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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. @Fuggzy thanks so much! Stealing your review to post it on my social media. Appreciate it! I really grew fond of the Viper when working on the campaign so I'm sure I'll come back to it!
  2. This is something I have zero control over.. the mission is set up exactly as all the others, so not sure what is going on there but I suspect something DCS-ish.
  3. LOL.. glad it worked fine on second try. Guess we all have to get used to trying more than once!
  4. The AI is wonky, what can I say... I prefer bugs that everyone can replicate, but most of the ones I get only happen to some people...glad you went on!
  5. @Shack thanks for these! Quick answers: Ad 1: can do, like for M01 Ad 2: no idea, but for the moment the answer is no, and most likely will remain as such even when DC is out... Ad 3: I can't, as currently the squelch sound is linked to the time of the subtitle on the screen... so it really sounds weird. But that is why you have option to ask for the stuff to be repeated as many times as you want Ad 4: Dynamic weather does not use new cloud system and is extremely difficult to master, so it is out of question I think. Ad 5: sure, oable Ad 6: not really realistic in this setting, we were recreating real life events - and there was only one strike against Syrian airfield, which is already in the campaign. Cheers! BD
  6. Datalink is not very dependable. Everything is set up as it should be in Mission Editor, but in the pit you don't always see what you'd think you should - not sure why. So probably it is not realistic, but it is also rather more on the DCS side of things..
  7. Thanks! I'll have both M14 and 15 fixed, slowly working our way through them. And also working on final versions for the Arctic Thunder, so it shouldn't be long now!
  8. I'd like to fix them all, but I will likely have to wait until the taxi directors are out and things are stable for the super carrier... I have a feeling they keep tinkering with the taxi logic with the taxi directors in mind, which keeps breaking missions creating a vicious circle where I spend hours fixing stuff that used to work only for it to be borked with the next update. I just hope with the yellow shirts thing will finally be more normal.
  9. This is weird. Both me and one of the testers flew this mission and it worked OK for us. This drives me crazy, I so much prefer the bugs that I am able to reproduce that those that happen to others and just make me scratch my head..
  10. Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all
  11. Have you tried to fly it in ST (as opposed to MT)? Sometimes these AI issues are caused by MT... @wpsaturn
  12. Must be a DCS quirk, as I didn't touch this mission plus I have no control over AI hitting the targets or not. And we had the bug of AI not being able to engage with laser guided bombs before...
  13. Hm.. interesting. We will check this - you destroyed the correct target judging by the script. I'll move it to bugs forum, but I'd like to hear from others if they had the same issue. AI sometimes does weird things for some people while things work OK for others, usually due to some 3rd party mods installed etc.
  14. Glad to hear it went (almost) well on second run, the AI has its quirks. As for the hitting - I suspect DCS damage model here which does play tricks on me as well and sometimes has the targets burning but not acknowledging the kills (even despite all the safeguards I am always trying to build in). Also: do you have any unofficial mods installed? Or things like VAICOM / Voice Attack? These tend to heavily affect the AI for some reason too...
  15. Funny fact: initially I wrote the scripts using LAT / LONG as it seems to be easier for the F-16C, but then Rain said that they would almost never use it and during OIR it would be MGRS only.
  16. Thanks guys for your feedback. We wanted to make a realistic campaign and looking at all your comments - I think we managed to nail it if you talk to fighter pilots (and we did discuss it with Rain and Casmo in the ACS podcast about the Gamblers), in most instances combat is MUCH slower than what the movies will show you (of course with exceptions). Talking back and forth, planning, checking targets, re-checking them is part of real life procedures and this campaign is all about it. If you are looking for a bang-bang style quick action - you will be disappointed & I won't hold it against you, but that will just prove my point. However, if you stick to it, you will find missions where things are happening really fast (like: M10 for instance and battle for Raqqua). Another thing which is realistic are threats. In IOR there weren't too many unless you flew too low. And then in one mission where you do show of force and where you have a MANPAD, there are a lot of complaints that it is too deadly... can't please everyone I guess!
  17. @tsgucci you are right on both accounts, internally fixed for the next update.
  18. I think I know what may be happening there - I'll try to add some more time between the attack and detecting if the target was destroyed. Wingman still sees the burning truck thinking it is alive, but then when he attempts to engage it, the truck blows up so he cannot attack - which causes the mission to stall. Thanks for the report!
  19. @wpsaturn let us know! Jakes flew the mission and didn't encounter any issues.
  20. We're workign on the mission, found several issues, fixed most of them, but new bugs appeared in internal testing build in the meantime.. it is a never ending story of playing cat and mouse, but I think we're getting there to get the mission fully ready again.
  21. We're still working on heavy updates to this mission and should have it working properly (and upgraded for the next patch).
  22. I'll check. Changes to AI behaviour tend to break a lot of missions, especially helos landing or refusing to land...
  23. ED changed the way in which radio works, which heavily impacted this campaign. We're trying to find a solution other than re-doing a lot of triggers, and there may be one on the horizon with ED agreeing to help us, just please be patient a little more. Some missions will work as they should though.
  24. Well, this is how many of the sorties of OIR looked - there was no real threat, as ISIS didn't have any significant ground to air weapons. The campaign was working 100% before the release, but the patch that released it introduced bugs to at least half of the missions which I already fixed, but that is completely out of my hands. I am aware that you cannot please everyone, though!
  25. There are quite a few issues with the Supercarrier.. not all of them can be solved by us as campaign makers...
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