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kgillers3

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Everything posted by kgillers3

  1. Not noticeable with the pnvs really. There’s probably some but it’s not noticeable. You’d have to really whip your head around. If you’re using the tads instead of the pnvs as the nvs it’s rate of slew is slower and you can noticeably tell it lags behind and it’ll mess with you if you’re moving your head too fast. So you just turn your head slower. How that comes across in game idk Just to be clear so there’s no confusion, both the pnvs and tads can be used as night vision sensors (nvs) by either seat but bs defaults to pnvs and front seat defaults to tads as a sensor.
  2. I think you could do some pretty sweet setups in syria or caucus (prolly spelled that wrong) utilizing terrain and kinda navigating low level. I just think if you did marinas you're forcing yourself to low level in the open. but to each their own.
  3. If you go into the controller sections a lot of that has been posted
  4. I’m actually surprised that the Mariana stuff is a request for the ah for da style. Not hating, just surprised
  5. @Rogue Trooper i truly hope nvs is a semi realistic experience. It’s by far one of the hardest things I’ve done or had to learn. Day flying is easy. But flying off the camera is a whole different world. I don’t expect a 1-1 experience personally but I hope it’s real enough that you get a taste and have fun doin it.
  6. You thinking ship ops?
  7. Do some joint stuff like tf normandy? Open a corridor
  8. Hasty attack against a company or larger with air threat being forced to use terrain to get to a bp and maneuvering at terrain flight altitudes. Maybe having to bypass lead elements to get to the goal
  9. Yeah you’re not wrong, 1:4 movement = 180 head spin or what ever you have it set too with track ir, didn’t correlate it thanks Which means tads… eeeee
  10. Now granted it’s dependent on local sops there are dedicated call signs by position in example if you said this is dragon 6 it’s the commander. 1-1 and 1-2 will be flight 1 guns 1 and 2 respectively. Not necessarily referring to their duty’s or positions if that makes sense.
  11. Why the frowny face I didn’t want you to share something you didn’t want to! I’ll name tag you next time if you want! I’d put a sassy gif here but my cell service is terrible rn. <insert gif at later date>
  12. Don’t know if it will be modeled but the tads will lag behind d when you’re using it as a sensor so you have to move your head slower. Pnvs you really gotta be whipping your head around to a point that you’re not flying anymore just trying to spatially disoriented
  13. I was just playing brother
  14. Actually thinking about it I think load sharing and tq matching is still going which is why the other engine dumps tq. Could be wrong idk. But either way. PL to lock out from the spindle the decu gets a signal to stop controlling and all fuel flow into the engine is manually controlled. Minutiae.
  15. Agreed it’d be a nice integration into dcs. Before I jumped over I remember spending hours in the back of the brad trying to get it to work. And those were systems that were “made” to talk to each other
  16. *sigh* however you want to look at it. You still have mechanical control even before you go into lock out, but lockout is disabling the decus load sharing and tq matching and tgt limiting (governing) electrically. But yea. You’re right everything does end up being mechanical because. Well it’s a mechanical peace of equipment.
  17. Gotchya homie. I have on the fires side. Even getting pfeds, scus, and afatds to all talk to each other and continually with no issues was a pain in the butt, there is a guy on here that may or may not want to share his story but it’s his story to tell so I’m not gonna shout him out
  18. No. Basically @Raptor9 explained it better. It’s electronic. But it disables the electronic governor. But they way it’s designed is to provide the most power the engine has anyways so if you’re trying to manually do it you might be able to get a little out of the top end but your margin is super narrow. You’re well in the tgt area where the engine could potentially die out on you mechanically and if you don’t check it the rotor and engine will runaway to a overspeed protection. It’s purpose is if the electronic governor failed low. Setting the engine at a low power setting. I’m going to give two examples. Your oge limited and your at max power input or the engine as designed hovering and keep pulling collective the rotor will droop. So you go to lock out yes you can get some out of it there. Second scenario your drooping because your trying to avoid a crash. You go to lock out. You get nothing. Also this is only if your tgt limited. If your limited cold section it doesn’t matter. Sorry for poor grammar. I highly encourage people to play with it. And I want to click it on while someone’s flying to see what they do. But it’s not a recovery technique trying to arrest a crash. The engines give you what they got anyways. Combining it with tq, you can easily over tq without going lockout.
  19. Damnit! Someone lied to me.
  20. Lol, That’s what peeps are going to think about their np section before it shuts down the first time they do lockout
  21. @Remco you have the flight controls. Prepare to go to light speed
  22. I enjoy these speculations on what lockout does and how it helps
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