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Kid18120

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Everything posted by Kid18120

  1. The "Door Art" is something custom for the pilot. Each pilot has his own inner-door design
  2. It shouldn't since what you would see with NVG is an IR laser, which operates in a different band than lasers used for weapons guidance
  3. You weren't too far from the real issue after all :D
  4. Everything is easy once you get to figure it out. In DCS is even a bit "simpler" as the basket somewhat "snaps" on the probe whereas IRL you either hit or miss (but you have a few different "cues" you can't really simulate in DCS, i.e. your body feeling the plane)
  5. Refueling that baby is a pain, i should know :joystick:
  6. "Set current SOI as SPI donor" ... can we all agree on this? There's almost 10 pages of this thread of useless back and forth
  7. That doesn't sound too healty :music_whistling:
  8. Yeah sorry i mixed up Fox1 and Fox3 :doh:
  9. OMG that'd be lovely to have on our old man (suite 3 i believe?)
  10. Isn't the R27-R a semi-active radar guidance missile? It's supposed to guide "as a fox-3" Also, why is this in the A10C forum?
  11. FBW really comes into play in very unstable aircrafts (on purpose, as lack of stability makes for better manouverability, within reason ofc).
  12. I think it comes up once you line up and pressy 'U' (default keybind IIRC) to "lock" the plane in place. Wheel stoppers and deflector should come up. Though this is a bit OT as it's more of a "FC subforum request"
  13. This is an issue with portraying a 3D space onto a 2D screen, plus some FOV side-effects. The only real solution to this is VR which of course gives an incredible 3D perception
  14. He already confirmed it is not strictly campaign-related as it happens on a separate mission he put togeter with just an F18 and a Tanker in the ME EDIT: Sniped by OP :book:
  15. Wow, never seen anything like that on "normal home-systems" :huh:
  16. I'm pretty sure i've seen wing flex on SU27 (and possibly 33 as well)
  17. Performance in MP is generally lower than in SP for various technical reasons. How many FPS are you squeezing out in SP? Also, the complexity and object count of any MP mission along with the number of connected clients can also affect a user's machine performance. If your CPU bottlenecks your GPU in MP due to higher load due the above, it is "normal" to see the GPU stay at low boost freq. First thing to do would be to check in the Windows Task Manager (or Resource Monitor) how much CPU/RAM/GPU/HDD is being used. Any of those might be bottlenecking for various reasons
  18. A10's GAU ricochet is incredibly dangerous. That's why a JTAC will never call a strafe run with the aircraft "flying" towards them. Even if you hit the target, bullets ricochet on the ground can travel for hundred of meters
  19. Yes exactly. That's why you would need to lase the actual "dynamic object" to have a very precise position/elevation calculation (see my point below) I'm not 100% sure as my knowledge comes from just what i've read over the years on the web, though it should be that once you lase you "keep" the corrected position until you move the TGP again, at which point it goes back to LOS/Focus calculations
  20. And that's exactly what OP is suggesting to change in the manual. Currently it says "Make SPI" which makes no sense, at least until you eventually figure it out as a beginner. Should say something that more clearly represent the "assignment" of SPI from the currently selected SOI, be it a TGP, MAV, HUD (IFFCC), TAD
  21. Seems to be fixed with the latest OB patch, at least on my system :pilotfly:
  22. Thanks :thumbup:
  23. Kid18120

    Refueling

    Axis curves have a HUGE impact on how difficult it is to AAR or to fly formation or even just fly in general. Apart from that, if you feel good flying with your setup and you are confident you are in full control of the aircraft, just make sure you have: 1. set the proper tanker frequency (unless easy comms option is enabled) 2. make sure you are calling the tanker on the proper radio (different keys for COM1 and COM2) 3. make sure you get cleared to rejoin, then position yourself in pre-contact position (lots of videos on youtube showcasing this) 4. report "ready precontact" to the tanker and recieve a "cleared contact" (or nothing if you're not in the right position) 5. approach the basket slowly and steadily and it will connect just a moment before you actually "touch" it
  24. To filter out as much as possible any unwanted inputs under high-g loads is my guess
  25. This sounds like the bug for the A10C, is that it?
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