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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Having said all that, there are issues with tankers in DCS right now, though mostly with the AI flight members refusing to connect or choosing to fly somewhere into the distance... keep me posted on how things are going and enjoy the campaign!
  2. Yes, it is important to boresight them properly while still on the ground, there are many good tutorials on how to do this on YT. After that they work soo much better!
  3. Yes, it is a workaround for a DCS bug with AAR - before he was flying back to base. I'll revert it back to normal once ED fixes the bug.
  4. no ETA yet, but I'll soon start working on it full time. Moved back to Poland and made DCS my full-time job now, so should have more capacities now!
  5. Thanks @folkway! Please hit me up on Discord (balticdragon)
  6. First of all, it is impossible to make a MP DLC campaign - so we cannot make one that people can buy, would have to be a free one. I have just moved to DCS as my full-time job so there's that Also, MP campaigns would have a completely different logic when building them than SP ones, including voiceovers (should player's pilots have voiceovers at all or should they use their own mikes to communicate between themselves and to respond to other assets)? Many triggers do not work in MP missions, only in SP... so this is also a potential problem.
  7. Reported. Will try to fix.
  8. Yes, reported. I'll see if I can troubleshoot this one.. I suspect some SC changes introduced with Air Boss station or upcoming taxi directors.
  9. Thanks! I'll fix this.
  10. Yes. Something changed with the last update. It is not like I spent around 15h with testers trying to fix previous AI bugs and once that was done, this new one was introduced.. I suspect it has something to do with the upcoming taxi directors. I'll try to find a fix.
  11. Thanks! Will fix it!
  12. No worries, enjoy. @di_ let me know if M04 worked OK for you!
  13. Yes, please double check the easy comms which is usually a culprit. I think the trees are no longer that difficult after the last patch. I'll look at it as soon as I can - I just moved to Poland after 19 years and still didn't manage to set up my office / flying rig.
  14. Yes. It has been reported the day campaign was released and there is no fix up to this day. I know @Reflected has the same issue with Speed & Angels. @[ED]Ben another one
  15. Yes, though I don't remember if I have hidden all the assets or only red force. If all, I'll update it while overhauling the campaign over the summer and preparing it for the taxi directors.
  16. There seems to be a big AAR issue in DCS now that affects all campaigns. We're trying to report it in vanilla for ED to fix... marking as DCS bug for the moment.
  17. Interesting.. anyone else experiencing this?
  18. With the upcoming Taxi Directors I still have to do a general overhaul of the campaign. I have just moved back to Poland and still didn't set up my rig, but will try to have this finished over the summer once I properly settle in, last few months have been pretty tough..
  19. Hey! I've talked to several people who didn't experience this and already finished this mission without any issues, so I suspect this must be something on your end... but if anyone else experience this, do tell.
  20. Thanks for the report. While there is nothing I can do about the AI behaviour in-flight and during the descent (trust me, I spent hours trying), I am aware of the two flight members going back to Cyprus and already have it internally fixed. I hope you'll believe me that this mission (and all the others) were tested few days before the release on internal build and it worked fine. But with the release it didn't.. Story of my life...
  21. I hear you. But also bear in mind that some developers produce missions that are much more simple. It is either - or: you get realistic but complex missions which are great (until DCS bugs break them) or you get simple ones, which are not so fun but work. Trust me I am trying to build in as many fail-safe things as possible and after Raven One: DF I generally decided to rather tone things down a bit to make it more reliable (which will be the case with the Gamblers - while still retaining a lot of fun factor). I overdid it with RO:DF wanting to giver players a super authentic experience which is almost impossible to maintain in DCS. The AAR thing is a new DCS bug that is out of my hands and AFAIK affects many campaigns. The fail-safe trigger would be to just tell the AI to follow the tanker in observation and not refuel, as there is nothing else that can fix the problem (I spent hours trying to find a workaround). To make things worse, this bug does not happen in a simple vanilla mission, and therefore is almost impossible to report to ED - as their logic is: if it doesn't happen in vanilla, it is not a bug. So here we are - we just need to learn to live with these occasional hiccups, as they are unavoidable. And I will not start making super simple campaigns because that wouldn't be fun. Hope it all makes sense.
  22. Yep, these mus the be the new fuze options, I didn't have time to update all the missions with them... and then will have to go back and update all for the taxi directors. I'll try to have it done for the next update. Sorry for the delay!
  23. Yes, I have to unfortunately.
  24. Hey. I think we should wait for the thing between ED and Razbam to get resolved, this is completely out of my hands unfortunately...
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