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Everything posted by Highwayman-Ed
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DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Jib, That is a satellite image of crop fields (an orchard I believe) outside of Riyadh in Saudi Arabia. I tried repeatedly to create the circular fields that are common to the area, but due to the way that the fields are laid out and tiled with textures, I was unable to achieve the desired result. If you want a real barren desert, replace all if the field textures with the grass_n4.bmp.dds texture. -
How to re texture tanks?
Highwayman-Ed replied to WildBillKelsoe's topic in How To Mod for DCS World
Mostly they reside there, but there are some in other places too. I spent the best part of a month making the DCS Desert terrain and changing the textures for all of the vehicles included in DCS for a desert scenario and a template would have made my life much easier. ED are moving down the right path, and some units do indeed have a liveries slot like the aircraft do, and even slots for different seasons, but only a few so far... Good job I already made some then ;) -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
First post updated with a new version with some enhanced textures for FARPS and airfields, bundled in the Desert textures for stock DCS vehicles, added Beczl's vehicle pack with Desert camo all into a single JSGME package ,and moved the desert terrain to the summer to allow for higher temperatures. Enjoy! -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Yep, towns and villages are included in this mod -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Yes it is, but I've done some updates too, I'll post these up shortly. -
Hey guys, can anyone assist me with any tips or guides on how to attach a sound file to a 3D model in DCS? I have an idea for a new 3D object that I've enlisted somebody's help to create, but we just need some guidance with how to get it to create a custom sound in DCS. Thanks!
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Everyone is entitled to their opinion and the OP does have a point, even if it wasn't put across in the most constructive manner. Up until now, I also have bought everything that has come out if ED and Belsimtek's door, plus I backed the MIG-21 and the WWII series. I too will be waiting on a reason to purchase this aircraft other than just because it's new and if the Cobra doesn't get TOW missiles one way or another, the same goes for it as well. Maybe I'm guilty of giving ED the wrong impression by buying every module released and them drawing the conclusion that what they are making is what I want with an aircraft seemingly picked from each decade since the 40's, but I for one want to see things matched up and balanced to bring some human vs human battles without having to fly the same aircraft. And yes I know that there are flyable opponents to the P-51 coming, and I know Nevada's coming, but it's all taking a very long time and the roadmap isn't exactly clear...
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They will have to for the US side for the Hornet, but I would guess that would also make an update to the Red side probable as well...
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Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
I tried that and the city's looked crap I'm afraid, even worse than normal... If you want to do it yourself, replace the textures town_1 , 2 and 3 with a transparent texture, but that also means that the city lights wont show on the ground at night... Depends on what you like to fly. If you stay below 2,000 ft typically or fly rotary wing primarily, go for my complete pack If you fly fixed wing, I prefer the mix with Foxbeard's terrain and Rocky's Trees - Removed If you fly both, get both and swap them out with JSGME when you need to! ;) These packs will be compatible with ANY release prior to EDGE, and even then nothing should change as far as textures go with the Georgian map, so it should continue to work then. -
If I remember it correctly, back in the FC2 days this was done in the .scn files where the High, Medium and Low versions were effectively a database of static objects placed around the map. By editing the database, you were able to change what static map objects were placed where such as Forests, Buildings and Towns. I don't know if it still works that way however, but it could be a place to start.
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iControl DCS Works like a charm
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Multimonitor + Map (F10)
Highwayman-Ed replied to -Hammer-'s topic in PC Hardware and Related Software
+1 -
Nice work, It looks like we'll have out hangers filling up soon
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Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
From what I understand, these MOD's should work exactly the same in the EDGE engine as I believe that the Gerogian Map is being imported in its current state without any upgrades or modifications, thus it is still a simple case of texture replacement as we have now. Sorry to say, no. I have given up on the city tiles as there is absolutely no sense in the way that they are overlapped in some places on the map and I really don't like trying to make them look good. :( -
Oh dear god, please let somebody partner up with you and bring us this thing of beauty :)
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F-18 grip, WARTHOG compatible
Highwayman-Ed replied to hegykc's topic in PC Hardware and Related Software
hegykc, I love your work, count me in for the full set :joystick: -
Hey, I have an idea... Don't spend anything on defence for the next 10 years because as he says, nobody can touch the US. Then lets see what happens in 10 years when you need to bring the defence contractors out of retirement to build something to match the would be aggressor that has been spending their money on R&D for the military... Because you always want to go to war with an opponent on an equal footing right? Seriously though, everything should be done in moderation and I for sure would not want to be the one in government responsible for choosing who gets funding for something and who doesn't because you will NEVER be right.
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Most mods should come with a read me.txt that give you instructions on where they are supposed to go. If they don't then you have many places that they can go. Missions are as per Blooze's description earlier in C:/Users/Your User Folder/Saved Games/DCS/Missions Skins usually go into the liveries folder in DCS World/Bazar/liveries/Aircraft name/Skin Name/ Gauges are tricky and can cause issues. Check specifically for the version of DCS that they're made for in the read me before installing. My advice though, get JSGME and use it to install your mods, it makes things A LOT easier to work with... JSGME
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Ranger79 Base Objects Pack (Hesco's + others)
Highwayman-Ed replied to Ranger79's topic in Static/AI Mods for DCS World
Nice job Ranger -
Thanks for the update. I love the fact that it's all positive, but honestly couldn't care if your updates are good or bad (Ok, maybe I care a little), I'm just appreciative that you are updating us all. +1
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Ranger79's Technical Vehicle
Highwayman-Ed replied to Ranger79's topic in Utility/Program Mods for DCS World
I'll take the weight off his shoulders for this one and bundle them into a single JSGME package, updating it on his behalf as more mods come along or are updated (with your permissions of course Ranger) rather than take up his time which is obviously better spent elsewhere! Here is the download (92MB) for all of the current mods as of March 25th. Included; Base Objects Life Raft Technical Security Vehicle RG31 MK5 Extract into a folder of your choice in your JSGME Mods directory and enable. -
Welcome to Suse SP Version - Afghan Style
Highwayman-Ed replied to Ranger79's topic in Screenshots and Videos
You can download my Desert Conversion Mod here