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Everything posted by SharpeXB
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	  High mouse polling rate causes stutterSharpeXB replied to SharpeXB's topic in Game Performance Bugs I just find changing the rate to feel clumsy especially if it has to be 125. I would change it back to 1000 after exiting DCS
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	  High mouse polling rate causes stutterSharpeXB replied to SharpeXB's topic in Game Performance Bugs No The problem can still occur with GUHB off, but I have it on in order to change the polling if I need to.
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	  High mouse polling rate causes stutterSharpeXB replied to SharpeXB's topic in Game Performance Bugs Right, players shouldn’t have to mess with Windows to run the game. I don’t think core parking matters one way or the other though.
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	  High mouse polling rate causes stutterSharpeXB replied to SharpeXB's topic in Game Performance Bugs I’d rather not mess with that. It’s easier to just Tab out to GHUB and change the polling rate whenever this happens. I run other things besides DCS and changing things like that every time I run it is too much work. The mission was the F-4 Marianas Cold Start both times. I only have one. The other ID might be from a previous Windows install. That device was turned off during this session. The Wolverine was powered off and disconnecting devices continually is a pain. Again it’s easier to just Tab out and change the polling.
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	  High mouse polling rate causes stutterSharpeXB replied to SharpeXB's topic in Game Performance Bugs I kept the rate at 1000 in both those logs. The stuttering doesn’t always happen. Those two logs were made with the same mission and settings. After I restarted DCS the stuttering didn’t happen.
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	I don’t believe the AH-64 uses that to land on a ship if it did. Does it?
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	Setting a higher polling rate for the mouse causes stuttering. Logs attached, one with and one without. The effect seems to occur randomly. DxDiag.txt dcs no stutter.log dcs stutter.log
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	Yes this would be a good fix.
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	  High mouse polling rate impacting framerateSharpeXB replied to Smashy's topic in Game Performance Bugs This is still happening. It’s not “Fixed” Seems to just happen randomly, sometimes a problem sometimes not.
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	  Hybrid Voice Interaction: Local STT/TTS with LLM IntegrationSharpeXB replied to twistking's topic in DCS Core Wish List I believe it does
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	  Hybrid Voice Interaction: Local STT/TTS with LLM IntegrationSharpeXB replied to twistking's topic in DCS Core Wish List I don’t notice that BATC has any significant hardware requirements. The main obstacle I think DCS would face is simply not having enough users to fund such an add-on. And again these are actually subscriptions not just a buy once product. As cool as BATC is and it’s very cool, I wonder how many gamers in DCS who just blast off down the taxiways are willing to write down and read back taxi instructions
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	  Hybrid Voice Interaction: Local STT/TTS with LLM IntegrationSharpeXB replied to twistking's topic in DCS Core Wish List Look how long it takes to accomplish “simple” things here and you want this? I agree it’s a cool idea. How long as the “improved ATC” without all this voice recognition been in the works, 8 years? Sure this is a wishlist so wish away…
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	  Hybrid Voice Interaction: Local STT/TTS with LLM IntegrationSharpeXB replied to twistking's topic in DCS Core Wish List Great idea but just realize these things in other sims are paid subscriptions and have probably 10x the player base DCS has. Plus they only do ATC and not all the combat comms this game has. I can’t imagine ED would have the resources to do this.
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	  Please Fix the Replay system, I'm so tired of this...SharpeXB replied to VinntoreZ's topic in General Bugs A Dynamic Campaign A Save System and a reliable Replay System. I’ll believe this when I see it each one of those is 6-8 years work at the ED pace of development. Plenty of games have these features without spending a decade to develop them or needing such elaborate justification to include them.
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	  Integrated & Unified Benchmarking Tool for DCSSharpeXB replied to Limaro's topic in DCS Core Wish List It would do that. It might not give good feedback for usable gameplay settings though. And there are better ways to test whether your PC and components are functioning normally. I wouldn’t use a game benchmark to diagnose PC trouble. It would still be a very easy thing for ED to include a “Benchmark” track in the game but for the reasons above it’s only so useful.
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	  Integrated & Unified Benchmarking Tool for DCSSharpeXB replied to Limaro's topic in DCS Core Wish List You probably know this but the in-game counter will tell you if you’re CPU or GPU limited. I’m not sure what the point is in being so elaborate about performance testing is when it varies so greatly.
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	Well of course. For example rudder pedals are nearly universal between aircraft so saving and loading a profile for those works pretty well. But there are few truly common controls for these modules. If I was setting this all up again, and will be soon with a new HOTAS I’d create a profile for say the throttle with that axis and the zoom view and such on it. Then copy it into each model and edit from there. I can’t envision what a “control set up wizard” is never seen one in any other game.
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	  Integrated & Unified Benchmarking Tool for DCSSharpeXB replied to Limaro's topic in DCS Core Wish List Seems like a simple reasonable idea, all this needs is a standard track in the game. Some reasons why I think it hasn’t been done: It could only use free maps and modules and so might not provide useful results for the range of content in the sim. Personally how an Su-25 flying over the Caucasus performs is irrelevant to me. It would require a working track feature. This has been broken for many years, not sure if that’s been fixed entirely. DCS as a sandbox has the potential for such a wide range of scenarios, a “typical” one is hard to define. Multiplayer is sometimes much more demanding than single-player. Any preset or standard track has the potential to have bugs or break. The game will change and evolve over time so trying to be so exact about how any particular component performs for this one game at this one moment isn’t worthwhile. Finally all you need to test your own performance is to run your own track. I don’t know that a standard one matters so much. But it would be easy to include with the game.
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	Do they write English in Australia? Yes, get TrackIR. It appears Beam Eye Tracker is not very good. It shouldn’t be necessary to disable head tracking like that in order to use the cockpit.
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	Yeah I get about 120 FPS at the most using a 4090 and being GPU limited. Using 4K and max setting and 4x MSAA. Maps like CW Germany will be lower.
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	  Does DCS benefit bigly from OLED?SharpeXB replied to Beirut's topic in PC Hardware and Related Software Yes DCS and everything else looks fantastic on an OLED. I gotta say DCS is rather dated and doesn’t exploit what a screen like this can really do like HDR but it’s still the best this game can look. I was curious about burn-in too but there are pixel shifting and cleaning feature which seem to negate this. I use mine for working at home full time as well as gaming and haven’t seen any sort of damage from three years of continual use.

 
            
        