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Everything posted by overalien
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same problem here. anyone know how to solve?
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Same here. Gave up on it. Maybe a bug in SteamVR at the moment? Sent from my iPhone using Tapatalk
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DCS World TARGET profile for TM Cougar and Warthog + MFDs
overalien replied to Home Fries's topic in Thrustmaster
Thanks Home Fries. Is it only the custom lua that changed or are there script changes as well? Sent from my iPhone using Tapatalk- 2257 replies
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Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
Still broken.... Sent from my iPhone using Tapatalk -
Thanks for that. Since both mods contain zip files, I was concerned that the contents of the "Better Trees" zips will replace the contents of Barteks's zips entirely, hence undoing some of Barthek's mods that have nothing to do with trees. Am I "barking up the wrong tree here"? [emoji12]. Are these zip files completely independent of each other and only related to trees? Sent from my iPhone using Tapatalk
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Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
[mention]BIGNEWY [/mention] [mention]Flappie [/mention]: Hi guys, thanks for replying and being willing to help! Here is a link for various videos and a track including the dcs log files for SLI_ON and SLI_OFF: https://drive.google.com/file/d/1Q5yyfsaE26FvWnNaeU4LR1vkjCfiLHJx/view?usp=sharing A few notes: this was all done on the latest Open Beta build please excuse the terrible take-off - my rudder pedals were disconnected during the test. the behavior has changed a little since previous Open Beta versions: the flickering frequency is lower now, but new clouds now never appear at all anymore (they flashed in and out in older Open Beta versions together with lighting and cockpit reflections) this behavior in SLI is independent of any mods and independent of single vs multiple monitors - the recordings were for my standard config with 7 displays and exported gauges as I usually play, but I tested on vanilla and single monitor configs as well - the same SLI corruption / flickering behavior persists I use the SLI compatibility settings which are well documented in the forums and used to work perfectly with at least 50% performance scaling before 2.7 and the new clouds the Hornet A/G radar corruption problem seems to be fixed now the "old" Hornet A/G radar issue (full, flat green textures on the radar image, flashing on and off) was there before 2.7, but seems to have fixed itself in SLI since the latest OB updates in 2.7 - see separate Hornet video the fps is lower due to video recording software running [EDIT} - forgot to add that this is also independent of Nvidia driver versions - tested without difference on 451.xx generation all the way through to the latest 471.22 hotfix version. Please help us SLI users to resolve this issue. I offer myself as a tester for any test builds or similar, since I know many of you don't have SLI. I hope this can help to pinpoint the issue a bit easier. you guys are awesome - keep it up! regards overalien -
Is there an easy way to integrate this mod with Barthek's latest Caucaus mod? Sent from my iPhone using Tapatalk
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Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
[mention]BIGNEWY [/mention] would you mind giving us an update on this topic? Is it being looked at with a serious intent to find a solution or is this kind of thing seen as a low priority? I find myself under pressure to invest heavily in upgrading an already expensive rig because my enjoyment of DCS has been heavily impacted by this bug (being forced back to a single 1080Ti with low fps even with MSAA, SSAO and all similar enhancements turned off - the second 1080Ti is now sitting idle.) There was a time when sli was plagued by flickering clouds before the new clouds model came out and this somehow got resolved over time. Now the issue has reappeared with the F-18 A/G radar as well as most recently the overall cloud and cockpit reflections rendering since 2.7. I can't help believing that this might be an easy fix as long as the right technical expert gives it some focus. Am I getting my hopes unrealisticly? Sent from my iPhone using Tapatalk -
Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
Thanks for the interesting post. Can you share a bit more about your experience with upgrading to Win 11? How much better are the non -SLI framerates? Sent from my iPhone using Tapatalk -
Thanks [mention]BIGNEWY [/mention] already did that. Mentioned you today in that thread so you can see where to find it. [emoji6] Sent from my iPhone using Tapatalk
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Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
[mention]BIGNEWY [/mention] This issue I reported was what I was referring to in the patch notes discussion thread. It would really be appreciated if it can be addressed. Sent from my iPhone using Tapatalk -
Before 2.7 and the new clouds I had fully working SLI config that gave me 50% performance scaling. Now the clouds and the reflections layers flicker and strobe while the remaining graphics still look fine. I’ve invested so much in my hardware with multiple screens etc. Now I sit with max 40fps on forced single 1080ti ... Sent from my iPhone using Tapatalk
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[mention]BIGNEWY [/mention] Is there any chance for the flickering on SLI to be addressed and fixed? Is it being looked at at all? Sent from my iPhone using Tapatalk
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Flickering and Corrupted Textures since 2.7 only with SLI
overalien replied to overalien's topic in General Bugs
thanks for that, but it did not make a difference. your profile is similar to the one I use and the behavior is unfortunately unchanged - flickering persists. -
since 2.7 I have extreme sporadic flickering of the cockpit reflections as well as the external environment (cloud layers and lighting) when running SLI - with single GPU the problem disappears but performance is down 50% on FPS. It seems to be a rendering synchronization issue which is partially influenced by VSync on or off. Game is unplayable in SLI since 2.7 and with multiple monitors I need the extra horsepower. This may relate to the F18 Ground radar corruption bug I already reported elsewhere (behavior is similar, but now more severe and affects the whole rendering area). I have tried vanilla (no Mods) as well as single camera mode with no difference. ED please please look at this.
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Thanks IronMike. Enjoying the campaign. I noticed that the Data link frequency for the AWACS does not appear in the kneeboard list in later missions. The list is full of entries for the fleet, but no AWACS. Is this intentional or is the list somehow too full because of all the ships having D/L and therefore being truncated? Sent from my iPhone using Tapatalk
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Can confirm. Same problem here. Sent from my iPhone using Tapatalk
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Aerial Refueling AAR not filling Drop Tanks - latest OpenBeta (F-14B)
overalien replied to overalien's topic in General Bugs
Some more experimenting shows that I was wrong - you can fill with bags, BUT only to the fuel level you started the mission with and not to the full tank capacity (with bags installed). Even Jester yells out transfer complete at that stage, even though there is more capacity. clearly a bug in my view. -
I've searched the forums for this issue, but found nothing recent. Apparently this was a DCS bug before, however. In the F-14 with 2 drop tanks fitted, aerial refueling stops at around 12200 pounds - filling the external drop tanks is impossible. Switch is correctly set to "both". Is this bug back or am I missing something here? EDIT: No Bug - entirely a user issue. did not activate the switch properly - all is working as it should.
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The problem is there with our without mods active (including kneeboard builder) when using multiple displays with the main window spanning across monitors. No window controls visible and no resize or other controls. It's a DCS issue with this new feature for sure. Sent from my iPhone using Tapatalk
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No resize or button interaction possible with multiple monitors. Confirmed post above. Sent from my iPhone using Tapatalk