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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. I found a way to fix this, should be working for the next patch.
  2. We will try to have all that sorted for the next update.
  3. What we can and probably will do is changing the weather to CASE I to make sure things work until this is fixed by ED.
  4. @bojote I am very sorry you feel like this and yes, it looks like the background AI doing tricks, likely due to upcoming changes with the taxi directors.. lately three successive patches broke this mission three times and we spent hours trying to make it work again and I think it should be working fine as of next patch (fingers crossed nothing else gets broken by it). I understand your frustration and trust me, mine is even bigger when things that used to work flawlessly suddenly stop with every other patch... but that's part of DCS life cycle, hopefully we'll get these things sorted out shortly.
  5. I'll check if I can fix this on my end, but likely we'll have to wait for ED to fix what they broke
  6. I'm checking this now. As for tanker's speed - may be something with DCS, it has hard-coded .65M. As for the turbulence, the mission does not enforce this option, so it uses whatever players have checked and the weather turbulence is set to 0, so this is definitely not on my side. I'll see if I can fix any of this myself...
  7. I'm working on it, though on my end he lands normally. This may be something that was bugged and then internally fixed (I am using a testing branch). We're trying to figure this out and if it is OK, the update should be out soon.
  8. I'll try to build in a safeguard that will make the mission progress even if one of the targets is destroyed. This must be linked to the damage model somehow, and it happens to some people while things work OK for others. Sorry for the trouble guys.
  9. @Fuggzy thanks so much! Stealing your review to post it on my social media. Appreciate it! I really grew fond of the Viper when working on the campaign so I'm sure I'll come back to it!
  10. This is something I have zero control over.. the mission is set up exactly as all the others, so not sure what is going on there but I suspect something DCS-ish.
  11. LOL.. glad it worked fine on second try. Guess we all have to get used to trying more than once!
  12. The AI is wonky, what can I say... I prefer bugs that everyone can replicate, but most of the ones I get only happen to some people...glad you went on!
  13. @Shack thanks for these! Quick answers: Ad 1: can do, like for M01 Ad 2: no idea, but for the moment the answer is no, and most likely will remain as such even when DC is out... Ad 3: I can't, as currently the squelch sound is linked to the time of the subtitle on the screen... so it really sounds weird. But that is why you have option to ask for the stuff to be repeated as many times as you want Ad 4: Dynamic weather does not use new cloud system and is extremely difficult to master, so it is out of question I think. Ad 5: sure, oable Ad 6: not really realistic in this setting, we were recreating real life events - and there was only one strike against Syrian airfield, which is already in the campaign. Cheers! BD
  14. Datalink is not very dependable. Everything is set up as it should be in Mission Editor, but in the pit you don't always see what you'd think you should - not sure why. So probably it is not realistic, but it is also rather more on the DCS side of things..
  15. Thanks! I'll have both M14 and 15 fixed, slowly working our way through them. And also working on final versions for the Arctic Thunder, so it shouldn't be long now!
  16. I'd like to fix them all, but I will likely have to wait until the taxi directors are out and things are stable for the super carrier... I have a feeling they keep tinkering with the taxi logic with the taxi directors in mind, which keeps breaking missions creating a vicious circle where I spend hours fixing stuff that used to work only for it to be borked with the next update. I just hope with the yellow shirts thing will finally be more normal.
  17. This is weird. Both me and one of the testers flew this mission and it worked OK for us. This drives me crazy, I so much prefer the bugs that I am able to reproduce that those that happen to others and just make me scratch my head..
  18. Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all
  19. Have you tried to fly it in ST (as opposed to MT)? Sometimes these AI issues are caused by MT... @wpsaturn
  20. Must be a DCS quirk, as I didn't touch this mission plus I have no control over AI hitting the targets or not. And we had the bug of AI not being able to engage with laser guided bombs before...
  21. Hm.. interesting. We will check this - you destroyed the correct target judging by the script. I'll move it to bugs forum, but I'd like to hear from others if they had the same issue. AI sometimes does weird things for some people while things work OK for others, usually due to some 3rd party mods installed etc.
  22. Glad to hear it went (almost) well on second run, the AI has its quirks. As for the hitting - I suspect DCS damage model here which does play tricks on me as well and sometimes has the targets burning but not acknowledging the kills (even despite all the safeguards I am always trying to build in). Also: do you have any unofficial mods installed? Or things like VAICOM / Voice Attack? These tend to heavily affect the AI for some reason too...
  23. Funny fact: initially I wrote the scripts using LAT / LONG as it seems to be easier for the F-16C, but then Rain said that they would almost never use it and during OIR it would be MGRS only.
  24. Thanks guys for your feedback. We wanted to make a realistic campaign and looking at all your comments - I think we managed to nail it if you talk to fighter pilots (and we did discuss it with Rain and Casmo in the ACS podcast about the Gamblers), in most instances combat is MUCH slower than what the movies will show you (of course with exceptions). Talking back and forth, planning, checking targets, re-checking them is part of real life procedures and this campaign is all about it. If you are looking for a bang-bang style quick action - you will be disappointed & I won't hold it against you, but that will just prove my point. However, if you stick to it, you will find missions where things are happening really fast (like: M10 for instance and battle for Raqqua). Another thing which is realistic are threats. In IOR there weren't too many unless you flew too low. And then in one mission where you do show of force and where you have a MANPAD, there are a lot of complaints that it is too deadly... can't please everyone I guess!
  25. @tsgucci you are right on both accounts, internally fixed for the next update.
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