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Hansolo

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Everything posted by Hansolo

  1. That is a really big screen you've build there. Nice :thumbup: Looking forward for the progress and more pictures as you come along. Cheers Hans
  2. Very nice Anton :thumbup: Will follow you thread Cheers Hans
  3. Niiice Mac :thumbup: Good to see you "back in the ring to take another swing" my friend. Looking forward for pictures of the project buddy. Cheers Hans
  4. Peter22 did you receive my pm? Cheers Hans
  5. That should work great for you on the e.g. emergency flight panel Cheers Hans
  6. You might have to use an amplifier circuit if that tranducer is anything similar to the one the A-10A throttle as the signal is very low. This may be of interest to you; http://forums.eagle.ru/showpost.php?p=2551721&postcount=72 Cheers Hans
  7. Looking absolutely awesome Sir :thumbup: Cheers Hans
  8. It also depends how much effort you want to put into it. I just did a quick test without knowing what you have mapped. If you e.g. map the autopilot switch (3-way) on the Throttle; ALT position = Landing gear Down PATH position = Landing gead up Then you have landing gear working. It might be a better idea to use the pinky switch on the left side of left throttle in the same way. On the right hand isde of right throttle the top grey 3-way switch; Forward position = Airbrake Off Aft position = Airbrake On I have mine mapped this way. The flap switch on the left base on the throttle; Forward position = flaps up Aft position = Flaps landing position I have this as well Yes compared to editing lua code you loose the function of the two center positions, but you are ready to go almost instant. Mind you also that I rarely fly the Eagle thus ther might be a better mapping suited when you fly a lot. Cheers Hans
  9. You should. I use the throttle flap switch F15C flaps and the speed brake switch for F15C speed brake. Before I start digging a hole I can't get out, which A/C are you flying? Cheers Hans
  10. Apart from the fact that I am unsure why you want to map the POV hat for flaps/air brakes as they are already on the throttle then it should be possible. However you need to take into account some of the switches which shall have the same function at all times. They will have to triple mapped. Let's say you want to use the gun 1st trigger at all times for guns. Situation 1 – modifier switch middle position: Gun trigger is mapped to gun POW – trim Situation 2 – modifier switch up position: Gun trigger plus modifier up mapped to gun POW plus modifier up mapped to TDC cursor Situation 3 – modifier switch down position: Gun trigger plus modifier down mapped to gun POW trigger plus modifier down mapped to air brake, landing gear, flaps If you do not map the gun trigger three times then it will not work in all situations. I am currently not at the game PC but seem to recall it should be possible for more mapping per function. As an alternative then perhaps T.A.R.G.E.T. software by Thrustmaster may be a better option for achieving this functions. The setup of this however is far outside my capabilities. Sorry Cheers Hans
  11. Whoa very nice Stuka. Thank you very much for doing this :thumbup: Cheers Hans
  12. You are most welcome. Glad to be pointing you in the right direction :-) Cheers Hans
  13. Yes but you have to assign them fr it. I have my joystick paddle switch set for a modifier. Cheers Hans
  14. Looks good. Maybe try and glue some letters onto the buttons for easier identification. And be careful. Looks like you have caught the bit-building bug ;-) Cheers Hans
  15. That might work. I have my F-keys swapped for the number on numeric keyboard by changing the lua file. Haven't though of changing them for a joystick though. I'll post the lua file a little later then that may help you Edit, have attached the lua file. perhaps the icommands can be included in one of the joystick lua files so you can map them cheers Hans Config.rar
  16. The correct nomenclature might be keyhole, see post 4 by Stuka; http://www.476vfightergroup.com/showthread.php?3204-Maverick-Employment&p=34648&viewfull=1#post34648 Cheers Hans
  17. Very nice footage Snoppy. It even possible to see the SPI symbol in the TGP. Of cause this is not moddeled in DCS however is there a difference between when the wedding cake symbol is white and when it's blue. I am comparring the two videos. Many thanks in advance. Cheers Hans
  18. Very nice find and purchase there Deadman :thumbup: Congratulations Cheers Hans
  19. Really impressive Anton :thumbup: Thanks for sharing the idea Cheers Hans
  20. Nice clean pit there. Be careful you do not get bid by the cockpit bug though :smilewink: Then there is no going back :lol: Cheers Hans
  21. Looks very good Puma. A proper mancave :thumbup: Cheers Hans
  22. The 132nd Virtual Wing is still open for recruitment for: - A-10C pilots - JTAC's - AWACS controllers For the A-10C pilots we offer a training program with Initial Qualification Training (IQT) and Mission Qualification Training (MQT). We have a realistic environment with dedicated human Air Traffic Control (Ground, Tower, Approach and AWACS). There is advancement program in place for Mission Qualified Pilot amongst others CAS qualification and FAC(A) qualification. We have active JTAC's in our wing which ensures Close Air Support procedures as close as possible to real world procedures as possible. Accepted JTAC trainees will receive "classroom" lessons and practical training before being let loose on our missions. Our AWACS controllers handles ground/airspace and support missions in both air-to-air role, but also in the air-to-ground role as a command and control platform. For all communications were are running dedicated software (UniversRadio - http://tacnoworld.fr/universradio/) to ensure realistic communications intra-flight, between flights and air controllers as well as between flights and ground units. AWACS controllers will use LotATC (http://www.lotatc.com/) to perform their duties On a regular basis we host our own combined events with other virtual squadrons/wings running the same realistic setup for conducting operations. If interested in joining the 132nd Virtual Wing in any of our squadrons, please visit our website: http://132virtualwing.org/index.php/page/recruiting
  23. Many thanks for the reply John. Much appreciated. Yes I guess a lot of work has gone into the structual design and as far a I can see on the fire pull handles it consist of a lot of small pieces. Once glued together I can appriate the rudgeness :thumbup: Eventually when I remake my panel I will try and incorporate some of this design in order to get it as sturdy as possible. My 2.5 year old boy does have a habit of wanting to climb on the panels :lol: Again many thanks for the reply and explanation :thumbup: Cheers Hans
  24. You know John, I will soon have to send you my bill for the dentist as I keep dropping the jaw :surprise: Beautiful work as always :thumbup: Small question. How strong is this styrene? The fire pull handles looks really good but without being disrespectful how sturdy are they? I ask as I have never worked with styrene :cry: Cheers Hans
  25. These may be the ones; http://www.mouser.dk/ProductDetail/Osram-Opto-Semiconductor/SLY2016/?qs=%2fha2pyFaduhpNZyQ6ESJQiOUMwgQQQohKynoKnk48%2fc%3d Climber from Viperpit a few left at about half the price; http://www.vaeq.com/cube/left-console/various-items-/slv2016-osram-4-digits-didplay.html Cheers Hans
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