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kgillers3

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Everything posted by kgillers3

  1. So if you think of it this way. You turn on ATT hold and you're going 70kts ground. It will kick you into Attitude hold, you "talk" to the FMC through the force trim release, so you start walking it back and when it's finally <30 kts ground (decelerating) it will transfer to velocity hold, the entire time you have attitude hold on, it's never changed, but the way you communicate to the fmc is through retrimming via the ftr. If you are moving the cyclic and not retrimming with attitude or velocity hold it will attempt to reassume it's previously assigned attitude / velocity once you recenter the stick to it's previously trimmed position unless it's beyond the realm of capability at which point it'll drop off. Yeah, like if you want the altitude hold to drop off because you wanna change altitude you can dump just that off, maybe you're getting ready to do a landing and you want no holds, dump them both. Either way, it's the way they made it at the end of the day. That is when altitude hold is included in the game
  2. So if you hit ATT or ALT independently it turns on and off independently, down drops both simultaneously, honestly someone somewhere decided that's how they wanted it, it could be just an evolution of design, it was something else but best answer I can give is it is the way it is.
  3. When you hit att you’re not retrimming you’re turning the mode on and off, force trim up or force trim release is what I was referring to, sorry for the miscommunication. Right now there’s no position hold that I’m aware of in game, velocity and attitude hold are in their beginning phases. While you have an indication that the hold mode is active it’s not doing anything for you at those speeds but idk just a guess and they haven’t released anything official yet. If you have your control indicator on and you press and hold you can see the green line (sas authority) realign with your control inputs and remain there while force trim is pressed. I bump trim in game, if the sas authority maxes out I press and hold to recenter then back to bump trim.
  4. At what power setting?
  5. So I tried it out, I was able to replicate by going into lockout, I’m pretty sure that’s what happened to you, check your special settings as I said above and if you have the lockout toggle bound good luck
  6. So a. I don't think you're supposed to be posting those. B. If you would learn how to read that chart and understand what it's telling you you would understand he has up to 100% tq available to go however fast he wants up to 100% tq if the engines can produce 100% tq
  7. that's not how it works, max range = the max fuel economy you can get per mile. If you go over it you burn more fuel for a little more speed. You become less efficient up to the max power you can pull which is the fastest you can go. With your conclusion I would assume you don't hover at all loaded in the aircraft. Especially OGE. You were pretty jerkish too him for not understanding what fault was occurring. I snipped his eng page before the error. If you would reference the manual you were quick to point out specifically chapter 5, maybe peek at 9. It's possible in some conditions to not have 57% tq I guess but unlikely he would be doing anything that limited. 122 kts true is well within the operating limits of the aircraft for most conditions. Sure in some cases you may burn a little extra gas, but you're not breaking the helicopter. within 30seconds after this fault occurs he gets engine 1 and engine 2 and high rotor overspeed's. I think the rotor is first if I recall. But just prior to the fault everything is within continuous operating limits.
  8. don't need it and it's about 110 temp and pa dependent, gwt as well yes.
  9. The setting I was referring too. If it is in automatically jumps over you can inadvertently go into lockout.
  10. 120 is fine. So I couldn't hear the game audio too well, but, there are a couple of things that could have happened. I'm ruling random decu failure out because seems odd that RNG would hit you with both engines. I don't know how you have your options set but it looks like to me that you accidently went into lockout, you never checked your rotor (pulled in collective to keep your rotor and engines within limits), your engines either destroyed themselves or hit the overspeed shutdown. Which you weren't prepared for so you never entered into an autorotative state and dumped your collective resulting in loosing all of your rotor rpm which is why all your screens shut off before you hit the ground. I'd check the main options special page to see how the lockout is set on there. The only other thing that it coulda been is a governor fail on both engines simultaneously, which is super unlucky. Possibly a bug on how those conditions presented themselves but again IDK random failures do random things. But to me it looked like you went into lockout which means the engines went ungoverned and ranaway driving both up with the rotor until they died either from overspeed shutdown or ate themselves.
  11. HDGHoldExperiment.trk First, no re trim just releasing the pedals, as you can see it's beyond the ability of the system to hold that heading from cruise trim to hover trim, next retrim for hover, changing power settings with no pedal inputs, pedal turn right while sliding right, arrest slide, pedal turn right, slide left, I think here it didn't want to re activate all I did was pressure counter to the turn. Towards the end of this, I press and hold force trim release and you can see heading hold kick off with a slow right turn with my current pedal input. Towards the end I relocate to the bunkers, I think I retrim prior to beginning but I'm not sure, then same deal, no pedal inputs changing power settings and speeds then i do two sliding turns down. I hope you find my inputs helpful for a solution for you having a good time in the module. Good luck.
  12. The way the system works is by breakout values, so you would have to re trim so the game/program understands your pedals are at the new "center" position. This should only affect your heading hold, the rest of the sas functions will remain in operation. Unless they tweak it in software for your specific use case, you would need the x to match your pedal inputs, and when you start your turn you would have to remember where that new neutral position is. However, I'm assuming without springs you don't necessarily worry about heading hold unless you're specifically retrimming. If you do I don't know maybe they have something to bridge the gap for a person like yourself and the logic of what they're trying to recreate. to be clear this is referencing the heading hold only, not the overall stability system.
  13. sometimes you gotta tap it back and forth back to the neutral position, do you have a deadzone? If it detects it pushed out past the breakout it won't reengage
  14. So, just played with it, I'm able to get heading hold to reengage without retrimming, so once you have everything set, start your turn by applying pressure, the apply a little pressure opposing the turn and relax and see if it reengages for you. I can provide a track of my inputs if that helps Haven't really messed with it since the update apologies for the poor information initially
  15. Ensure your sight select is HMD(lower left hand corner C-HMD), then use those up down buttons, if they don't do anything press the asterisk ( * ) for ~2 sec then hit them. If your sight select is TADs they are modifying the TDU
  16. They're experimenting with velocity hold per the latest update, heading hold automatically engages when the aircraft is appropriately trimmed for the conditions is the easiest way to say it.
  17. kgillers3

    ATT Hold

    Att enables all the hold modes and it’s based off the speed of which you re trim the aircraft. so you’re “autopilot hover” or position hold will come from that att button and the fmc will adjust based off how you trim it. However there is no position hold yet, velocity is 5-40, >40 is attitude hold, <5 is position hold (hover hold). All from the att button.
  18. Retrim will reactivate heading hold. I have not been able to have it reactivate as I expect it but the scas is wip especially the hold modes.
  19. So I know I personally ran into issues where I thought I bound things in the front seat and actually bound or re bound them for the backseat. The other thing I think I can think of is verify that your force trim release / u is bound appropriately with your modifier. I just tried it out and it was working appropriately for me after I took the controls. I hope this helps, good luck.
  20. I'm using this name the next time someone asks me about them though.
  21. You’re in the wrong seat. you have to be in the front seat, then verify laser is on, and you must sight select tads. Hellfire can only be fired as a remote from the back seat, I guess you can have George lase something and you was hellfire and fire but I think he stops lasing you’re also going to have to bind all your front seat keys if not done so wpn > util > laser and aight select tads from the front seat.
  22. Check to make sure you have the Laser powered on via Wpn > Util, also ensure your sight select is TADs. Just a shot in the dark.
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