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Everything posted by Biggus
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For me it's mostly a question of appropriateness to the scenario. I believe our current CL tank model is the late, high performance one and wasn't really available until the mid '80s IIRC. But once it was available, it was generally preferred from what I understand.
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Jester doesn't fly the plane.
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Update of 22nd May - good to see some performance enhancements
Biggus replied to Mr_sukebe's topic in South Atlantic
Definite improvement, still suffering from the 900ft frame rate hit but it's more progress in the right direction. -
The F-4J (UK) variants retained the J79s. They did have some RAF-specific equipment but they weren't terribly different from the early unslatted S rebuilds.
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Just out of interest, if I were to delete a fictional skin, what skin does the E default to?
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I wouldn't expect the AIM-9D/G/H until the naval Phantom is well into development. I hope it is sooner rather than later, but I can't see it happening for at least a couple of years if not longer.
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Apologies, my interpretation of your response was that you were quoting the correct response.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Biggus replied to IronMike's topic in DCS: F-4E Phantom
I've waited since Chuck Yeager's Combat Flight Simulator around 1991 for a good Phantom simulation. Hard to believe it's literally two weeks away, but what a time to be alive! Good luck with the launch, HB guys! -
Do you own any modules? This and one of the other points give me the impression that you don't, or that DCS hasn't been your main focus. If you do own DCS modules, build what you enjoy flying the most. If you don't, then buy or trial ones that you like. Then build the one you enjoy flying the most. No point having someone tell you to build a Hornet pit when you spend all your time in a Phantom or an Apache.
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You're more than welcome. Ironically, your quoted response did not really answer the question. He's not shooting at more than one track. He's asking if he can fire a missile at it, then fire a second or third at the same track. The answer is that he can.
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In DCS, I've rippled six sparrows at a single target. They all tracked fine. My very rudimentary understanding is that it's only using CW radiation, but it's using it in two ways: 1. Reflected CW radiation from the target is received by the guidance antenna in the missile. 2. Pure CW radiation hitting waveguide antennas in the missile so that the guidance has a point of comparison between where the target is and where the missile is. It shouldn't matter how many sparrows you launch from the same Tomcat - they're all looking at the same CW signal. My CW antenna is radiating energy at one frequency and all my missiles are using that radiated energy in the same way, to know where they are and where the target is. Shouldn't matter whether you're in PSTT or PDSTT. Hopefully this helps, @captain_dalan.
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Advice regarding some transducers for shaking
Biggus replied to markturner1960's topic in Input Devices
I can't, I'm sorry. It's just an old laptop PSU from a decade ago, 19v and 4a. That's 76w being supplied to a 100w amp, so I'm still underpowering it. But that's only powering a single 35w speaker, so it isn't too far off being enough for my setup. If I didn't happen to have that old laptop power supply, I'd have been looking at something like a Meanwell 24v power supply from a 3d printer. The thing to keep in mind is that you're powering something that needs to power two 50w channels, so the closer to 100w on your power supply, the better. The original power supply that I tried was a 12v 2a wall wart, so it could only manage 24w. Spent hours trying to work out why the bloody thing didn't work. Turned out it was working, it just wasn't getting enough power to translate into any meaningful vibration. Hope that helps a bit. -
I wouldn't buy unless it included a significantly improved AI control system. I shouldn't get perfect callouts of groups that are 240nm away from me and flanking when I have six other groups under 100nm hot, and I should be able to tell the controller that I'm committing to a specific group at which point I should get finer and more regular relevant information on that group that enables me to plot an intercept. But if it did include that, I'd have my wallet open in a fraction of a second.
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Advice regarding some transducers for shaking
Biggus replied to markturner1960's topic in Input Devices
I run the Nobsound amp and a single BST-2. If you can buy the amp without the power supply and use your own power supply I would highly recommend it. I'm using an old 19v laptop supply now, it's around 4 amps. The standard power supply felt like the setup wasn't working at all. It's the make-or-break element in my experience so far. You can have the BST-2 on one channel and the pair of TT25s on the other channel and they'll work, but I don't think you'll get any directionality out of them. I'd be tempted to skip the TT25s and do whatever it takes to add a second BST-2 and set one up on either side of my seat, but that's just me. -
Absolutely agree. The E-2D might just be the most modern aircraft in the sim. A Charlie variant would be a far better fit for the vast majority of scenarios we can actually play with the modules we currently have.
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We shouldn't need to use third party input software to do this, though. Especially when we already have modules in DCS that implement this functionality.
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Hopefully that means early manpads are months away, not years.
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ButtKicker and/or Commercial Products vs DIY
Biggus replied to Splashtrick68's topic in PC Hardware and Related Software
I've just set up my own system in the last week. Nobsound 50w amp, single 35w BST-2. I considered the TT25s but thought a larger single transducer might be a better place to start. What power supply are you using? My first night with my setup, I was using a 12v 2a wall wart. It didn't really produce effects very well. Next night, I plugged a 12v 4a laptop PSU into it and it was an instant dramatic improvement. The transducer is now performing exactly as expected and I'm quite happy with it.- 1 reply
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New Beta app from Nvidia to enable RTX HDR in all games
Biggus replied to Mustang's topic in PC Hardware and Related Software
I should have said this was with stock settings. I don't actually use those settings because yes, it's over-saturated to hell. But with a bit of tweaking, it's not so bad. It does not work very well on cloudy nights though. -
New Beta app from Nvidia to enable RTX HDR in all games
Biggus replied to Mustang's topic in PC Hardware and Related Software
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New Beta app from Nvidia to enable RTX HDR in all games
Biggus replied to Mustang's topic in PC Hardware and Related Software
I see a pretty clear difference between having it enabled and disabled. Once you've added DCS.exe, you need to enable RTX Dynamic Vibrance. I spent a bit of time tweaking it as the default settings are overly aggressive for my liking.