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DDSSTT

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Everything posted by DDSSTT

  1. Square. to me feels the best for the F/A-18 as it follows the shape of the DDI
  2. That doesnt seem to work for the server... it does not appear to read that custom labels lua
  3. Order #1097, I've had mine for just shy of 2 months and I use it 5 - 6 days a week for few hours a night. It has by far exceeded what I thought possible with a non-commercially produced plug-in-play addition. Best $50 I've spent on my pit.
  4. Brun, can you tell me the measurements? I am going to build mine after yours, but since I fly VR I am going to make one out of 1/8in plastic sheets. I just want to make sure I have the right size. Thanks
  5. electronic.com didnt work, were you referring to https://www.allelectronics.com/ ? If so, I like it! Like wow, they are really inexpensive!
  6. I don't think I will ever understand why companies go with angled pixel matrix's like the Vive, Rift, 8K... considering how these images are created in the first place... Vertical/Horizontal X/Y pattern... I've even noticed that trying to read any text in Vive, if I turn my head 45° left or right, the text becomes more readable.
  7. I need help finding the following because I am “stupid” when it comes to things like this, and I have no idea where to even start or if there is even a board that can run all of these. I picked what I think might work: 4 or 5x Potentiometers (http://a.co/d/1fpI14L) 1x Analog Slider Module (http://a.co/d/0vdo00b) 2x Arcade Style Joysticks [1x set to up/down only] (http://a.co/d/8xP0Q1y) 4x Rotatory Encoders (http://a.co/d/eVL5vta) 12x Momentary On-Off-On Toggle Switch (http://a.co/d/jctYwTk) Any help would be great, I don't even know if those are good choices... Price is not that huge of a factor... Thank you
  8. yes, 20. that is the fuzziness of the black "shadow" around the green text on the AMPCD. I am using 20 because it is 20 X 0.15 or DMC_outline_fuzziness = stroke_fuzziness * 20 The Fuzzier the Green outline is, the harder the green text is to read. So you want to set a small Fuzzy there to get the text sharp, and a high multiplier for the black fuzzy to create a larger shadow... I tired to set (DMC_stroke_fuzziness = 0.0) to get rid of the fuzziness, but that also removed the Fuzziness from the black outline and made it way to sharp and hard to read. You will just have to play with it. It took me several hours the messing with to get it the way I like... Also, if you find a multiplayer server that you dont need IC, you can make changes to the code, and respawn to see your changes. That file re-initializes on each respawn so you dont have to quit the game.
  9. 1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs 2) Yes, it fails multiplayer checks.
  10. He changed this Mod. this video is outdated. For high resolution monitors or VR, you only have to change 6 numbers in 1 lua located here: \DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator I've attached my code and what it does below... To Sharpen decrease "stroke_fuzziness", to be able to read the display text/objects on color moving map, increase "DMC_outline_fuzziness" ------------------------------------------------------------------------------------------ stroke_thickness = 1.1 --Thickness of Text and Objects on L/R DDIs & HUD stroke_fuzziness = 0.1 --Blurriness of the edges/outline of the Text and Objects on L/R DDIs & HUD -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 2.5 --Thickness of the Black outline of the Text and Objects on AMPCD DMC_outline_fuzziness = stroke_fuzziness * 20 --Blurriness of the Black outline of the Text and Objects on AMPCD DMC_stroke_thickness = 0.7 --Thickness of Text and Objects on the AMPCD DMC_stroke_fuzziness = 0.15 --Blurriness of the edges/outline of the Text and Objects on the AMPCD ------------------------------------------------------------------------------------------
  11. MRTV was getting decent fps on 5K+ in Elite Dangerous and Project Cars 2 at PiTool 1.0 / SteamSS 100%, Sweviver demonstrated that you dont need SteamSS at 100% for the 5K+ so if SteamSS was brought down to 50% and in game PD set to like 1.5 /1.6, we could probably get good FPS... on a current high end rig
  12. He was at 2.0 Pixel Density in game with his test, its no wonder his performance was trashed...
  13. Who do i send my money to?
  14. What did that end up costing you? because I want one... :)
  15. Easy, feel... I put a little hot glue dot on each of the center buttons for reference... also having them in the correct locations is a must.
  16. Is that the only way to change the color from green background lights?
  17. I've seen a few different topics that the console lights and instrument lights on an American Hornet are White and not Green, and on a Spanish Hornet they are Amber... Has anyone been able to customize the color? I cannot find the location that defines the color.
  18. Sinuos, PeterP disappeared a few years ago. I do not know what happened to him, he just stopped posting about 2 years ago.
  19. The HUD in the hornet is showing up very dim now even at max day brightness, can anyone point me to the lua that has the hud color or brightness setting
  20. This has to be a calibration, incorrect key bindings (rudder trim), or double bound axis for rudder. Can you post a screen shot of the Controls Indicators, before startup, just spawn in cold and move your control surfaces around and let recenter. This will tell us if its an axis problem.
  21. Did you set HSEL or ATTH on A/P? (could cause unintentional banking) Were you flying asymmetric load? (will effect BALT/RALT A/P if not trimmed) Does your Stick have a proper deadzone set? (could effect BALT/RALT A/P from engaging) Does your Rudder center properly? (will cause perceived trim error on FCS as all control surface input displays a value) This would probably be best asked in the General F/A-18 Page, until this is determined to be a bug. Also, Mods will ask for track files and stuff here.
  22. If I read that right... you do not know where the lua are stored? If so, then they are located here: C:\Users\YOU\Saved Games\DCS.openbeta\Config\Input from there, pick the module giving you problems, in the joystick folder delete the "Joystick - HOTAS Warthog {XX##}.lua... Then start DCS and redo all the joystick bindings
  23. Try deleting your joystick lua. I use that button every time I fly and it works fine for me. A few weeks ago they changed the reference for the Joystick/Throttle and its probably still messed up some where. Just reprogram the stick from scratch
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