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Everything posted by baltic_dragon
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Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
It should be working fine now, do let me know! -
Back working on it!
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Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Oilman100 it seems to me you must have missed some triggers, nowhere in the campaign you have to wait for 20 minutes for something to happen. Now there can be many reasons: do you have any unofficial mods installed? Of course I know you cannot please everyone and combat in the aircraft is a rather slow business with a lot back and forth before any action happens (though there are exceptions like M11 and 13 for instance). In any case we decided with Rain to go for as much realism as possible, though it also looks like in M3 you must have run into a bug.. hm - did you engage the convoy yourself using the GBUs? -
I use OpenKneeboard and it works great. The VR users are the main reason why you always have the option to ask for the message to be repeated, which is - from the point of view of making the mission - much more time consuming to incorporate, but I just think floating coordinates are completely immersion - killing
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Thanks, I have this issue reported for checking!
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Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
The typical AI quirk.. thanks! -
I confirm all flights now have correct D/L settings set up in the ME. Please check after the last DCS update.
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Unreadable and noisy comms on all missions
baltic_dragon replied to Rosly's topic in Bugs & Problems
Hm.. maybe try to work with the audio settings and volumes. Nobody complained about this issue so far for the Gamblers campaign and when designing it the new radio system was already in place so I took good care to make sure all the transmitters are close enough to the player. Yes, sometimes there is a bit more static, but in my experience it sounds OK and nobody from the testing team nor players picked it up or complained. I dare say the missions are designed properly and there is nothing more I can do as I made sure to not have too big distances between transmitting units.. really don't know what to say here. -
thanks. Will check
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It is more complicated, as I didn't envisage using the GBUs against the convoy. I'll have to find a good solution for that, as even if the mission progressed, after you dropped the GBU-12s so early you will get stuck later on. This is entirely on me, obviously missed a course of action that players might take.
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Correct - I didn't envisage player using bombs on trucks, which creates problems but also will make you fail the later part of the mission. At this stage I'll probably just add a note saying that you should not use the GBUs at that part of the mission, but I'll have a closer look at the triggers and voiceovers that I have and maybe will be able to find a more elegant way out. Working on it & thanks for the report!
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I'll see if I can remove that fence. This is one of the unannounced changed Ugra made to the map.. I hate it when the rules are being changed during the match and it is not the first time this happens..
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Gamblers updates and fixes
baltic_dragon replied to baltic_dragon's topic in DCS: F-16C The Gamblers Campaign
DCS 2.9.8.1107 Fixes in missions: Mission 02 - Increased tanker speed and pushed Menace to right side of the tanker after AAR Mission 03 - Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost Mission 04 - Mission should nor register properly when player hits the mortars with the CBU Mission 08 - Updated briefing to instruct player to take off before his wingman Mission 09 - Fixed problem with central SA-6 not activating -
fixed Mission 14: Wrong GBU code
baltic_dragon replied to SexyTomato's topic in F/A-18C Raven One Campaign
And this is fixed for the upcoming patch. -
Mission 2 - cannot complete tasks
baltic_dragon replied to DaveDewhurst's topic in Bugs and Problems
Hey. Mission 2 should be (finally) working as intended as of the coming patch, it is internally fixed. Though it was for the last 2 patches and both broke something new in the mission, so you never know. Let's see. As for the comms... you should be on tanker on left and 1 (element) on right radio. I don't change the comms in the mission, maybe you changed the channel by mistake? I was testing a new Kola mission yesterday for the Hornet and wrote down lots of bugs about the missing radio only to learn that by accident I switched the channel on primary.... -
investigating Mission 8 : block f18 on the carrier desk
baltic_dragon replied to yoshim's topic in Bugs & Problems
Hm, what were they doing on the bridge? There seems to be a lot of stuff happening with the super carrier, I checked it in COB and all looked OK, hopefully it will be fine after the upcoming patch. If not - let me know! -
Thanks. I'll check but most likely won't be able to fix for this update.
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fixed for next update Mission 5
baltic_dragon replied to igoguinart's topic in F/A-18C Raven One: Dominant Fury campaign
Haha I have a workaround plugged in for the next patch and if it is delayed I will submit a fixed version of the mission. -
Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
Both should be fixed for next update, submitted them to ED already. -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
Glad you like it! Not sure if at this point late spawning the flight lead wouldn't cause problems later on (you have to be very careful with DCS and AI), but I could make the FL follow tanker longer until you are ready to move on.. would that work? -
Guys, there was a bug in this mission where one of the SA-16s did not activate so it was not possible to get full score. Fixed for next update & apologies for trouble.
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TPOD Defaults to H4 no matter which STPT is Active
baltic_dragon replied to Gilligan's topic in Bugs & Problems
Hey! I have no control over such issues as a mission maker, I just input the waypoints, so any problems of this kind are likely connected to DCS itself... sorry, can't help you there. -
fixed for next update Very frustrated with mission 2
baltic_dragon replied to bojote's topic in F/A-18C Raven One Campaign
Both M2 and M3 should work fine as of next patch, unless the patch itself breaks something new (which happened a few times already). Fingers crossed it does not though!
