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westr

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Everything posted by westr

  1. The first image would look alright if it was a lake maybe. But it’s not a lake. I’m with you please put it back to how it was.
  2. If you are a VR user I wouldn’t bother. Others may have different views, for me it’s unplayable.
  3. Not for me no.
  4. Sorry I don’t agree I think the water effects were great before. To see breaking waves at altitudes just made you feel more like your were flying over the ocean.
  5. I thought something was wrong with the water. It is not flat but the wave effect seems to be less prominent. Adding wind used to show more breaking waves the sea looks very still now with wind and high water settings. I only use VR so I’m not sure with 2d.
  6. Would have expected VR to have been checked more before release.
  7. Have you set clouds to high or ultra in menu setting? makes quite a difference.
  8. I’ve managed to get a reply from Magnitude/Leatherneck. I’m sure they won’t mind me posting this as they were happy to provide me with the information. VR pilot is planned for the phase 2 cockpit implementation. Which is great news as far as I’m concerned, and I know there’s lots of users out there which will be delighted as well. Unfortunately they couldn’t give me a time span, I asked would it be released this year and they couldn’t say. At this moment their top priority is the F4-U. So as far as I’m concerned I will continue to buy and support LN/Magnitude. I’m really pleased because I love the way the mig flies and it’s quirkiness. And it’s good to know they recognise this as a feature important enough to implement. I think it is, as I have said before, not necessarily an easy feature to produce and implement and takes a bit of time and effort, certainly judging by how long it has taken also with other developers and modules. But as I say I’m really pleased to have received a reply.
  9. Ok thanks makes sense I shall give it a try.
  10. Ok I shall do. My altitude above the targets or below when launching?, and supporting the radar below the targets or same sort of altitude?
  11. So effectively it’s not necessarily the missiles but the a.i in modern aircraft needs changing, because they have to much & too effective SA. I’m talking single player obviously.
  12. With the numbers of modules that have been released in the last say 6 years I can’t see how at some point the Phantom won’t be done. It’s standing and importance in military aviation is just to significant. And scenario wise, should they explore the Vietnam war era for example how could they leave out the F4, it would be impossible. So I’m sure at some point the F4 will feature, it could be some time though.
  13. Can the target size gate be set via the jester wheel?
  14. I can’t remember when I last had a Phoenix kill. 45nm launches and supporting the missile until I can see the flashing on the repeater. But never hits the target. I could shoot 6 and not hit one target. I guess that’s how it was maybe.
  15. Good points in the video. I couldn’t fly my spit without the extension on my warthog. Sure makes a difference.
  16. Thanks I found it. It made my reverb look more like my old CV1 for very little performance gain so I turned it back off.
  17. Is DX11 mode in steam still a thing I can never find it and just thought it was no longer an option with latest steam versions. Could you tell me where I locate it if it is I would like to give it a try.
  18. I hope we get a module with a naval and Air Force variant. I hope it’s the F-4C and maybe the F-4J. I personally find the F-4E a bit ugly. But the C and the J phantoms were so beautiful.
  19. Yeah thats sorted it thanks
  20. I'm an hour out I shall change it and see if it works.
  21. My DCS install is suggesting all my modules are not authorised on my account im having to go online and copy and paste all my serial codes and even then some are saying its not correct, Is something wrong at the moment?
  22. This for me will bring the Syria map alive. It runs fine but has poor draw distance in VR. But at low levels looks great, and runs fine for me too. Steady 45fps with a HP reverb. Mi-24 Hind low level over Syria=lots of fun. Now channel map, that just doesn’t work in VR for me.
  23. Exactly this. It’s really easy to assign necessary switches, switches that are blocked by the VR pilot and that you need to access quickly, to the hotas warthog. In combat those switches would just be accessed by muscle memory anyway and you would switch them without even looking down. If there is something that’s not so important to access in a hurry you can quickly toggle the VR pilot off then back on again once you’ve clicked it. It works perfectly for me.
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