say, time More 5 with action to play the sound file to an obscure country not used in the mission. Save the mission. This loads the sound file into the mission making it available to play by a script action.