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Everything posted by baltic_dragon
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dcs bug Wingmen aren't setting lights correctly on Fence in/out
baltic_dragon replied to Fuggzy's topic in Bugs & Problems
@Fuggzy thanks so much! Stealing your review to post it on my social media. Appreciate it! I really grew fond of the Viper when working on the campaign so I'm sure I'll come back to it! -
TPOD Defaults to H4 no matter which STPT is Active
baltic_dragon replied to Gilligan's topic in Bugs & Problems
This is something I have zero control over.. the mission is set up exactly as all the others, so not sure what is going on there but I suspect something DCS-ish. -
Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
The AI is wonky, what can I say... I prefer bugs that everyone can replicate, but most of the ones I get only happen to some people...glad you went on! -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Shack thanks for these! Quick answers: Ad 1: can do, like for M01 Ad 2: no idea, but for the moment the answer is no, and most likely will remain as such even when DC is out... Ad 3: I can't, as currently the squelch sound is linked to the time of the subtitle on the screen... so it really sounds weird. But that is why you have option to ask for the stuff to be repeated as many times as you want Ad 4: Dynamic weather does not use new cloud system and is extremely difficult to master, so it is out of question I think. Ad 5: sure, oable Ad 6: not really realistic in this setting, we were recreating real life events - and there was only one strike against Syrian airfield, which is already in the campaign. Cheers! BD -
Datalink is not very dependable. Everything is set up as it should be in Mission Editor, but in the pit you don't always see what you'd think you should - not sure why. So probably it is not realistic, but it is also rather more on the DCS side of things..
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Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
Thanks! I'll have both M14 and 15 fixed, slowly working our way through them. And also working on final versions for the Arctic Thunder, so it shouldn't be long now! -
dcs bug Problems with Mission 06
baltic_dragon replied to ENTER's topic in F/A-18C Raven One: Dominant Fury campaign
I'd like to fix them all, but I will likely have to wait until the taxi directors are out and things are stable for the super carrier... I have a feeling they keep tinkering with the taxi logic with the taxi directors in mind, which keeps breaking missions creating a vicious circle where I spend hours fixing stuff that used to work only for it to be borked with the next update. I just hope with the yellow shirts thing will finally be more normal. -
dcs bug Wingmen aren't setting lights correctly on Fence in/out
baltic_dragon replied to Fuggzy's topic in Bugs & Problems
Hey @Fuggzy - this is a core DCS issue. If you are a flight lead, WM will usually follow your light settings, but if it is a separate flight (so you are a wingman) then I have zero control over the lights of the AI. We've asked for this to be addressed many times, but no luck so far... As for the typos - they seem to never end LOL. We've had the briefings checked and updated several times, and same is true for the subtitles. But you can never fix them all -
Have you tried to fly it in ST (as opposed to MT)? Sometimes these AI issues are caused by MT... @wpsaturn
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Must be a DCS quirk, as I didn't touch this mission plus I have no control over AI hitting the targets or not. And we had the bug of AI not being able to engage with laser guided bombs before...
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Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
Hm.. interesting. We will check this - you destroyed the correct target judging by the script. I'll move it to bugs forum, but I'd like to hear from others if they had the same issue. AI sometimes does weird things for some people while things work OK for others, usually due to some 3rd party mods installed etc. -
Mission 9 Oilfield strike - wingman aborted,
baltic_dragon replied to Ostach's topic in DCS: F-16C The Gamblers Campaign
Glad to hear it went (almost) well on second run, the AI has its quirks. As for the hitting - I suspect DCS damage model here which does play tricks on me as well and sometimes has the targets burning but not acknowledging the kills (even despite all the safeguards I am always trying to build in). Also: do you have any unofficial mods installed? Or things like VAICOM / Voice Attack? These tend to heavily affect the AI for some reason too... -
Can I input MGRS into the F16?
baltic_dragon replied to Viking 1-1's topic in DCS: F-16C The Gamblers Campaign
Funny fact: initially I wrote the scripts using LAT / LONG as it seems to be easier for the F-16C, but then Rain said that they would almost never use it and during OIR it would be MGRS only. -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
Thanks guys for your feedback. We wanted to make a realistic campaign and looking at all your comments - I think we managed to nail it if you talk to fighter pilots (and we did discuss it with Rain and Casmo in the ACS podcast about the Gamblers), in most instances combat is MUCH slower than what the movies will show you (of course with exceptions). Talking back and forth, planning, checking targets, re-checking them is part of real life procedures and this campaign is all about it. If you are looking for a bang-bang style quick action - you will be disappointed & I won't hold it against you, but that will just prove my point. However, if you stick to it, you will find missions where things are happening really fast (like: M10 for instance and battle for Raqqua). Another thing which is realistic are threats. In IOR there weren't too many unless you flew too low. And then in one mission where you do show of force and where you have a MANPAD, there are a lot of complaints that it is too deadly... can't please everyone I guess! -
@tsgucci you are right on both accounts, internally fixed for the next update.
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fixed for next update Mission 4 Report Bug
baltic_dragon replied to Gunnar81's topic in Bugs & Problems
I think I know what may be happening there - I'll try to add some more time between the attack and detecting if the target was destroyed. Wingman still sees the burning truck thinking it is alive, but then when he attempts to engage it, the truck blows up so he cannot attack - which causes the mission to stall. Thanks for the report! -
@wpsaturn let us know! Jakes flew the mission and didn't encounter any issues.
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We're still working on heavy updates to this mission and should have it working properly (and upgraded for the next patch).
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I'll check. Changes to AI behaviour tend to break a lot of missions, especially helos landing or refusing to land...
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Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
Well, this is how many of the sorties of OIR looked - there was no real threat, as ISIS didn't have any significant ground to air weapons. The campaign was working 100% before the release, but the patch that released it introduced bugs to at least half of the missions which I already fixed, but that is completely out of my hands. I am aware that you cannot please everyone, though! -
Mission 2 cannot start
baltic_dragon replied to FlyingMaxwell's topic in F/A-18C Raven One: Dominant Fury campaign
There are quite a few issues with the Supercarrier.. not all of them can be solved by us as campaign makers...
