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Everything posted by upyr1
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When I first saw the thread I was thinking of a map with up to 4 coalitions. which would be fine as long as we can give each side rules of engagement. The Syrian Civil war would be a good example of how complex war can be
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this would be awesome
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Most of the maps are a good reason
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The ability to fly fac or forward observer for AI
upyr1 replied to upyr1's topic in DCS Core Wish List
I have issue getting it to work, and even if it did it doesn't work with artillery -
The only way to get artillery to fire at a target is the fire at point command in the advanced waypoint action. I'd love to see artillery improved. First as I stated in this thread I'd love the option to use the visual recon mode to spot targets and call in artillery and air strikes. Next I'd love to see AI FAC/FO both ground and air units calling in artillery and airstrikes
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This would be great for the Jef
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The ability to fly fac or forward observer for AI
upyr1 replied to upyr1's topic in DCS Core Wish List
Make sure you allow it in DCS options and bind a key for it. My understanding the current visual recon mode was designed to mark targets on the f10 map for multiplayer missions, not to direct artillery and AI airstrikes. -
[FIXED WING] CESSNA: A-37B DRAGONFLY & O-2A SKYMASTER
upyr1 replied to SOLIDKREATE's topic in DCS Core Wish List
that'll be aswesome -
It would be cool to spot targets for AI
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[FIXED WING] CESSNA: A-37B DRAGONFLY & O-2A SKYMASTER
upyr1 replied to SOLIDKREATE's topic in DCS Core Wish List
Only if we get a way to fly fac or forward observer for ai. -
That would be ideal
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Welp...can't say you can't do a super hornet anymore...
upyr1 replied to CallsignPunch's topic in DCS Core Wish List
If I had my dream F/A-18 module we'd get a block 1 Super bug since it I believe avionics wise it would be identical to what we have. Then the most high tech Hornet we could get and possibly the F Then a storm bird C, and maybe an A. I don't think all that is likely to happen so at least the C lot 20 we have, a block 1 super bug and a more advanced version. As I'm thinking the block 1 super bug would basically be our current Hornet with a different flight model -
The default radius should be based on a realistic CEP for the given plane type, technology used, experience level, and altitude. For example a B-17 would have a huge CEP while an F-16 would be a lot smaller. Next when you give a target an area bigger than the CEP the crew will try to aim for a target inside the target zone. This way we have a system that will work for all eras and not just WWII.
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Welp...can't say you can't do a super hornet anymore...
upyr1 replied to CallsignPunch's topic in DCS Core Wish List
I believe so, they were both produced together from 1995 to 2000. McDonnell-Douglas tried to maintain as much commonality between the two planes as possible. The Superbug's range requirement resulted in them having different airframes the cockpit and avionics were almost identical. -
Any chance we could at least get the different names and camouflage measures in the livery menu? Also how hard do you think it would be to convert the WWII model into a Korean War SCB-27 for any potential Korean war module?
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I'd like the link. I'd love to fly the harrier or helicopters off that thing
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They are planning to do that. I'd love it if ED were to improve Combined Arms like that. I've suggested in the past that instead of Asset packs they should have naval and land modules
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I'm assuming ED will do that. Now the next question is when the FF Eagle comes out, would someone who gets the FF Eagle and has an ED campaign for the FC Eagle get the FF version free?
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I believe we are getting the Iowa-class battleships as part of the pacific asset pack, is there any chance we could at least get the 1980s configuration? Though a 1960s New Jersey would be awesome too
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Welp...can't say you can't do a super hornet anymore...
upyr1 replied to CallsignPunch's topic in DCS Core Wish List
Listening to the fighter pilot podcast with Vincent "Jello" Aiello who flew both, I had the impression that the biggest difference between an early model Super Hornet and a late model Legacy Hornet would be the flight model. I don't know how much work it takes to develop a new flight model but as you brought up HB I might point out that it looks like they might be planning at least 2 Phantom modules the E and probably the J. In both case you'll have a similar two similar planes with slightly different cockpits, avionics, and flight modules. Anyway as I have said in the ED or any other developer thinks two aircraft that are supposed to be variants of each other are too different to be in the same module, then they should at least offer a bundle pack. -
No, the EF-105F was a designation that was proposed for the F-105F Wild Weasel. I don't belive It was never used. I used it as I was hoping it would focus on the fact I was talking about the Wild Weasel
- 399 replies
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I think we would need improvements to the EW modeling to even get an Ai Wild Weasel. Two variants of the F saw combat the original Wild Weasels and the Combaat nails. The EF-105F would have some of the same issues as the G but what is available for the Combat nails? I figure the ideal situation for a module or mod would be the D, Combat nails F and G I think a foia request is in order worst thing that will happen is they say no
- 399 replies