I had the chance to watch F-16 and F-15 pilots practice a BVR "grind" over the gulf via satellite at Egland AFB. These were simulated engagements with the Aim-120C against other pilots playing adversary. You could see each pilot's HUD on the display screens, about 6 at a time.
The grind consisted of approximately 20nm separating 2-ship teams, about 6-8 pilots total. They took turns launching 120s and covering the other's egress. The adversary would be faced with a wall of amraams and be unable to enter the airspace (or die).
So, the professionals practice with the idea that they need additional support to "launch and leave" while keeping an acceptable pk for the missile. That kind of teamwork (and discipline) is pretty rare for your typical multiplayer server, but it would be interesting to see what can be done with the F/A-18C once it has the capability (with the F-15's boy-scout radar I don't think it's worth basing opinions on it).
Another difference is engagement altitude. Your typical multiplayer engagement is close to the ground because of the absence of SAMs. Missile range increases with altitude, and while DCS missiles might be short-legged, the vertically challenged combat of multiplayer exaggerates the effect.
:thumbup: