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Los

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Everything posted by Los

  1. Will this enable troop transport for the ground forces as well or does that require a similar modification to that script?
  2. Thank you very much this works like a charm. Well done! Los
  3. DML should be your friend, see near the top of the mission editor forum and study that, it has player scoring. Los
  4. Hi Thanks for your excellent set of tools. We cant get the UH60L mod to function with the troop transport or the CSAR script. I believe this is because the script or game doesn't recognize them yet as troop transport helicopters. Is there a way to designate a specific airframe or group as being able to transport troops or do CSAR? Thanks. Los
  5. Agree with all said, its OK to get a new plane and jump into instant action or a mission for a minute to see how it looks but that's no way to learn anything on a complex aircraft. Do the tutorials and study the guides to fill in info. Make a simple mission with a few ground targets and just sit in the AC alone learning. Tweak your control set up as you go along. Use checklists to help yourself out,(that's what we do for real and for a reason). For instance before you hit fly make sure you have gone into controls and refamiliarized yourself with the buttons on your HOTAS, to make sure you understand which ones you are going to use when, consider this part of prefly. Many times on a multiplayer flight I have heard someone say a few seconds before something: "damn I cant remember what button I have this mapped to". That's a simple preflight issue. Also you can be competent on flying an AC (say you can land an 18 on a carrier consistently, but each mission profile requires new skills (eg JDAM delivery) so that's a whole other course of study you undertake. Studying with others also helps. Our group we fly every Sat and Sunday at 0800. If we are preparing for an upcoming mission of campaign, we practice the mission profiles learn the new weapons etc, A few of us take on the responsibility of mastering it initially and then we all teach or coach each other until we are competent in this mission profile. Just because we were good at something a year a go doesn't mean we can hop in and fly it today without refamiliarization. Constant training, practice, refamiliarization, rinse , repeat.
  6. Have you adjusted your curves? Los
  7. In an hour of work I've made a mission that has a carrier with CAP harriers, AI and player A4s making attacks on the landing force at San Carlos Bay. A whole battle at Goose Green with Super Tucanos attacking the brits. All in less than ideal weather conditions. Our group had a wonderful time playing on this map, with an excellent feel for the Falkland's and the missions. On the Royal Navy side we had Harriers scrambled and looking for an incoming raid, had a dogfight, then flew as ARA on a hair-raising low-level attack on the bay. No one complained of performance issues. Well done Razbam! Los
  8. The curves are a good idea. Otherwise It is just something to get used to, as real pilots do. Different controllers have different feels. BTW in real aircraft controls feel different. Its just a thing real pilots deal with and so can you. Apart from real airframes I have multiple PCs and flight rigs at my place, (Warthog on one virpil on another), just fly through it.
  9. Wed ight Helo Ops with the point control crowd. Lead is a retired UH-1 pilot
  10. If Belarus invades Ukraine it could change the availability as sanctions kick in. Better to order sooner rather than later.
  11. Sometimes whole battles are fought without tanks being involved. Who knew?
  12. The Hornet itself IMO doesn't confer on you any special abilities to fly the Apache and certainly is not required. Well I guess both airframes require you to mash buttons in a particular order so there is that. The 64 is fun!
  13. A few tips with George. Make sure you master the command interface and understand what everything does. Sorry for the obvious point here but many issues with this bird are operator headspace and timing (player errors) not some flaw with the bird. EG. You don't want to be moving forward at 70 knots and then mean to do a long press to gain altitude but hit a short press instead and crash into a tree) Make sure you give the pilot him enough height clearance. If you say 40' and there's a tree at 41 feet, he's going to run into it (Which is stupid..fix that ED!) So think through your commands since you are essentially the commander of that bird and you should be thinking through your directions anyway. (read: Pull finger out before issuing commands) Most Important: if you he is in a hover and you want him to lose say 100', don't just mash the down command 5 times in a row. He will try to loose all 100' at once and get you into VRS. He is good at loosing 10-30 feet at a time ( bird weight, weather etc. factors impact this) As a pilot the selecting targets and giving commands can be think without additional practice. The AI seems to be better with missiles than guns of rockets but that could be still me with eth parameters and also understanding everyone's constraints. SO take your time with flying and giving orders and be deliberate and avoid haste (eg issue stand off) to work him onto targets. Live CPGs understand the difficulty of acquiring stuff with a pilot struggling to hover. Maybe the AI has the same issue?
  14. IT's possible you opened someone else's mission and they had it in there. The pilot ground mod is a static infantry object pilot for designers to use in ground missions. I believe this is it:
  15. There is a push button on the weapon MFD to set it to fixed.
  16. It’s covered in their in game tutorial as well.
  17. We integrate CA into our mission regularly. We might be doing a combat assault so we use CTLD to spawn troops to lift at a FARP. Once troops are deposited we use CA (simply and quickly I might add) to move them around to assault positions. We always have a tactical commander present. Sometimes if we need TACP or some someone gets shot down they jump into a ground unit and guide us on to targets. From what it does we are happy to have it. If you want real ground combat...well that's why god created Steel beasts or Arma. (Coincidently once I remapped my CA controls to be similar to Steel beasts, it made things easier). It is nice to have some control over ground forces when we need it, after all there no point to air operation except to make sure there are boots on the target. This is not to take away from criticisms that ED appear to have put minimal effort into CA other than make the models look nice. The interface could be easier, and how the units function on the ground, and how they interact with the terrain to create effective ground combat simulation leaves work still to be done. But I'm certainly happy to have it.
  18. That's your basic Cockpit visual recon, its a general feature in DCS:
  19. Here ya go first flight actual 9500-hour helo pilot at the helm:
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