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Everything posted by Breakshot
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Or completely illegal on some servers as its quite an advantage, thus can be considered a cheat mod to gain unfair SA... not to mention the arguable realism aspect for such tools in respect for the F15 modeled in FC2... It can be great for coops and specialized events however... just be sure to backup original files so you can revert to stock if needed... ;)
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One observation on the 104th server: Have you guys considered turning off server messages? To me the constant barrage of "kill", "no more", "took off", "landed", "joined", "wiped his butt" bla bla... really feels like some sort of CS arcade fest... :P Its really way overboard compared to FC1 even... mabe a way to filter and only show the important ones? Also it seems like im getting lots of stutters due to the constant, "pop up" of msgs just like in FC1...
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how do you know for sure the person u fired on was the one ending up in "spectator" area? if the server is full of people u might get the wrong impression... people move in an out all the time... :) If its the same person doing it, then mabe there is something to it... oh and btw, did u actually see the bandit disappear just as u were firing on him, or are u looking at it only after u are already dead? for all you know it could have been a mutual kill... :) lots of factors can be at play here... but yes, this has been an issue in FC1 before, extremely lame i agree, and was usually done for "stats pumping" purposes. As a result, in the 51st server we would penalize the pilot (on his stats) if such a thing happens and is proven to be done on purpose... it is also stated in our server rules that such behavior will be penalized by a "death" on the stats... Btw, it was quite easy to check by logs, acmis etc...
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funny how you put it... but in essence thats exactly what it gives u... and more... especially relevant to teammate positions... :lol:
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AIM120C & R27ER % kills within FC2 compared to 1.12b
Breakshot replied to Bouddha's topic in Lock On: Flaming Cliffs 1 & 2
Would that explain for 40% less range? Id be willing to see that matlab report ;) -
Interesting, I am running ATI HD4870 so it looks like only those with ATI cards have this issue... In any case i had no choice but to uninstall the mod because that line really bothers me, tbh... and of course the Su-25 has cockpit bugs too... :(
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Anyone else having this issue? @Ricardo: Any ideas what might be causing it, and if it can be fixed?
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hehe... i sure hope i dont get to hear that sound too often! but i noticed there is a nice "Bang" now in FC2... heheh
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Noti has got it down thats for sure! Especially point #2. And Id say hes probably one of the most experienced A-10 pilot out there... i know that from observation on our servers over the years... :) At the end of the day it always comes down to preparation before the flight. With FC2, the visibility exploits which were possible with FC1 are now closed, so you really gotta work the Shkval/Maverick displays... hell, sometimes you just have to rely on plain dumb luck to find a target! So the best thing to do is: - Know your target area by doing proper mission research, preparation, reading brief. - Once approaching target area you should at least know where to look now, so get your weapons on target as quickly as possible, then GET the hell out of there! I really dont think in RL the tactics many A2G pilots use in LOMAC will ever work... I always notice many bomber guys just circle around taking their time with the targets due to the "stupidity" of the AI... Im afraid in RL you really don have that luxury as you would be toast after you are detected... One run is all you got really... just look at some videos of Su-25s in the recent Georgian conflict... they drop their WHOLE payload in just seconds, then punch full throttle and head home!
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Interesting discussion guys... just out of curiosity, does this problem occur for anyone on our server (<51>Server) too? Im guessing its probably related due to view.lua file enforcing view settings through the mission file, yes? Or is there something else to it?
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I had the same problem in FC1 too... i think its just some texture mismatch issue... im not sure... its barely visible at some angles, but once you move your head around its very clear and sort of flickers around... very annoying to say the least... Perhaps someone found a solution for this?
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Any of you guys have this issue with the HD pits? Note the strange black vertical line across the screen when i look back... its happening for all AC and ive tried changing my gfx settings to no help.... this is pretty much a breaker for me when using this mod... its a hell of alot more visible in game as compared to screenie... any ideas?
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Any way of disable "Reflections"?
Breakshot replied to foxwxl's topic in Lock On: Flaming Cliffs 1 & 2
Interesting point... Id also like to know what causes such a drastic difference in FPS... -
How to effectively defeat the AIM-120C in FC 2.0
Breakshot replied to asparagin's topic in Screenshots and Videos
HAHA! had a good laugh reading this... Great Fun and GJ! Aim 120s beware! -
Most TKs i had (14 in total i believe) were actually close range bore shots due to IFF not working, me being stupid... etc... and was only in the first months of flying... that was sorted fast once LRM started working properly with HUD IFF blink... Hardly much, given the number of flight hours and absolutely no TKs in the last half of the year, oh and certainly nothing compared to your 504 days TK stats ;) Of course there were some unfortunate mishaps, but not more than what was to be expected with active missiles, and thats for 250+ kills in just a space of 3 months or so when i was flying F15 almost exclusively... So that is really not related to the overall tactics, more like pilot error or comm factors... Oh and sorry, i dont have the tracks unfortunately (all my FC1 stuff is gone from my HD), but i would say on average, each sortie brought home 1-2 kills, with sometimes even as high as 5+ (with even instances of a couple of triple TWS and one Quadruple TWS kill :)) Its all in the stats logs obviosly so you can see for yourself... Whatever u say professor... I think 80/1 for a months worth at on point would imply i was using the F15 fine... dont you think? And 36.6/1 for a years overall (2009) isnt too shandy either :lol: http://www.51st.org/stats/aces.php?pid=09all But it doesnt matter... To me, this whole thing after flying F15 so much lately just proves how good it is when used properly (even in FC1 with all the complaints ppl had for it). I havent gotten to put it through its paces yet in FC2, but id bet nothing significant has changed... F15 is the king of the skies in LOMAC, period, and has been so since 1.02... All the whining and all that is just due poor use of its exceptional BVR qualities by those who must be missing something somewhere (although some issues were indeed well founded, such as lack of IFF for example) Yet at the end of the day, flying F15 for me has also been the most BORING thing just as it was extremely successful. So Id still take my Su-27 anyday! :pilotfly: Cheers!
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So not true about in FC1... From recent experience flying F15 in FC1, I was making hundreds of kills both HOJ and TWS from 40+ Miles, on low and high targets alike... which quite frankly made flying F15 the most boring, yet the most effective AC to fly (80/1 KD at one point on 51st server, and no, i wasnt shooting ducks :smilewink:)... HOJ was especially effective for reasons MoGas and others stated above... I guess in FC2 the HOJ is less "surprising" thats for sure... also the 120s will no longer do crazy 90 degree dives anymore so they do indeed give you more time to react...
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Or you can try my overcast mod i converted for FC2. http://forums.eagle.ru/showpost.php?p=873548&postcount=11
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Neg, Crunch! Im quite positive that was a few days ago, before you guys added AWACS into your mission... :) But regardless, my point is just to give everyone an example from a situation that actually happened... and of course to portray a hypothetical one that WILL certainly happen in the future! It doesnt matter which server, or who flew, its more a matter of promoting awareness to others of what can be used against them if the server doesn't check export.lua I do agree that 99% of pilots are not going to do anything fishy... however its a matter of trust, even if its just that 1% at stake... Cheers!
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Interesting! So its alittle more complicated to change than i initially thought... Your solution seems quite feasible if the "round nose" thing is hard to alter though... But AFAIK they did alter it back in the day from 1.02 to 1.1 so its not impossible. I still remember in 1.02 the ET behaving completely different, with datalink capability back then, loft trajectory, decent range... etc... I guess we keep our fingers crossed and see what ED decides on this! :)
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Pulse repetition frequency and lock stability
Breakshot replied to asparagin's topic in Lock On: Flaming Cliffs 1 & 2
Agreed! Especially at closer ranges when you need to scan quickly through all hemispheres, the AUTO (ILV) mode is best! The range reduction will not come into play at this point because the bandit will be close enough already anyhow... About the lock strength im not too sure, AFAIK in Russian AC, the radar switches to "Attack" mode once you lock up a target, so it doesn't really matter which mode u locked him with prior... Im not too sure about F15 though, now that it also has the ability to switch PRF modes in FC2 -
Perhaps a little reminder now and then... :smilewink: I reckon this should be an easy "2 minute" fix in missiles_data.lua by simply changing the range and flight time values for ET to be more consistent to ER... Btw, thank god that file is integrity checked by default under weapons folder because u can do literally anything with those values... For example, you can turn ERs into ARH missiles by simply changing one parameter... etc Anyway i do hope ED looks into this "ET issue" for the patch!
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Yep! Same problem here!
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yes of course... but so with any missile... I think the issue here is the ET kinematic range relevant to the ER! Something isnt right, its same missile, same motor, same weight... essentially only the seeker is different... So the difference in range performance should be negligible at best in a straight line kinematic flight (without taking into account ERs ability to take loft trajectories due to intertial command updated datalink etc..)... but as it stands now the ET lacks legs MASSIVELY in comparison to ER... just do a straight line maddog test and see what i mean... This fact in effect limits the ETs usefulness in a tail chase scenario (which should be its domain really)... Rmax indicators, etc... are not relevant here... @ED: Is there a reason for the ET to be like this?!
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Im not sure if thats possible.. Im afraid i cant help you there as i dont know how to do this... Perhaps you can PM ED guys and see if they can help... Anyway, if you find something out do let us know!