-
Posts
1149 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Mistermann
-
OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
How about this one .... I am looking to create a dynamic WHS at a FARP for the OH-6. I want to limit the number of rockets so I can have players replenish the FARP with cargo from the Chinook. However, I cannot locate these rockets in the WHS inventory of the FARP. Anyone know where I can find the XM158 rockets in the base DCS WHS inventory? I can't find them in the AG Rockets section. -
OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks @Lazy-1962! -
OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
Anyone seeing this behavior after the 1.4 Patch? This is happening on the VAP pontoon, but not when on a "regular" helo pad. Maybe I have something installed improperly... -
DML - Mission Creation Toolbox [no Lua required]
Mistermann replied to cfrag's topic in Scripting Tips, Tricks & Issues
First off, I am not a scripter. I am familiar with coding concepts, but nowhere near competent enough to write complex code. With that in mind, I would like to establish persistence into some of my MP missions. This would be in the spirit of DZ's Pretense and Cfrag's new Expansion mission. In the perfect world, I'd leverage DML to manage the state of all units (air/ground/sea) on the map. When looking at the documentation for Unit Persistence, it appears as though it doesn't support "late activated" units. At least that's how I interpret the statement about not supporting "dynamically spawned" units. Also, the persistence module only seems to support ground units. Cfrag - are there any plans to broaden DML's features to support the type of persistence you have for Expansion? -
Wirt - I *think* I found the typo, but will wait for you to confirm. Below is the "diff" between the last 2 versions of your lua. I added the "WT." prefix and the code worked.
-
Wirt ... I think something is off. Now the script is throwing a runtime error. If I run your prev version, the strobes turn on, but don't turn off or toggle. This new one throws this error (I execute your script as a "DO SCRIPT" so we can see the line that's causing the error).
-
OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
Thanks @Hawkeye60! We still fly this mission almost weekly. The Cayuse is so much fun in this setting. I just checked - 459 downloads, wow! I never would have guessed that many people would be interested. Appreciate the shout out. -
Into The Jungle - MP Vietnam era experience
Mistermann replied to Mistermann's topic in User Created Missions General
The folder structure is <saved games>\Mods\tech Put the "Seaking Pack v0.6" mod folder there.- 20 replies
-
- supercarrier
- kiowa warrior
-
(and 8 more)
Tagged with:
-
Into The Jungle - MP Vietnam era experience
Mistermann replied to Mistermann's topic in User Created Missions General
Hummmm.... Make sure you haven't mistakenly installed into base along with saved games. Seaking is really for eye candy - rescue Helo on carrier. If you can't figure it out, you can always remove from ME. I'm away from my gaming computer and will check the seaking install directory when I return this afternoon.- 20 replies
-
- supercarrier
- kiowa warrior
-
(and 8 more)
Tagged with:
-
If only there was a way for me to fly the Chinook myself and somehow record the flight path and save as waypoints. Alas, in order to keep Pluto over the river the herky jerky experience is the best I could do given DCS' limits when it comes to pathfinding and AI. I have some ideas to possibly improve the experience but wanted to move forward with the missions given these results are "good enough" right now. I may come back to this mission once through with the campaign to see how I can make it better. Best of luck with M05.
- 122 replies
-
- 1
-
-
Hey @WirtsLegs, thank you for this script. I am trying to leverage the IRStrobe functionality in a set of missions and I can't get the toggle to work. The strobe turns on just fine, but I can't get it to turn off. I have tried the "nil" and "false" parameters but neither successfully stop the strobing. Here are the commands I am using: Turn ON - WT.strobe.toggleStrobe("[UNP 4-31] UH-60A",true,0.40) Turn OFF (doesn't work) - WT.strobe.toggleStrobe("[UNP 4-31] UH-60A",false,0.40) Toggle (only turns on, not off) - WT.strobe.toggleStrobe("[UNP 4-31] UH-60A",nil,0.40) I am running the most recent patch (.59263) on MT. Thanks.
-
M05 Wild Hunt is now available in OP. I also updated M04 (v1.01) to slow down Pluto's egress away from the Tarawa. Hopefully there's less of a challenge when keeping up with her as she transitions into the river valley.
- 122 replies
-
Oh man, GREAT find, Ramsay!!! Indeed, I have mine set to "Resume on Load". I'll update the FAQ in the second post. That one would have eluded me for quite some time. As for Pluto's irritation level, she starts getting nervous once she's feet dry, so you need to make sure you're within visual range (about a mile) by the time she comes onshore. I looked at the mission and will slow her down a bit to make it a little easier to stay with her once she leaves the boat. I am also open to adding a couple of additional features and wondering what the community thinks. [1] A setting you can manipulate via the Radio for the first 5 minutes of the mission allowing you to turn off Pluto's distance checks. This would prevent her from aborting because she feels you abandoned her. [2] Add an optional IR Strobe to Pluto's Chinook. Make it a toggle on the Radio menu. This will give players an extra ability to track her from NVG. Thoughts??
- 122 replies
-
UH-1H Revamp by Massun92
Mistermann replied to Massun92's topic in Flyable/Drivable Mods for DCS World
Didn't he receive knighthood for his asset pack going base? -
When you say "aborted", you mean by you or by Pluto? Practice. Stick with it - it'll come. Pluto starts out with her search light and anti-collisions on and turns them off as she heads inland (I don't control this). The key is to have visual on her before she goes dark. Flying with the NVGs is also key to success. If you don't have much time with those, this mission can get more difficult. There is at least one more night escort mission coming up (M06). It won't "abort" like M04 does however, but it is important to stick with the unit being escorted. This is really strange to me. We must have something setup differently in our systems, I just can't figure out what. At least there appears to be some DCS gymnastics that gets you spawned into the proper spot without too much pain. Thanks, Ramsay for posting that. FWIW, this is the last mission with the Tarawa so spawns should be very straight forward from M05 and beyond.
- 122 replies
-
@Ramsay and @BoFrost - now that's a strange one. Admittedly, I shot the video below before watching Ramsay's video. Thanks for posting that. As you can see you and I are getting vastly different results. At least you can go back to "Select Role" and respawn in the proper place. BoFrost, can you check out Ramsay's video at the end and let me know if you can reslot into the proper place like he showed? Let's make sure we're running the same executables. I always keep DCS updated so I'm running the most recent patched version - Also, please confirm you're running the Multi-Thread Executable. Below is the behavior I see on my machine. For anyone wondering, I record all my DCS footage using Open Broadcaster Software (OBS) and produce videos using PowerDirector 365.
- 122 replies
-
- 1
-
-
I'll shoot a video. I've not experienced this unless I start it in SP.
- 122 replies
-
If you're concerned about spoilers, do not watch this before flying. The first half of the mission is mostly captured in the video up until some plot twists that @Devil 505 didn't include. Those that watch will see the radio interactions we employ to ensure you're actually seeing the targets. I couldn't simply use a trigger zone as that doesn't indicate if players actually recon the target. This approach requires the players to interrogate the targets with MMS and actually interpret what they are seeing. Personally, I like the approach and have never really seen it used before. Those eagle eyed observers will notice this mission starts at 1730 and we touched down just after 1900, so its a long one.
- 122 replies
-
- 1
-
-
In preparation for M05 Wild Hunt, I thought I’d provide a little color around what’s going on in this mission. This mission really ups the ante on scouting. You need to understand a couple of topics to succeed: (1) You need to know how to use Prepoints on the MMS to slew the sensor over 3 different target points established in the mission. (2) You’ll need the ability to use TIS and TV modes of the MMS and manage brightness and contrast. (3) You need to know how to enter TP/WP into the navigation system using MGRS coordinates. (4) You’ll also need to know how to establish and store a target from the MMS in order to get the MGRS. If you don’t know how to do this, check out Casmo’s video here. https://youtu.be/-EhCJilbyDw?si=usLL62EOF1eeR2oO&t=587 As you’ve seen if you’ve played the previous missions, you may encounter resistance throughout the mission. It is completely up to you on how to manage the engagement(s). Keep your fuel state and ordinance levels in mind throughout. It can be done with the base loadout as a solo ship without firing a single shot. For MP players, you probably can’t get away with a fully passive mission experience. This is a long mission so fuel state can be a concern at the end. It has been completed with .50cal/Hellfire as well as .50cal/APKWS loadouts in SP. Like I did in some of the Apache Griffin campaign missions, this mission has “backup” Kiowa’s as available slots. They are intended to provide players with a Helo in case they are shot down and don’t want to re-start back at UNIFORM. All triggers should work for these backup aircraft as they do for the main player’s aircraft. Don't select these as your initial aircraft. This mission is probably the hardest one of the campaign thus far. It can get really difficult if you experience unlucky spawns or disregard radio instructions the back half of the mission. I will upload this to the files section tomorrow morning and hopefully ED can approve it sometime during the day. I’ll post again once it is live. Thanks.
- 122 replies
-
- 1
-
-
I have a lot of mods and skins sitting around on my hard drive from years of DCS and use OvGME to manage them. I try and minimize their use for missions I put together for the community because I for many years I'd refuse to download missions that required a mod (my loss). Skins are a different animal because missions don't require people to download them and work just as well with or without them. I am therefore changing up my use of US M4 units in these missions to leverage the Blue Coalition M4 Georgia unit. This way I can reskin these units to use a more appropriate uniform choice. See video below. These skins were created by @Eight Ball and you can pick them up here - I have gone back and updated M03 - Dawn's Light to reflect this skin choice. New missions coming (M5/M06/M07/M08) will also leverage these skins. There is NO REQUIREMENT to download these if you don't want. Those that opt out of downloading will see the units on the left side of the video.
- 122 replies
-
- 2
-
-
Oh man, @Devil 505, that was an epic video! Thanks for posting. Another great example of teamwork. It also shows off how great the Syria Map looks down low. The fact that we leveraged google earth to setup/storyboard these missions shows how detailed that map is ... the folks over at Ugra Media ( @MAESTR0 ), should be really proud of their creation. BTW, it was great to catch your perspective. I still vividly remember flying with @Wulf103 on that mission. Good times for sure. I put this in the YT video comment, but will add here. A couple of observations. (1) we all need remedial orienteering classes to determine East from West. (2) wicked bad attack at the port with the buddy lase. (3) cracked up at the fat finger MMS reset when you tried going to point track. (4) Pluto's entrance with the music track was Epic. (5) I actually saw a McDonalds on the egress out behind the CH-47. I've never seen that before. Thanks for posting.
- 122 replies