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Woogey

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Everything posted by Woogey

  1. No, I purchased a 3-D model of the type 22, that I slid over to the admiral. I did some texture work so we have all 4 batch 1 boats. He’s working on it, but it’s in the queue. So no accurate timeframe as to when it will be ready. -Woog
  2. @Beldin There IS a type 22 Batch 1 inbound though……. -Woog
  3. @Oban Sweet, nice to see some of the older UK boats making there way into the sim.
  4. Woogey

    A2A Fastpacks

    Sierra99, I appreciate your experience and eye witness accounts of not ever seeing them. This might be attributed to the locations that you were deployed to in combination with time frame. In reality, none of this debate really matters. The biggest thing for me as a customer and fan of the F-15C is, it’s a capability and an asset that was available to the A/B/C/D community. It is an option that should be available to the virtual community as well, if we as individuals want to equip our Eagles with them. If YOU don’t want to for whatever reason, that’s ok. I want to have the option. Especially for operations with liveries that should have them with the earlier compass grey paint schemes. I hope that ED gives us the option. The development work for ED to add them, would not push back the release date, because we don’t have one. It would set the new model apart from the existing FC model by yet another extra feature, giving the community just one more reason that they “need” this version. Honestly, I wish that ED would “downgrade” the FC version to an A, concurrent with the release of the new C, just to give us even more variety. Edit: Fast Packs may be unicorns, well I’ve never seen a unicorn, but if I did, I wouldn’t berate it and mock it for being an abnormal horse that serves no purpose. I would think cool, that’s something different, that you don’t see every day. Something that sets it apart from all the others. In essence I welcome the additional capability -Woog
  5. Woogey

    A2A Fastpacks

    The Alaska birds had them concurrently with the Iceland birds. The Alaska patrols area is much larger than the GUIK Gap. The point is lost on you, why are you resistant to the possibility of more capability? If you don’t like them, that’s ok, don’t fly with them. IT’s a fairly simple ask for ED. In all honesty, 2 people could probably get it done in a single day = 16 man hours. -Woog
  6. Woogey

    A2A Fastpacks

    The reason I made this post, is with the announcement of a "NEW" F-15C, there is more of a chance that ED will actually consider it. There are more than a few units that flew with them. No they are not the same as the F-15E, No they are not Bomb racks. I am not asking for some weird configuration that there is no info on. Its simply part of the standard US F-15C configuration options. It would not change the weapons station count. The Loadout Manager could stay the same, on the user side, it could be as simple as adding a check box item in the fuel portion (See Example Photo) On the coding side, Checking the box would call up a different drag index, and add fuel (and Weight) to the internal tank QTY. -Woog
  7. ED, can we please get the extended range air to air conformal fuel tank as an option for the new Charlie? Please see attached photos.
  8. Hey guys, your destroyers are looking really good, in addition to the aircraft of course. I’ve just been messing around with them. The fleet is building nicely. I know it’s not the focus of this particular group of enthusiasts, but I was wondering if you guys might have an interest in releasing the World War II versions of the destroyers as well? This is something that’s lacking on the World War II front and those would be very welcome additions in their Old-school form.
  9. I hear you Hawkeye, on the subject of Qatar and Bahrain. Why on Earth would ED decide to completely omit them from the PG map when they are near the center of the High detail area, and then include them on the Iraq map when they are at the far corner of the coverage area? It baffles me how this is a plan, yet it is not possible to add Fallon to the far corner of the NTTR Map? On one hand we have a single airbase, on the other hand we have an entire country........ go figure.
  10. Ggrewe, I guess you didn't know, WE CAN fly between maps. It requires a slight workaround, but a smoother option from ED is inbound, short of a complete merging of the maps. Also, Personal Opinion here, I think the Afghanistan map is better than Iraq as far as production quality goes. Early days of course, but the building placement and lack of riverbank elevation on the Iraq map leaves a lot to be desired. Hopefully they get their object placement algorithm dialed in and these rural areas get fixed in a polishing pass. -Woog
  11. Eagle Dynamics hear us out. Please expand NTTR. Please give us a Low detail expansion all the way to the west coast (Orange border). Please update the existing area to be high detail with your current map tech (Red Border). Please extend the high detail area south to the Mexican border to include San Diego and Yuma (Purple Border). If nothing else please add Fallon to the existing map. Please add the following air bases so that our modules have a true home. Miramar (F-14, F-5, A-4), Yuma (AV-8B, F-5), El Toro (F-4S, F/A-18, A-4), Lemoore (A-7, F/A-18) George AFB (F-4E, OV-10). As a bonus, you could add Edwards AFB for ALL air frames, NAS North Island, and Luke AFB (not pictured) for F-16's. The Orange border is the size of the new Iraq map dimensions. -Woog
  12. You know with ED having the power to approve or deny 3rd party projects in their platform, I am surprised that they have not directed the map production better. If the Syria map boundary were to slide up and over West a bit, and the Sinai were to slide down and West a bit, it would minimize overlap and dual production of airbases. The secondary benefit being that it would cover more territory that is currently omitted. On ED's side of the house, Slide Iraq up to meet the border of the Caucuses map and now we would have no blanks or duplicated work. It seems like this would be beneficial for future proofing in preparation for the global coverage, and/or the ability to merge maps. -Woog
  13. There are a ton of assets that we need for Cold War (Air, Land, Sea) Its the aspect that DCS fails at the most, nothing fits together in time frame. However, if CH started down that road, he would have to change his name to Retrohill.
  14. A quick and dirty deck texture update. The model itself is pretty decent. A couple of things to note: The FLOLS (Meatball) is completely absent. The SPS-49 radar lacks animation, as do the propellors. And then of course the CIWS do not have any gun barrels. I assume that this means the weapons are not currently programmed, I have not tested them yet. Would anyone be interested in the WIP deck textures? -Preston
  15. Good morning Tetet, Wow you guys have been busy! So excited to see the Big E. I’m not sure what your plans are for her? I love the Vietnam stuff but I also love 1980s Cold War era. I was wondering how difficult it would be to remove all the SatCom domes? It would seem that this “simple” act would make the existing model a close approximation for the ‘80’s version? You have mentioned that Enterprise will be a separate mod from the main Vietnam one. I think that everyone would really appreciate having multiple versions of the Big E eventually. A beehive version for Phantoms and Crusaders (a ton of work). The 80’s version for Tomcats and Corsairs, and then the version that you currently have for Bugs and Superbugs. Any way you slice it, your efforts are appreciated and it is So good to have Enterprise in sim Woohoo! -Preston
  16. Toni, you probably didn’t notice the theme here, Currenthill really only does CURRENTly in service mods. You would need to talk to the Admiral about the retro stuff. I like your list though, I prefer the late Cold War stuff myself.
  17. I would much rather have this -200 in the sim. It’s a way better model. Maybe @CdpKobra will swap it out for us?
  18. Good Day Brother @uscstaylor I know this thread is aproching a decade old now, but did you ever release the mega pack for the F-16A's? I feel like there is still a place for them as the Ai model is still decent, and fills a void that Eagle Dynamics does not plan to. I love the 80's stuff in particular. -Preston
  19. Good Day friends. There is an altitude variable where Ortho imagery starts to fade out in DCS, and procedural ground textures take over. Is there a back end setting that we as users can change to bring this closer to the ground? Is this a global variable, or one set by the individual map maker? I have seen some YouTube videos that show Kola looking really crisp and almost high res, but that is not the case with my install, even with all UI sliders set to max. I would like to figure out how to make mine look as nice as the Videos portray it. Does the Edge engine in its current state actively adjust visibility algorithms based on individual system specs? For example I am running a 2080ti with only 16 gigs of RAM. I don't have any issues with stuttering, but I am wondering if maybe I might get higher resolution automatically if my specs were better. Your Thoughts please....... -Preston Edit: I have attached a couple of Photos of the apron at Rovaniemi as an example. From Approx. 1,500 AGL you can see that the imagery shows fairly distinct asphalt coloring and individual squares, up close most of it goes away. Another example would be the new bare rock textures that are kind of blurry blobs any closer than 2000 ft away. An Airport is different than general terrain as the dev can manually apply the cracks and squares which have yet to be done at this airport.
  20. Good Day Eagle Dynamics, Would you please consider adding the Radar nose as an option to the model in the future? You have the modeling complete, it could be a nice gesture to give more flexibility with liveries and capability. Adding a FLIR turret like that used by the Canadian variant and others would be nice, but I understand that there would be coding involved to make the turret functional. Even just the visual only option would be nice to have, and relativity easy to re-introduce back onto the model. A If you're game, the extended range serial enhance tanks would be a great option as well. -Preston
  21. @Dweeeeb Good day sir, the mod in its current state as of today 8-14-24, explodes when starting from the apron (Ai). I’m wondering if it would be an easy fix to correct this issue? Love the helicopter it looks great, and is an absolute must for any kind of Vietnam operations. Thank you for your hard work, It is much appreciated. -Preston
  22. I wonder….. If the new AIM-174 is based on the SM-6 (which has anti ship capabilities) if the U.S. reduced its propellant volume by half, and then increased its warhead size by the same ammount 1) would it weigh about the same? And 2 would the less propellant just reduce its range, or would it reduce its speed? You see what I am getting at here? Now I don’t know how much propellant weighs compared to warhead material. What if we had an air launched ASM-174 version with a 100 mile range that maintained Mach 3.5 but had say a 300lb warhead or even better a 400lb warhead. The increased speed alone would have to make the missile more of a successful penetrator than the Harpoon or the NSM. Its kinetic energy could make up for a smaller warhead, and being air launched could make up for a cut in range. @currenthill Is it within your capability to play with the variables of the missile to test my theory? (within the confines of the game of course) random thoughts on my lunch break -Woog Note: the P-8’s wing hard points are rated at 3000lbs a piece. Imagine a P-8 packing these instead of Harpoons.
  23. I would also hope that they add more parking spaces with the ability to shut down all 4 cats and the fantail landing area if those places are occupied and vice versa. They could do it in auto mode, or give us control in PriFly. It could be a simple system, as the last aircraft taxi's clear of a zone, it would automatically turn from red to green. It could default to auto, and if you are in PriFly, you could turn check a box to manual and just keep an area red, which would then allow the deck crew to guide aircraft to park in those areas. -Preston
  24. Statics are not active objects. Live aircraft do not recognize them. On airbases or carriers. Therefore, it is on us to strategically place them not on an Ai Taxi path. With that said, Eagle Dynamics does need to adjust the taxi path from the Aft Starboard elevator. When either aircraft leave this elevator to taxi fwd to the No 1 or 2 Cat, they use the foul line as a centerline. This causes them to clip through any statics that are parked up against the Island. The taxi path should be adjusted towards the centerline so that the Ai wings clear the Helo’s and or Hawkeye that is placed properly. -Preston
  25. Good day @Tomcat-Flyer, A buddy and I are doing some Air Wing paints, and I would like to do some more Sea Kings. Unfortunately the link to your SH-3 Paintkit is dead. Could I get a new link to your paintkit please? -Preston
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