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mhe

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Everything posted by mhe

  1. Yes please, I would also love to have DCS switch active runway in accordance with what is selected as the approach in LotATC. It would add so much to Multiplayer! Having full control over the lights would be the cherry on top!
  2. Yes please. This is required for quite a few scenarios.
  3. Is there a way to script the loss of GPS mid mission to simulate jamming? Would be interesting to have it either as a timed event where it just becomes unavailable for everybody on the map or it being unavailable for certain aircraft or inside a particular area.
  4. Since non-planar HMDs with eyetracking are the future, getting proper FFR and DFR to work with such little effort should be a no-brainer! Once PSVR2 releases in February, pretty much nobody in their right mind will dare to release a headset without eyetracking anymore. DCS taking advantage of that should be desirable for obvious reasons.
  5. Varjo is teasing reprojection already and it is bound to release with Varjo Base 3.8, so the next major update. Then you can crank up the quality and still have everything buttery smooth. Not to mention still better performance because the realtime video compression to send the image over USB on Meta devices has quite an impact on framerate too.
  6. As the title says, even if control is assigned to the front seater via the control handover button, the throttle will always snap back immediately to what is set in the back seat in multicrew if control responsibility is set to instructor in the Mission Editor. However, when alt-tabbing out on the backseat, front seat throttle starts working (provided you handed over controls before alt-tabbing out)! That is of course not a viable workaround, but I hope it somehow helps with debugging.
  7. Just had this happen to me in MP, human CPG makes symbology select mess up.
  8. That is indeed great news then, hopefully we will see an update that resolves this issue soon!
  9. Please provide stateful button mappings for all functions, especially flight controls, master arm etc. So separate functions for switching something on and off. For example, only having a toggle for the speed brake is a big no-no.
  10. This looks much better than the weird gesture style interface they had before (the one were pointer beams were shining out of your hands).
  11. Oooof, I expected it to be more expensive, but an order of magnitude more is harsh. Nevermind then, it is the E or nothing. Just wondering whether the E is strong enough to be used with a Virpil S-style extension or whether forces become pathetic at that length.
  12. You are most welcome, good Sir!
  13. The recent update forces the use of the Varjo-SDK specific outputs, which enables the 4 pictures (they are for the bionic focus displays inside the VR-3 and XR-3, Aero does not have them). To solve this, run your DCS as follows: "D:\DCS World OpenBeta\bin\DCS.exe" --force_steam_VR (and of course correct for your particular install path. That will force DCS into using SteamVR, which does not support the 4-screen rendering and should also solve your lowered resolution issue. Basically going back to how it was before the recent update.
  14. Has anyone ever gotten the opportunity to test the CLS-E vs the CLS-P? And is the latter even available to private individuals?
  15. Basically an Aero including eyetracking and foveated rendering with the FOV of a Pimax in the form factor of an Arpara with Index Audio. I'll take two.
  16. Yep, deadzone 3 on HOCAS cursor axis solves the stickiness to the screen borders and also enables the double-click jumping between displays.
  17. @BIGNEWYHi there, we know there is not much of a timeline for Vulkan and Multicore support, but do you happen to know whether the Vulkan renderer rewrite will entail OpenXR support for the VR portion of the sim? Thank you!
  18. Looks like Wags has a build where you at least have provisions for AB detent settings in the GUI already. Seen in his recent Apache controls setup video: (timestamped for your convenience)
  19. I believe you can "double click" at an edge to go over to the other display, but unfortunately that doesn't seem to work very well if you have the TSD cursor bound to an analog hat.
  20. You want to use --force_steam_VR Works for me and my Aero.
  21. Thank you, this was it!
  22. +1 Yes please, I was just about to ask for exactly that!
  23. When doing a cold start in VR, when trying to boresight the IHADSS, the yellow rings inside the round target on top of the dashboard do not display in VR.
  24. I also have the cursor stuck to the screen edge once it touches there. Doesn't seem to be hardware related, using a Virpil collective with an alpha grip.
  25. Should be. The real question in that regard would be whether ED sees fit to port DCS to OpenXR so we don't have to mess around with multiple APIs (e.g. Oculus and SteamVR).
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