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ST0RM

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Everything posted by ST0RM

  1. Simply put, it wasn't in the contract. Wags at one point said they would expand to include the NTC. But that quickly died off and nothing more was added or fixed.
  2. Man, that would have been nice just to add some SH shapes to the deck or get some more eyes on it and see what can be done, in a limited capacity.
  3. Thank you for the reply. Its a shame they neglected to fix that and several other errors on that map.
  4. On the NTTR map, the trains are the electric European type by default. Since these are embedded into the map and not placed via the ME, can I change these someplace to the correct, US Diesels?
  5. Nope. They're just showing off that they have something the community doesnt.
  6. Love them! The FSD schemed jets were always sharp. Cant wait to fly one. I was always partial to #6 I'd hope one day we'd get an unpainted primer jet.
  7. I stand corrected twice. Thanks
  8. That doesnt seem correct. The Anti-Collision beacon, on the ground, indicates the engines are running or the aircraft moving. They're independent of the Nav lights. The flash function used to work as I mentioned, so I'm wondering why and when it changed.
  9. I havent tried the B, but the wing and glove nav lights do not flash, with the cockpit toggle set to Flash. Of course the Anti-Collision beacon in the tail works properly.
  10. Contact the owner via PM. I've edited, corrected or used several skins and before I made anything public, showed them what I had done and asked permission for release. Most were ok with it, given proper recognition.
  11. Sounds like its time to start learning a bit of skin editing. Its not difficult to make the changes you want.
  12. Now that the Alpha is released, I've moved both black-tailed birds over. I left the grey jet in the B, as its more Delta-ish. Any chances to see 162588 in this scheme? https://www.airlinefan.com/airline-photos/United-States-Navy/McDonnell-Douglas/F-14/162588/2574693/
  13. That was question #1 to the mission builder. Hey bro, wtf? LOL We'll now dig in as a group and see what we can narrow it down to. Luckily about 5-7 have had it. I'll post our findings once we have something.
  14. @Ziptie No Sir, I never did. It only appears during certain mission, so I think we can narrow it down to a script conflict. Which? Not sure yet. Funny how the uneducated come into these threads and show their ignorance and continue to argue, weeks later.
  15. The Search function didnt come up with anything, but does someone have a good MASKSIZE value for a Reverb G1? I'm getting a bit of artifacting on the edges.
  16. @zerO_crash Its more than the Yak-52 being unfinished. Its the duration that things have been left undone, and other modules being released and pushed to a more complete status. Or vital bugs left open that impact the playability. For some, this is big issue. We all know how a business is supposed to be ran (seems everyone here is a CEO or software coder) so we're aware of the right and wrong ways to do things. In this case, ED has taken on "the amount of modules at the same time is staggering, and their complexity: Ka50 BS3, Mi24, F-18, F-16, WWII" at their own behest. However, they have countermanded their own words that at no time would development of one module, negatively affect another. This doesnt sit well when you've already paid for a product on good faith that it would receive the attention is was sold upon. Popularity or not. They accepted payment, so they're obligated to complete it in a timely manner. YEARS isnt timely.
  17. I have a sneaky suspicion this may have gone payware. Their outstanding showcase earlier this year, may have perked the eyes and ears and offers were made to bring it in as a full module. Would make sense.
  18. If you believed the Yak would receive any attention this year, I'm sorry. "Planned" is an appeasement word. Its a medium effort mil contract aircraft that was permitted to be sold for additional cash. They got the cash and it's been pushed aside. Just accept that.
  19. We had 5 guys have the same issue on the mission, so its not just me. And Double Ugly isnt short hand. Its the Navy's nickname for an asymmetric fuel tank config. 1 tank on the centerline and another on the right wing. This allows the TGP a clear line of sight.
  20. Am I missing the key combo for countermeasures, or are they not implemented yet? This is an outstanding mod aircraft.
  21. On the last two M/P missions I've done with our virtual group, I've experienced a complete zeroed fuel counter in the jet. I've tried to recreate the phenomenon under identical conditions, but it wouldnt reappear. Some points that I can describe. Double Ugly config Cruising at 26k Last fuel total was 10k before everything zeroed Fuel Page and IFEI displays both zero I did not get a TK PRES LO So has anyone else experienced this? If so, is there a way to fix it? Or prevent it? Thanks! Jeff
  22. Yeah, I ran a test yesterday. Replicated my exact conditions and couldnt get the tanks to read zero. Got the TK PRES LO, but only with the AAR probe out. So its a bug, but not replicated consistently.
  23. So I got this warning last night during an MP session. As I advanced to 22K, got the warning but dismissed it as an ED'ism. Recalling the Inlet Ice warning bug, I thought it was another bug? Anyhow, I rendezvous with the tanker, but the hoses were in use. So I waited with probe extended. Shortly after getting on the drogue, all of my fuel systems read 0 fuel. Internal and External. So is there a time limit for the probe extended, above an alt and without taking on fuel?
  24. Its not even been announced as being a possible module. So no, there isnt any news.
  25. I'd like Normandy to get this mod. IMO, its better suited.
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