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Everything posted by baltic_dragon
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fixed internally Mission 15 - Sledge don't AAR before the attack
baltic_dragon replied to PawlaczGMD's topic in Bugs & Problems
I found a way to fix this, should be working for the next patch. -
We will try to have all that sorted for the next update.
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Mission 2 - cannot complete tasks
baltic_dragon replied to DaveDewhurst's topic in Bugs and Problems
What we can and probably will do is changing the weather to CASE I to make sure things work until this is fixed by ED. -
fixed for next update Very frustrated with mission 2
baltic_dragon replied to bojote's topic in F/A-18C Raven One Campaign
@bojote I am very sorry you feel like this and yes, it looks like the background AI doing tricks, likely due to upcoming changes with the taxi directors.. lately three successive patches broke this mission three times and we spent hours trying to make it work again and I think it should be working fine as of next patch (fingers crossed nothing else gets broken by it). I understand your frustration and trust me, mine is even bigger when things that used to work flawlessly suddenly stop with every other patch... but that's part of DCS life cycle, hopefully we'll get these things sorted out shortly. -
I'll check if I can fix this on my end, but likely we'll have to wait for ED to fix what they broke
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fixed internally Mission 15 - Sledge don't AAR before the attack
baltic_dragon replied to PawlaczGMD's topic in Bugs & Problems
I'm checking this now. As for tanker's speed - may be something with DCS, it has hard-coded .65M. As for the turbulence, the mission does not enforce this option, so it uses whatever players have checked and the weather turbulence is set to 0, so this is definitely not on my side. I'll see if I can fix any of this myself... -
fixed for next update Mission 5
baltic_dragon replied to igoguinart's topic in F/A-18C Raven One: Dominant Fury campaign
I'm working on it, though on my end he lands normally. This may be something that was bugged and then internally fixed (I am using a testing branch). We're trying to figure this out and if it is OK, the update should be out soon. -
fixed for next update Mission 4 Report Bug
baltic_dragon replied to Gunnar81's topic in Bugs & Problems
I'll try to build in a safeguard that will make the mission progress even if one of the targets is destroyed. This must be linked to the damage model somehow, and it happens to some people while things work OK for others. Sorry for the trouble guys. -
dcs bug Wingmen aren't setting lights correctly on Fence in/out
baltic_dragon replied to Fuggzy's topic in Bugs & Problems
@Fuggzy thanks so much! Stealing your review to post it on my social media. Appreciate it! I really grew fond of the Viper when working on the campaign so I'm sure I'll come back to it! -
TPOD Defaults to H4 no matter which STPT is Active
baltic_dragon replied to Gilligan's topic in Bugs & Problems
This is something I have zero control over.. the mission is set up exactly as all the others, so not sure what is going on there but I suspect something DCS-ish. -
Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
The AI is wonky, what can I say... I prefer bugs that everyone can replicate, but most of the ones I get only happen to some people...glad you went on! -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Shack thanks for these! Quick answers: Ad 1: can do, like for M01 Ad 2: no idea, but for the moment the answer is no, and most likely will remain as such even when DC is out... Ad 3: I can't, as currently the squelch sound is linked to the time of the subtitle on the screen... so it really sounds weird. But that is why you have option to ask for the stuff to be repeated as many times as you want Ad 4: Dynamic weather does not use new cloud system and is extremely difficult to master, so it is out of question I think. Ad 5: sure, oable Ad 6: not really realistic in this setting, we were recreating real life events - and there was only one strike against Syrian airfield, which is already in the campaign. Cheers! BD -
Datalink is not very dependable. Everything is set up as it should be in Mission Editor, but in the pit you don't always see what you'd think you should - not sure why. So probably it is not realistic, but it is also rather more on the DCS side of things..
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Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
Thanks! I'll have both M14 and 15 fixed, slowly working our way through them. And also working on final versions for the Arctic Thunder, so it shouldn't be long now! -
dcs bug Problems with Mission 06
baltic_dragon replied to ENTER's topic in F/A-18C Raven One: Dominant Fury campaign
I'd like to fix them all, but I will likely have to wait until the taxi directors are out and things are stable for the super carrier... I have a feeling they keep tinkering with the taxi logic with the taxi directors in mind, which keeps breaking missions creating a vicious circle where I spend hours fixing stuff that used to work only for it to be borked with the next update. I just hope with the yellow shirts thing will finally be more normal. -
dcs bug Wingmen aren't setting lights correctly on Fence in/out
baltic_dragon replied to Fuggzy's topic in Bugs & Problems
Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all -
Have you tried to fly it in ST (as opposed to MT)? Sometimes these AI issues are caused by MT... @wpsaturn
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Must be a DCS quirk, as I didn't touch this mission plus I have no control over AI hitting the targets or not. And we had the bug of AI not being able to engage with laser guided bombs before...
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Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
Hm.. interesting. We will check this - you destroyed the correct target judging by the script. I'll move it to bugs forum, but I'd like to hear from others if they had the same issue. AI sometimes does weird things for some people while things work OK for others, usually due to some 3rd party mods installed etc. -
Mission 9 Oilfield strike - wingman aborted,
baltic_dragon replied to Ostach's topic in DCS: F-16C The Gamblers Campaign
Glad to hear it went (almost) well on second run, the AI has its quirks. As for the hitting - I suspect DCS damage model here which does play tricks on me as well and sometimes has the targets burning but not acknowledging the kills (even despite all the safeguards I am always trying to build in). Also: do you have any unofficial mods installed? Or things like VAICOM / Voice Attack? These tend to heavily affect the AI for some reason too... -
Can I input MGRS into the F16?
baltic_dragon replied to Viking 1-1's topic in DCS: F-16C The Gamblers Campaign
Funny fact: initially I wrote the scripts using LAT / LONG as it seems to be easier for the F-16C, but then Rain said that they would almost never use it and during OIR it would be MGRS only. -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
Thanks guys for your feedback. We wanted to make a realistic campaign and looking at all your comments - I think we managed to nail it if you talk to fighter pilots (and we did discuss it with Rain and Casmo in the ACS podcast about the Gamblers), in most instances combat is MUCH slower than what the movies will show you (of course with exceptions). Talking back and forth, planning, checking targets, re-checking them is part of real life procedures and this campaign is all about it. If you are looking for a bang-bang style quick action - you will be disappointed & I won't hold it against you, but that will just prove my point. However, if you stick to it, you will find missions where things are happening really fast (like: M10 for instance and battle for Raqqua). Another thing which is realistic are threats. In IOR there weren't too many unless you flew too low. And then in one mission where you do show of force and where you have a MANPAD, there are a lot of complaints that it is too deadly... can't please everyone I guess! -
@tsgucci you are right on both accounts, internally fixed for the next update.