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Everything posted by kgillers3
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please remember our 1.16 rule when posting AH64 Recommended reading.
kgillers3 replied to RonBall28's topic in DCS: AH-64D
Before I transitioned I read Pale Horse, it's focused more about the BN Cdr's experience. I liked it, not so much ins and outs of just he AH but has some info about it. Either way I liked the book. -
You can probably expect primary seat to be back seat as primary, and what you want to do is going to determine where you sit. I think I would rather sit back for most of the stuff depending on what I’m trying to accomplish. It reaLly depends on how old George is as a gunner vs a pilot for me.
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I gotchya, I guess I took it as electrical.
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Well in reality it'd be the first option, an electrical heating element around the canopy. I see he's talking about other modules. Was confused on why were were talking about anti-ice on the windshield wipers.
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Look I’ll be as literal as possible with no joking or smart assery. This post came after a flurry of other posts that you had commented on with your interpretation on if Ed and the development team are doing a realistic job or not. It was like watching you turn the pages of the tm. First of all I admire your passion and desire and dedication to go page by page through the tm but also remember there are a team of people who are just as passionate attempting to make the thing as realistic as possible but within the bounds of being reasonable as possible. Most of these peeps have real world experience with the aircraft and in-depth knowledge of its systems. Canopy Defog will probably make it in at some point, when you will likely use it if it’s being realistically modeled as answered earlier will be during cold start prior to blades turning most of the time. I’m sure there is very specific instance on when it would be in flight, but common on a hot humid day immediately after apu start. Haven’t personally experienced it too much on a cold day, maybe not enough humidity idk. Both can be mitigated / avoided if you set your cockpit temperature appropriately right after the displays power on. I think canopy pitting / scratches and bug splatter are realistic, I wouldn’t want to deal with it especially if I was flying day into the sun at home on dcs but that’s just me. I also think it’d be cool to have to actually dodge birds but I’m cool with the current situation. You’ve also posted really great questions, chop button is an example. You stated what you thought it did, but weren’t sure, nor on the purpose. Good question. At the same time you’ve stated things were not worthwhile on other peoples wish list items. While being completely ignorant and naive on it’s purpose. I’ll use the bag in this is instance. Which is contrary to your statement above. Now I don’t know what version of the tm you have and honestly I don’t care, what I will say is if it’s not the period accurate one there will be more things that are different. In addition, this aircraft has tons of supplemental information that’s not fully covered in the tm. So when the module releases and you find differences, I think you would find it more informative to ask what’s accurate rather than making an assumptions because you read something in the tm. I say this because there are things I’m wrong about every single day, and I learn new things every single day. I promise you the people working on this project want to provide the best module and experience that they can. They are just as passionate and dedicated. I apologize for to the smart assery. In the future if and when we communicate I’ll attempt to stay as literal as possible. No promises but I’ll try.
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Best helicopter for practice on way to Apache?
kgillers3 replied to gdotts's topic in Controller Questions and Bugs
There are things you can do fast, but all approaches usually end slow unless your rolling on, as you gain experience you'll be able to carry more speed in and then learn techniques to slow down for touchdown. Good luck -
Best helicopter for practice on way to Apache?
kgillers3 replied to gdotts's topic in Controller Questions and Bugs
Set a goal. Come up to a 5ft hover with minimal drift, constant heading. Take off and climb say 200 ft aho, make a good pattern, turn final and approach to a point you pick, and land to that point. You're likely going too fast on the final portion and just need to manage your speed better. I'm guessing again I'm just going off of what you're saying. Try to set your descent in, and start walking the speed back and maintain a constant approach angle or essentially flying directly too that point. Also be prepared to add power as you slow below ETL 16-24kts or so to maintain your desired rate of descent and approach. Then it translates too for DCS landing to a opening, controlling your rate of descent and approach speed so that you can make that intended point of landing and not hovering 100 ft aho trying to come down vertically. Or slamming into trees because you're too fast. Not saying to take it to serious, but hold yourself to an objective. If you drift off too much or climb up or fall through, make note of it and fix it. Hope it helps -
Well now I know what I'm gonna try.
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I mean they slow down enough for blackhawks so, just to be clear not advocating for it, just saying we go relatively the same speed
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Are Wags TSD videos confusing anyone but me?
kgillers3 replied to Mad Dog 762's topic in DCS: AH-64D
Everything is usually pretty easy with hands on, the processes with alittle beep booping will make sense. All I can say is dropping routes and points is easy and pretty intuitive for most peeps -
My plan with the VirPil Ka-50 Collective
kgillers3 replied to Bedouin's topic in Controller Questions and Bugs
I think you’ll find that you don’t need all the buttons, but I’m sure it’ll work fine- 1 reply
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- collective
- virpil collective
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Are Wags TSD videos confusing anyone but me?
kgillers3 replied to Mad Dog 762's topic in DCS: AH-64D
Depends on what we're trying to accomplish, some of it would be done on the MPD -
Are Wags TSD videos confusing anyone but me?
kgillers3 replied to Mad Dog 762's topic in DCS: AH-64D
Wags talks about it at the end, but as long as you're playing from the CPG station with HMD as your selected sight you should be able to hit the target store on the L tedac handle with the LOS (crosshair) on the point of intrest. If Tads is your selected sight you could acq either the P-HMD if he's looking at it or acq your helmet C-HMD (only person that can use tads as a sight is the cpg) or just manually slew over to the threat and target store up. A little crew coordination involved if you're flying from the pilot station and once you hit store target it will drop a target there, in both HMD's and on the TDU a TXX will show up and on the TSD a target should be in vicinity of where you wanted one. So all the 2 phases do is basically change what information is on the screen to keep it from being cluttered or prioritizing what's important for enroute and what's important to you during attack, every person has different preferences I find. It does some other things regarding other systems (nothing that affects shooting or actually fighting the aircraft just information displayed) that I'm not going to go into. I find the routes on the apache pretty simple but maybe that's just me, you can build them on the fly, you can build a ring route, or you can just fly direct to your point. The benefit to this is you can find low terrain in and have an alternate, and a planned route out. You can build ring routes as well. Another simpler thing is if you want you can just drop a single point at where you want to go, and direct to it which will give you only information to that point and you fly to that point as you see fit. Which is probably more of what you're used too. I hope that helps -
Are Wags TSD videos confusing anyone but me?
kgillers3 replied to Mad Dog 762's topic in DCS: AH-64D
It's an interesting process, if I wouldn't tell you in person at a little airport or while on display, I won't say it on here -
I assume that because of his name #1, #2 the black shark will be close enough, and for shooting in the Apache isn't that complex. Sure, if you wanna get knee deep into plugging in a route or setting up the comms page increases difficulty. The multiple computers on the aircraft are there to make the pilots life easier. Probably hardest aspects of the aircraft will be understanding NVS flight and the symbiology with it of which I'm not convinced in DCS will be as difficult, crew coordination in a fight, and the missile page, which will probably default to 1788 anyways or whatever the server has as default so maybe peeps stealing your missiles I guess
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Are Wags TSD videos confusing anyone but me?
kgillers3 replied to Mad Dog 762's topic in DCS: AH-64D
What are you questions about the TSD page on the MPD. I'd be happy to help. Also full disclosure, if there's something I can't answer I won't, and if it's something that I'm unsure of due to version difference I won't attempt to bs you so I'll just tell you I can't answer that. But so far from the video that I've seen everything makes sense, but maybe it's because I'm familiar with the MPD pages so I should be able to answer most of your questions. -
If he can figure out the 16 like his name implies the apache will be an easy transition minus the crew coordinated functions.
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Rewarding to you. Maybe he likes the simplicity and if you can’t understand that, it’s ok, that’s the nice thing about dcs is you can have dudes who just want to do the simple thing and dudes who go down the checklist. It’s a sandbox. He’s welcome here even if you don’t think he should be because it’s a “sim not a game.” That’s sim elitism If someone bought a Lamborghini they can do whatever they want with it, it’s theirs
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Wow, glad there’s no sim elitist here
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I haven't personally seen this version of D-model's weapon's page so I'm gonna defer your question to @Raptor9. Sorry. My answer in this case would be speculation.
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With that said, changing the designator code is similar to the targeting pods already used, different path to get too it but once you know where to go it’s pretty easy. So you could do the terminal guidance for a harrier or whatever, change your laser back to your code and rip your hellfires off
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@macedklet me rephrase. Depending on how the controls work and the server you should be able to sit in the cpg seat and bind the force thumb controller, appropriate was laser and weapons release buttons. Now in the actual aircraft this would potentially be difficult depending on your flight profile, in game with customizable controls you should be able to find a solution that accomplishes your want. Again I don’t know if doing night missions would be that fun pending the ability to switch off the hdu and drop goggles
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Now I haven't seen the control options for dcs, but, you could potentially fly front seat and manipulate the tads. Depending on how DCS implements everything I wouldn't recommend it for night but day should be fine, could potentially be similar to flying the KA 50. Again depending on how they run the controls.