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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Oh dear god, please let somebody partner up with you and bring us this thing of beauty :)
  2. hegykc, I love your work, count me in for the full set :joystick:
  3. Hey, I have an idea... Don't spend anything on defence for the next 10 years because as he says, nobody can touch the US. Then lets see what happens in 10 years when you need to bring the defence contractors out of retirement to build something to match the would be aggressor that has been spending their money on R&D for the military... Because you always want to go to war with an opponent on an equal footing right? Seriously though, everything should be done in moderation and I for sure would not want to be the one in government responsible for choosing who gets funding for something and who doesn't because you will NEVER be right.
  4. Most mods should come with a read me.txt that give you instructions on where they are supposed to go. If they don't then you have many places that they can go. Missions are as per Blooze's description earlier in C:/Users/Your User Folder/Saved Games/DCS/Missions Skins usually go into the liveries folder in DCS World/Bazar/liveries/Aircraft name/Skin Name/ Gauges are tricky and can cause issues. Check specifically for the version of DCS that they're made for in the read me before installing. My advice though, get JSGME and use it to install your mods, it makes things A LOT easier to work with... JSGME
  5. Thanks for the update. I love the fact that it's all positive, but honestly couldn't care if your updates are good or bad (Ok, maybe I care a little), I'm just appreciative that you are updating us all. +1
  6. I'll take the weight off his shoulders for this one and bundle them into a single JSGME package, updating it on his behalf as more mods come along or are updated (with your permissions of course Ranger) rather than take up his time which is obviously better spent elsewhere! Here is the download (92MB) for all of the current mods as of March 25th. Included; Base Objects Life Raft Technical Security Vehicle RG31 MK5 Extract into a folder of your choice in your JSGME Mods directory and enable.
  7. You can download my Desert Conversion Mod here
  8. Nice work. You're a machine :)
  9. Note that if you're using a dedicated server, it must have them installed as well.
  10. Excellent work mate, really happy that you've got the lights working. As you've suggested though, get rid of the green x. This guy should be located primarily via a homing beacon and the lights are are within visual range thing only. Now, for the really nitty gritty fine tuning part :) any chance of creating a low lod version without a light and have this version with the light cut in at say 1km?
  11. Here's a mounted DShK Here's a model to replace the awful water towers already in DCS
  12. Oh dear, you've opened the flood gates :) The 727 and 737 would be great as statics This TOW tripod would be great to add to the Allied forces, I think I know how to arm it too And this technical would be fantastic As weird as it may sound, I'd love to see a tractor in the fields!
  13. Thanks again Ranger, great work and I'll take a look at the textures later myself.
  14. Excellent, excellent mission. I'd dearly love to get my hands on those other objects of yours, but we had some great fun flying this tonight. I just don't know how I missed it for so long!
  15. Looks good, thanks for your effort
  16. Appologies, fixed, you no longer need permission. Tornado Skin by Agg1
  17. I've re-worked this mod recently (December 31st) in an attempt to tempt fate that the Nevada map will be released with EDGE ;) The update is (622MB), and has been reworked after learning a thing or two more about the texture layering system in DCS working with T. Jacob's excellent seasonal noise textures. Here are some shots of the new Desert which has a new base layer texture to prevent seems, removes the slight green tinge, and adds a little detail at higher altitudes. You'll also note that it's a lot sparser with no field textures, and reduced and re-worked border textures for them compared to the shots further down of version 2. North of Maykop South of Kobuleti Senaki Sukhumi Credit goes to Barthek for the mountain texture that is included with this pack also. Download here -> 229th Complete Desert Terrain Mod 3.0 Original version 2 post This may sound a little odd to just paint the existing map in a desert texture as most of us have been flying over Georgia for the best part of 10 years now, but after a couple of hours flying around over the new textures, you can see yourself over Syria, Iran, Afghanistan, whereveristan you can imagine... Like Stratos' mod, the aim is to replace a seasons textures in the current DCS environment, with a complete makeover of a Desert textured terrain and camouflage set for all vehicles included with DCS World as of 1.2.8. There is now only a single package available to make the process easier and it simply installs via JSGME. Due to the way that the vehicles are textured, some vehicles are only replaced with Desert Camo in Autumn, some in Summer and Autumn, and some all year around. This is because of a limitation with some of the older models in DCS. If you wish to fly in another season or with another texture mod, I recommend that you enable / disable the mod as and when you need them it JSGME as this mod will overwrite some textures that will show up in other seasons and look like Desert in the Winter! Beczl's vehicle pack is included and modifies some database files within DCS World that do change from time to time. I will update this specific pack as newer versions of DCS World are released, so please note that if you have problems with DCS starting after applying this pack, check back to this message for updates for the version of DCS that you're running. Lastly, I use Google Drive to host the packages. If it opens up with a window like this when you click a download link; simply click on 'File' in the top left and select 'Download' to download the original Zip file Packages Here is the new version! DCS Desert Complete conversion mod v2 Common Questions; Q: Are there other countries added such as Iran, Syria, Iraq? A: No, I did consider this, but after some testing it proved to create more issues that it was worth for mission builders, compatibility and multi-player. Q: Why not create a new theater rather just repaint Georgia? A: Creating a whole new terrain model is simply out of my capabilities. Q: Why are Desert camo vehicles showing up in Winter? A: This is a limitation with some of the models in DCS and the way that they are skinned. Remove the mod in JSGME to return to the stock skins. Q: Why not include Beczl's vehicles in the complete mod? A: As they modify some DCS DB files, I felt that it would be easier to update this package as a standalone later and save on bandwidth requirements for any changes required. Q: How do I install this mod? A: You need to setup JSGME first, then unzip the download packages directly to your JSGME Mods folder and enable them in JSGME. Q: I'm confused, which ones should I install? A: Just install Version 3 now Q: I also use XYZ other terrain mod, can I use this for Autumn and that for other seasons? A: No. JSGME is your friend... This mod should be used as a stand alone and other terrain mods should be disabled when using this, and this should be disabled when you wish to use XYZ terrain mod. Even just the Desert Terrain mod alone modifies textures for the FARPs, Bunkers and other buildings that would stand out in other terrain mods. Q: I'm getting poor FPS since using this mod. A: Try the texture downgrade pack from version 1 Q: DCS 1.2.14.xxxx has just been released, will this mod still work? A: It should. There are not likely to be any changes to the way that the ground textures work in DCS in the Georgian region, even when EDGE is release, therefore it should work. I and the 229th guys use this mod all of the time, and we'll notice pretty quickly if it breaks and I'll address that with a new version here. Despite all the hunting around for this or that vehicle or texture that kept me up to the early hours many a night, I actually had quite a bit of fun creating this and it taught me a lot about using GIMP. I hope you have as much fun flying over it as I did creating it, but this now represents the final and complete work for this mod short of any issues found by the community that I may have overlooked and that require patching. Please feel free to download without having to worry about a new version next week chewing up your bandwidth!
  18. Nice job, I like it :) The project to re-paint all of the vehicles is still under way. All of Beczl's vehicles are done, all Russian vehicles are done and the Allied vehicles are underway.
  19. Welcome back! Great news and I'm looking forward to it.
  20. Look up my mods (too many to list here), all of them are JSGME just search for threads started by myself
  21. Just install this JSGME version of the original pack if you want green... Download
  22. That one is simple, just don't install the desert vehicle packs I post...
  23. Only the custom vehicle pack for now, I haven't actually flown over this terrain myself yet, only viewed it with AI, so I'm going to post this pack up tomorrow and get some stick time in before looking at any stock vehicle repaints.
  24. To go with the Desert Terrain, I've started re-skinning Beczl's excellent Vehicle add on pack. I hope to have it ready for download over the weekend!
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