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Everything posted by westr
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Should I be worried about the pilots in the Hind
westr replied to Rogue Trooper's topic in DCS: Mi-24P Hind
It’s not difficult, and if people really don’t want it they can disable it in the menu options so they don’t even have to toggle it. There are many and I mean many people who fly VR and really want it added you only have to look at posts on other forums as well to see. Nick Grey even admitted in an interview that it is something that the community wants to see more of, but unfortunately it seems to be something that is not so easy to develop and takes time. But when others hope that it doesn’t get done because they don’t want it when it means a lot to people and really it makes no difference to them because you can just have it turned off. Well I don’t understand that. -
Hi everyone, I have a trusty 1080ti 11gb which I’ve had for a time now. I have been getting good results in DCS VR on a HP reverb G1, but with the Syria map unless I set visible range to high I get this strange anomaly at the edge of the object draw distance, trees mainly, some only appear in one eye just at the edge of the draw distance, this goes if I set Vis range to high. However at high when I fly over areas with lots of buildings it’s too taxing and my FPS drop to 40 sometimes into the 30s and I can see my GPU is maxed out. My plan was to wait and see what happens when Vulcan is implemented later this year. But I’ve seen an opportunity to get a RTX 3060ti 8gb for £500. Does anybody have experience with this card with DCS and could give some advice, would I notice an improvement over the 1080ti for VR, or would it be a backwards step having only 8gb. Advice would be appreciated.
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The moment it rises above the trees in the video, it looks awesome. It’s such an iconic helicopter and is a must for DCS I’m so glad it’s nearly here. It’s an aircraft I’ve wanted done in detail for a long time. I have high hopes for it.
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Will we see this in the next update HB team?
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Seen a cockpit render apparently from their Twitter page looks really good.
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Could you possibly make a good quality 3D model of a Mk1 Spitfire and utilise the cockpit and flight model of our Mk IX. I know it’s unrealistic but I love the MkI.
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I can appreciate that the ED have put a lot of effort into this map, and after listening to an interview with Katia Peredenko its apparent that they are very proud of the channel map, and they should be proud of their work as a small team what they achieve is nothing short of incredible, the immersion DCS brings when I use my reverb never ceases to surprise me. Not to mention the huge depth of complexity of each of the aircraft modules. However I have to say, and I have commented before and I hope this is taken as constructive criticism, the channel map is missing the standards I was expecting for a WW2 map. It’s possible the map performs better non VR. But VR wise it’s not really playable. And that’s before I add a load of a.I units which is essential for WW2 scenarios, once these are added it becomes a slideshow. It seems over detailed in urban areas. The FPS drop is a huge contrast over urban areas. Until then I can generally maintain 45fps. It’s also as this thread is titled unnatural looking at altitudes in my opinion. Colours are off and don’t help, but something doesn’t look quite right at high altitudes, I hope this could be looked at as one particular new flight sim is really setting the bar for terrain detail. Other maps and decent FPS 45-50 and sometimes 60fps are achieved.
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Yes the prices are quite staggering right now, and my 1080ti has performed surprisingly well with my G1 reverb.
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I have high hopes for it. I’m holding off spending too much more on my PC until I see what sort of VR performance it brings.
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I was hoping this would be one of the features coming with the big updates in March. Or with the clouds updates etc. I’m really loving the F16 this will be such a nice feature for it.
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Assetto corsa I have on steam works perfectly, stays on desktop then when you go into the cockpit it then switches to VR. It can be done and would be a welcome addition.
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Best F/a-18 Sim that isnt DCS?
westr replied to The_Chugster's topic in PC Hardware and Related Software
Retro wise Digital Integration made an F-18 sim in the mid 90s 1999 in fact. -
Had my reverb g1 about a week now. Was a little concerned with the performance at first but after doing my research and leaving no stone unturned this is a mighty fine headset. I’m actually achieving better frames now than I was with my CV1 mainly because I don’t need MSAA on anymore because of the resolution of the reverb. I’m seriously impressed with it and I’ve still got a 1080ti.
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I have similar specs to you. Ryzen 7 3700x OC to 4.5ghz 32gb ddr4, but I have a gtx 1080ti 11gb I have used a Oculus CV1 for years now. Only just got a Reverb Pro. the CV1 has been a great headset but with the options available now it would not make sense to purchase that. I was getting very smooth and decent FPS with the CV1 but reading about the reverb I knew the CV1 was starting to show its age and decided it was time to go for an upgrade. I’ve only had a day with the Reverb. Significant improvement in visual rendering, performance wise after tweeking all day I’m starting to get there with the performance however it’s still a little off compared to the performance I was achieving with the CV1 but that’s probably to be expected with the huge improvement in resolution. It may result in a GPU upgrade but that’s going to cost me some £££££. In short I’m sure there is a headset out there for your specs. I was very torn between the Reverb and the Rift S. Oculus make great reliable headsets in my opinion and I would imagine the Rift S will work well with your system. So that may be a good option for you especially if you are new to VR. But be prepared to do a lot of tweaking it takes some time to get your settings just right.
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Just picked up a reverb for £340 used but still under guarantee and according to the description and looking at the pictures has had very little use and looks very tidy. Anyway just wondering if someone can give me a heads up of their experience with the reverb. I’m coming from a CV1 and I was torn between this and a rift S which I could have bought brand new for a similar price but have read so much about the clarity of the reverb it convinced me to give it a go. Hoping I won’t regret the decision. I’m really hoping my specs can serve me ok. At the moment my CV1 is running beautifully with high graphics settings, I just find it a little blurry in cockpit and wanted to take a next step with VR. I have a Ryzen 7 3700x oc to 4.5ghz and a gtx 1080 ti and 32gb ddr4 ram.
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Ok many thanks for clarifying out of interest do you own a reverb? I have a Ryzen 7 3700x oc to 4.5ghz a 1080ti and 32gb ddr4 dcs is running really nicely with my pc and my cv1 with high settings. I’m looking at the reverb because I’d like an improvement in clarity. Do you think I’m pushing it with my specs going for the reverb? The other option is the rift S.
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Just seen a tempting deal for a reverb professional edition, but want to make sure it comes with everything needed. I don’t see any sensors on stands like I have with my oculus CV1, does the reverb work on a different principal?can somebody explain for me, many thanks.
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Hi T-pap I've downloaded and used the Admiral189 and CrazyEddies Augusta Westland AW101 Merlin mod which looks fantastic on the deck of the Invincible class carriers. They have the parked aircraft with tail and rotors folded as a static object. Unfortunately after about one minute of starting a mission the aircraft disappears and reappears at certain angles. I placed the object on the deck of the supercarrier for comparison and it doesn't do it. I'm guessing its a VR issue and probably only effects VR. I would love to get this static object working on your carrier. Do you think their may be a simple reason why its doing this on your carrier? Keep up the great mods.
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yeah just done a couple of tests can confirm that its the wind that's causing it not to work, is this a known issue? Just seen your earlier post so inputting a head wind 7 or higher might be a workaround? Well done drPhibes, set a headwind speed of 8kts and ILS works thanks.
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Yes definitely had ILS on. I turned the rotation switch fully to the left to confirm it actually switched off then turned it back the other way and can see it’s on on the ded, yes also have PLS/TCN mode on. Like I say I can get it working on the PG map. I will try uninstalling the Caucasus textures mod this evening and see if that fixes anything, can’t see how that would be effecting ILS but you never know. A repair might be needed as well.
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Kolkhi does on runway 09, well according to F10 map it does. Same thing on Kobuleti 07. I have Caucasus textures mod installed I wonder i this is effecting things?
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ok so I can get this to work on the PG map but not on Caucasus? really confusing. I've tried Kolki, ensured wind direction is facing me so ATC tells me to land on runway 9. Tune ILS to 108.90 flying all the way to the runway but get no ILS signal? Tacan works fine.
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Hi could someone help with the ILS on the F16 I've followed tutorials to the letter ensuring the frequencies are set on the DED TACAN and ILS both set ON T/R Tacan On for ILS. Set PLS/TCN on HSI set my course, the needles show but are off and seemed locked like they would be on the A10 if you don't uncage the HSI, It seems like that's the case because their is a red marker on the HSI and two red markers on my artificial horizon. Could someone explain where i'm going wrong? Edit: I've worked out that it seems like when I set the TACAN channel first it was stopping the ILS signal and I was not getting the ILS signal. I set ILS to On without setting TACAN then got an ILS morse code which I couldn't get before, then I was able to get everything working. I could then set my TACAN channel without it interfering with the ILS. Strange, but I've worked it out.
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Yes I think your probably right but I didn’t want to pay that much for it right now. I’ve spent so much on my hotas, stick extension, pedals, jet seat. It’s a cheaper alternative that works better than my previous workaround.
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So I had this arrive about 3 days ago. Had my plans for it I thought it would be really nice to have something I could use without having to take my hands of the hotas, I sort of already do by having four buttons binded on my stick for left and right mouse and rotate etc, but one find it’s a shame to loose the four stick buttons and two it still feels a bit unnatural. Anyway at first I thought it’s good but the thumb pad to move the cursor isn’t quite as accurate as a mouse but after three days and some getting used to it actually works really well, the thing is the cursor sort of goes where you look anyway with your headset then you just make minor adjustments with the thumb pad. What I particularly like is pressing the left button activates the scrolling and the you scroll up and down to move rotary switches or course settings etc and it’s far more precise than what I was previously using. Then you press the left button again to go back to normal function. I would really recommend it to VR users with hotas setups that can’t get along with touch controllers or equivalent. It’s also a relatively cheap alternative as well. I’ve found it’s been a great purchase.