Jump to content

Mistermann

Members
  • Posts

    1140
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Mistermann

  1. Thanks for starting this @Devil 505. Personally, I think the community has a much better chance to influence something like an asset pack vs. overarching changes that are likely difficult to incorporate into a brittle 20 year old codeset. I was going to suggest starting with just a few new infantry models and go from there. If not an asset pack, go ahead and roll into the base. ED could do these changes over time (please let us know that's your plan, however). I saw the trailer for Afghanistan and noticed the new insurgent model there, so maybe the strategy is to add to the core. I hope there are different skins we can select for this unit so we have some variety. Sadly, this unit didn't come with today's patch, but whenever it does drop we'll double the number of insurgent infantry options in game. Given the ambiguity of the modern battlefield, I really hope to see other human models that allow mission makers to model the tough decisions that are made - its that a combatant or not? ED - can we have some commentary on your direction here? Not asking for WHEN. Is the above image the only combatant humanoid we're getting or are you rolling out more possible combatant models for us?
  2. Oh hate hearing that! BUT ... its great to hear my conditional ending voiceover worked. There's a lot going on in that mission and its easy for something to sneak in and ruin your day like that. Convoy triggers when you're out near town. Occurs when you hear the Raptor VO out near town. Love hearing this @UncleStains! That's exactly what I was going for with the VO work I did. It took forever for me to write and then record all that content. Glad your group is enjoying it!
  3. That sounds horrible! Admittedly, I haven't played this mission in quite some time. When I get a chance, I'll fire it up and see if I experience the same thing. Not that I could diagnose the problem, but at least we can determine if it's something in the mission.
  4. Me too. Have you seen Jenson's Hormuz "campaign"? Definitely worth checking out. Me and my buddies loved it and will go back to it again in the future. Lots of fun. https://forum.dcs.world/topic/307462-fa-18c-multiplayer-cooperate-campaign-operation-hormuz-finished/
  5. Just came here to report. Glad to see it reported and confirmed as a defect. Hopefully this can get resolved and into the upcoming patch.
  6. Nothing in the mission dictates VR position. Me and my guys are exclusively VR too. Strange behavior for sure. I've personally never seen it. Presumably you recentered VR once in cockpit to correct?
  7. Thanks for posting this, Exorcet. Just the thing I was looking for today. Most appreciated!
  8. Great to hear. This one is a fun one that can get out of control a little if your group gets a little too aggressive. Seen many a smoking hulking Apache wreck during Snake Run. That's strange. I am going to put a spoiler tag on some details below You need at least one ORIGINAL Apache airframe in game for the voiceovers to work. I'll update the FAQ on the first page with this little nugget. Outstanding. Happy to give you and the squadron some quality DCS experiences.
  9. I may have just found a bug - or I am just not using properly. A set of sounds was executing from a nose.DelayedQuequeSound("soundFile", soundDuration, "text", textDuration, clearText, delay, "soundPath") command when a sound from nose.QuequeSound("soundFile", soundDuration, "text", textDuration, clearText, "soundPath") stepped over the sound executing. It interrupted the playing sound in the same manner as base DCS triggers do. Hope this makes sense. @daemon1808 - is that possible? Thanks.
  10. For the ignorant here, mind showing us? Or @TEMPEST.114, do you mind sharing? Thanks!
  11. FWIW, me and my guys are in the same boat. We can open comms menu on ground (easy comms off), but in air it doesn't work. We have mission elements that trigger via F10 custom radio. It'd be great if this was an "us" problem!
  12. Well if your guys are Hornet pilots, there's an AWESOME MP campaign from Jenson that I linked in one of the early posts of this thread. It takes place on the PG map too. Lot's of goodness there. And it's currently on sale for 50% off.
  13. How big is your squadron? Like Dagobert's original version, the remastered edition plays the Griffins as a 4-ship unit. That means a max of 8 players if you're multi-crewing the Apache. My experience was with a total of 3 pilots all in their own Apache. I'm sure it'd be a blast with 4 multi-crew'd gunships. Regardless, best of luck. I hope you enjoy it.
  14. Good to know. I hadn't seen that particular claim. That actually makes me a little sad if I'm being honest about it. That particular defect now goes in ED's queue to fix and as far as I can tell it impacts none of their products. That might mean we wait quite some time for resolution.
  15. You can jump in and go. If you want to enable wingmen, you'll have to turn the client slots into AI, however.
  16. This is great news. Thank you, Massun92. Will these new models all be military or might we get some civilian/insurgent types here too? With some of the new modules and maps, DCS is crying out for static/AI units that can play the role of civilian/terrorist/extremist for those ambiguous settings. Hoping you're considering such an addition.
  17. It would be fascinating to see what this sales period generates in terms of revenue and units sold. Especially as compared to previous sales and ED projections. Of course we won't see those metrics, but rest assured ED is going to be looking at them and drawing conclusions.
  18. Here's a video for the folks at Ugra. I've only seen this on Syria, but per Rato65's report above this might be a broader issue that only ED can address.
  19. Another source to assist Polychop in locating this defect.
  20. Mission06: Rabbit Jump is now available in the OP. Mission07: Seraphim is now available in the OP. Mission08: Playboy is now available in the OP. Mission09: Daggerfall is now available in the OP. That’s the entire collection. Hope people enjoy the experience. I noticed there were a couple comments in the files section. It’s unfortunate the files software doesn’t notify the author when someone leaves a comment. Please consider commenting here instead of on the files themselves so I can get notified when there’s something posted. Thanks!
  21. I'd support this. But ..... I don't think it's going to happen. The voices of the virtual pilots that complained about the stability was pretty loud.
  22. Mission04: Steeplechase is now available in the OP. Mission05: Moonlight is now available in the OP. While I really enjoyed M02 (Broken Wing), M05 is my favorite mission of the campaign. Dagobert really captured the spirit of a Jack Ryan or Jack Reacher episode with his original vision. I am especially satisfied with the voiceovers in this mission that bring his original idea to life. I hope you enjoy it as much as I did. Also, for those that recall the original, I did completely rewrite this mission. While the objectives remain the same, the action takes place in a brand new location. I wanted a very dark locale for this nighttime mission and the original setting was still quite bright. For those that play these missions, constructive feedback is always welcome.
×
×
  • Create New...