Jump to content

Mistermann

Members
  • Posts

    1140
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Mistermann

  1. Works just fine in VR for me. Happy to put together a video if that helps.
  2. Mission03: Slaughterhouse is now available in the OP. A few comments on this mission. Pack a lunch and some piddle packs cuz it’s a long one. My buddy @Devil 505 and I flew it the other night as a final test before posting and it took us a little over 2 hours to complete it. Did we have fun? Absolutely. Of course, we’d have fun flying through a rainstorm, so our experience may not be, shall we say … “normal”. I won’t spoil the story, but this mission requires the Griffins to fly out to a target deep in Iranian territory. You are required to stop at a FARP along the way. Once you are told to RTB, you can opt to exit the mission. I will post a video showing the Lt. Bottoms dialog for anyone who wants to know what she says at the end. There is no LTC Nolan dialog wrapping up this particular mission. This is BY FAR the longest mission of the 10. Dagobert and I discussed this and both agreed the mission probably needs to be shortened. The original was really long, and my version did nothing to shorten it. From a designer’s perspective the “juice wasn’t worth the squeeze” as I evaluated what/how to change the mission. So, it remains long. If you decide to end the mission when hearing to RTB, you can shave off about 30 minutes of flight time as you travel back to base. Below is the ending voiceover experience for anyone interested.
  3. Came here wondering the exact same thing. Definitely appears to have drawn inspiration from the SZ app. That's a mature response. Those of us who've used your app since v1 understand how much work you've invested into your launcher/baby. Probably a very bittersweet day seeing this announcement come from "out of the blue" that likely reduces or even eliminates the need for the app you've put countless hours into. Thanks for taking the high road SZ with your response.
  4. Longshot request This overlay is toggled on/off outside of DCS keybinds. As a VR player, this doesn't work very well for me as I really want a HOTAS binding for overlay control. Much like we have with George/Jester, etc. Is there any way to update a LUA file to introduce a new UI layer keybind or possibly introduce an OH-58D keybind so VR users don't have to interact with the keyboard in order to toggle? I can personally program a button on my programmable mouse for this, but would much prefer a HOTAS keybind. Is this even possible without the DCS SDK? Thanks. I love this feature set, BTW!
  5. Seeing your name associated with a Huey revamp makes me smile. Thanks for taking on this task, Massun92. Really looking forward to seeing the progress and eventually flying with it.
  6. Glad you got it mostly sorted out @Gideon312. That convoy mission is one of my favorites. I dug into the mission settings from the original campaign as well as the remastered and they are both set the same way. Easy comms is OFF, but not enforced in the mission. If people have their gameplay Presets set as you see below, they are going to inherit the comms setting from the mission. In this case, easy comms will be disabled and you'll need to use RAlt+\ to bring up comms in the air. Personally, my recommendation is simply to bind the Apache PTT for comms and forget about using the \ key completely. This is how I have had the Apache setup for ages and why I never encountered this anomaly during testing. I do believe the radio has to be powered for it to work, however. So power it on before talking to ground crew. I will update the FAQ and add a note to all mission downloads in an effort to avoid this confusion in the future. Thanks for your patience and understanding.
  7. Taking a shot in the dark here. Below are my Gameplay options I suspect since I have Easy Comms OFF and No Force from mission, use mine enabled, my comms work just fine. My comms bind is below. This is the only button I use to open the radio dialog when in the apache regardless of what I am doing (in air or on ground). @Gideon312, see if you can bind the comms button as I have done above and see if that works. @Dagobert666, is that bind above what you guys used too?
  8. I'll download when I get home from work. Does the overlay toggle on/off with a key command? If not, is it possible to add that feature request to your list, @Bailey?
  9. Absolutely Bizarre. At least it's just this mission. I'll see what scripts I've got in there. Outside the splash damage script I don't think there's anything else. Maybe I can find the issue. Sounds like a repeatable defect.
  10. Maybe open the mission and update to use simple radio? IDK I've never used that setting ever. Whatever is going on, I've not experienced misbehaving radios in this campaign. @Gideon312please let me know if that solves your issue. @Dagobert666 did you guys have that issue throughout the entire campaign or just M01? I'm currently at work. I'll see what settings are on the mission when I get a chance later today.
  11. Thanks for this, Cfrag! I'm one of those guys that puts the option to restart on the F10 menu. 70% of the time I forget to update the RESTART MISSION trigger. This little script is brilliant. Thanks.
  12. Somehow I missed all these remasters. Thanks for spending the time to do this, Jenson. Downloaded.
  13. Thanks for the comments, guys! This was really done as a labor of love and test bed to improve my ME skills and see if "I could do it". Additionally, as a way to give back to this community that has given me so much over the years. If there's even one person outside our testing group that downloads and experiences the story start to finish, then I'll feel good about the effort. I'll add color here because I am 100% impressed with Elevinlabs (https://elevenlabs.io/app/speech-synthesis). While "Mrs.Mistermann" does voiceovers for some paid content creators, she didn't lend her talent to this project. With the exception of "Honeysuckle's" voice in M02 (his was pure TTS), every voice you hear was originally recorded in my voice and then morphed in the Elevinlabs tool. That way I had control over cadence, pronunciation and inflection. There are exactly 2 (well, with this entry 3) MP campaigns that I've ever experienced - if there are more out there, I am unaware. These 2 Griffins entries and a 3rd entry for the Hornet from @Jenson [Note: this is a MUST play for any Hornet driver with DCS friends] I drew inspiration from his Hormuz campaign as well and should have mentioned him in the OP. I WISH there were more of these out there. Essentially small MP group cooperative content with a mission based focus & feel along with a story and rich radio environment. To anyone saying ED can't create MP Campaigns within the current ME infrastructure, I submit these three creations as evidence to the contrary. Paying it forward, my friend. Two more missions added to the OP
  14. I am thrilled by this announcement, @Polychop Simulations. I have been a fan of Tyler's (ECHO19) for years. His work with the Hornet is what originally attracted me. If people here haven't used any of his sound enhancements, I'd encourage you to check out his website (https://www.echo19audio.com/). There are CORE sound enhancements as well as downloads for the Viper, Hornet, Tomcat, Spitfire & Mustang. Really looking forward to getting my ears on this work for the Kiowa.
  15. FAQ Q: I am not a MP pilot, can I play this solo? A: Yes, most of the missions scale to the number of players. I solo'd all the content myself during playtesting. There are some challenging missions that will probably be hard to complete, but there are ways around that if you want to change the mission in the ME (invulnerable?) Q: The FCR was released after the original campaign, did you change missions to account for it? A: I did not go back and change any of the original missions to account for the FCR. Nothing prevents you from taking FCR in rearm/reload screens. Q: Whenever there's spoken dialog, there's no on screen text. Is this a bug? A: This is a personal choice I've made. As a VR player, I try and make missions as immersive as possible. One of the ways I do this is by NOT displaying the dialog on screen. This is especially important for longer dialog transmissions. Walls of text are easily one of the things that ruins immersion for me. If you miss a dialog, everything is captured to message history and can be reviewed via that escape menu option. There are a few exceptions to this - most notable is JTAC coordinates. Whenever you are given coordinates, they will appear on screen if you don't catch them in real time. Q: I can't bring up the comms menu in the air, is this a bug? A: Not a bug, but Easy Comms is likely off for you. It is set this way in the ME, but not enforced. Bind the Apache PTT command ("RALT+\" on US keyboards) to bring up comms menu in the air. Q: During a mission, when there's a radio call, do all players have to respond or interact with the radio? A: No, only one of the players needs to respond to trigger events. As soon as one player responds, the radio menu is updated accordingly. Q: Is it possible that the voiceover triggers are bugged and not working? A: It is DCS... any patch can break the trigger system and if you've been here long enough, you've experienced this. For this remastered version of the campaign I added hot start "backup" birds where I felt it made sense to do so. In the original version there were missions where player death (especially in MP) essentially removes that player from the mission because the possible long distance between death and respawn point. I therefore introduced the "backup" concept. This allows a player who dies an ability to get back into the action quicker presumably closer to the other players who are still alive. Triggers, however, do not consider these backup apaches - it was just too much work to refactor the logic, so this is a known limitation of the campaign. In the event ALL players die and ALL players respawn in backup birds, voiceovers are unlikely to trigger. This is most definitely true for the mission ending voiceover(s). Q: The supplied kneeboards don't appear to match the mission. Is this a bug? A: Unintended, yes. If you're running v1.0 of Missions 4-9, there is a kneeboard included in those missions from the original campaign. The kneeboard was not supposed to be in the MIZ file from me and an oversight in packaging up the campaign. Please remove the KNEEBOARD folder from the MIZ file before flying missions to avoid confusion. There is a PDF briefing that is now included that has all relevant information. I uploaded new version 1.1 missions correcting this issue until I get time to create appropriate kneeboards.
  16. TLDR: With @Dagobert666 permission, I reimagined his original Griffins Apache MP Campaign. This post will link all 10 missions at the bottom of the post. Overview Back in May of 2022, Dagobert666 released an epic multiplayer Apache campaign. As a MP Apache pilot, If you haven’t consumed it, here’s a new chance. Once my squadron completed it, we couldn’t stop talking about some of the individual missions. Several were etched into our brains and remain some of the best DCS experiences to date (we’ve all played DCS since the Flanker days). As our resident “mission guy”, I set out to "reimagine" Dagobert666’s work. I immediately contacted him to ask his permission to do this and to his credit, Dagobert666 was “all in” on me moving this forward. That was more than a year ago at this point and what started out as a simple voiceover replacement effort took over a large portion of my DCS mind and consumed much more time than I ever expected. I hope you find the efforts satisfying. So what’s different now you ask? For the most part, the mission themes remain as they were. I, however, fully voiced the entire campaign with AI. I wrote a completely new story that wraps each mission into a greater narrative. Many of the missions have different voiceovers depending on outcomes. I personally spoke/recorded every line of dialog for this campaign, although you never hear my voice. Using AI technology from elevinlabs, I morphed my voice into the different actors you’ll hear throughout the 10 missions. A handful of missions were re-written entirely or refactored a bit to add replayability or some randomness. BUT admittedly, Dagobert666’s original work already had plenty of that built in. For the mission makers out there, I mostly rewrote all the triggers in the ME. You’ll see I tried to document the sections of the mission with comment blocks as well as turned all the original flags from numeric into text variables. While time consuming, it forced me to really understand what Dagobert’s original intent was and made sure I wasn’t missing key mission mechanics. It also makes it easier for me to debug/maintain. The ten missions are done and have been flown by multiple MP groups – to include Dagobert666’s crew. There’s some housekeeping that I feel compelled to complete like briefings and map images. As the final coats of paint dry on these missions, I will post them to the ED files section of the site and update this post. Hope you all enjoy. Once again, thank you, Dagobert666 for making this possible. Also, I want to recognize Dagobert666's crew for playtesting this. I don't know their names, but they were all instrumental in bringing this to life. Also, my flight team of @Wulf103 and @Devil 505 for their countless replays of these missions over the past year. And also to anyone who downloads and gives this a go - thank you. PSA Dagobert666's original campaign contained colorful voiceover language. In that same spirit, I continued the NSFW language in the remastered campaign. Consider this a heads-up to those who might be offended by adult language; the entire 10 mission campaign is littered with four-letter foulness. Missions Mission 00: Mayflower [v1.0 -- June 8, 2024] - https://www.digitalcombatsimulator.com/en/files/3338400/ Mission 01: Snake Run [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338431/] Mission 02: Broken Wing [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338433/ Mission 03: Slaughterhouse [v1.0 – June 14, 2024] - https://www.digitalcombatsimulator.com/en/files/3338635/ Mission 04: Steeplechase [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3338642/ Mission 05: Moonlight [v1.2 – August 1, 2024] - https://www.digitalcombatsimulator.com/en/files/3338650/ Mission 06: Rabbit Jump [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339178/ Mission 07: Seraphim [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339179/ Mission 08: Playboy [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339182/ Mission 09: Daggerfall [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339183/
  17. While the animation is painfully long, he does drop the grenade in my version.
  18. Just capturing this here for whenever you guys get around to some low priority graphics updates.
  19. 100% agree. I came here to provide similar feedback and see the muted sound experience is being discussed. I'd really be interested to hear @Casmo take on this.
  20. Heatblur announced a hotfix. https://store.heatblur.com/blogs/news/dcs-f-4e-post-release-update-changelog
  21. You may have seen some of the recent videos from my group when flying this mission. A mission we call "Into the Jungle". This is a MP Vietnam era mission using period proper aircraft on the Marianas Map. The mission has a focus on eliminating randomly generated VC troops in and around the lake area on the southern part of the Marianas map. The mission highlights the OH-6A Cayuse and A-4 Skyhawk and was originally put together in preparation for the F-4E (which is also in the mission). Also included are Hueys and F5s. I have been asked to post this mission from some of the folks who have watched the videos. I normally don't post missions with mods in them so be aware, this mission requires a few. You could always modify the mission and exclude anything you don't want, I suppose. Here's the link to the file - https://www.digitalcombatsimulator.com/en/files/3338197/ There are a couple of video links posted there as well for those interested. @Devil 505 posts a lot of our content on his YT channel for anyone interested. https://www.youtube.com/@Devil-mn3dc Hope you get some fun from this. My MP group has been flying this for weeks and it still feels fresh.
  22. @Calvin.Pimax Where do I find instructions on how to flash? I purchased another cable in hopes the cable was going bad. Unfortunately, the problem still exists. It happens at least once per flying session and cuts out for 5-10 seconds before returning. Its always predicated with what feels like a loss of connection to the base stations and my head movement becomes untethered from the sim. Meaning I can move my head, but the movement in cockpit doesn't match. The view will start to drift and doesn't correspond to my head movement/position. Shortly after that, the entire screen goes grey then black. @WipeUout - Where were you seeing the PCIe bus errors? What tool do you use to diagnose? Thanks
  23. A different perspective for you @markturner1960. I am nearsighted, have an astigmatism AND have presbyopia. I can't use VR without some sort of correction. Over the years, I purchased smaller framed glasses specifically for VR and that's worked well. Last Christmas, my wife got me VR Rock - unfortunately the experience was less than desired. Definitely worse than my glasses. However I learned when ordering the VR rock inserts that I shouldn't try to correct for the presbyopia. I ordered a new set of glasses that are light weight and only used for VR that corrected only my nearsightedness and astigmatism. Works incredibly well. There's zero fit issues.
×
×
  • Create New...