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iFoxRomeo

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Everything posted by iFoxRomeo

  1. Check you key bindings. Looks like you have "CB Battery off" bound to a switch.
  2. Korean War would be over by Christmas `50 they thought... But it wasn't. Korean War Server 1950-1953 Syrian map and WWII assets pack required SRS autoconnect: overbychristmas.ddns.net https://discord.gg/DPmTHdJeHf Recreation (not strictly historical) of the Korean War within the DCS Sandbox. DCS has some "limitations" when going for a Korean War recreation, e.g. no Korean map, no B-29 etc. The only adequate assets are the F-86F and MiG-15bis and F-51D. Nonetheless there are possibilities if you are willing to accept some compromises. If you can't, then sorry, this server is not suitable for you. This is a PvEvP server. In this scenario North Korea managed to bring enough ground attack aircraft to the airfield K-23 at Pyongyang to strike UN troops (for gameplay - not historical). This brings more variety into the game. But still the idea is to fly the missions with real distances // flight times. The distance between (the Syria map equivalent of) Suwon and Antung is 94% of the real distance -> 367km // 228sm // 198nm Distance Suwon(eq.) to Pyongyang(eq.) is 102% of the real distance -> 229km // 142sm // 124nm. So don't forget to take some bags with you. Of course this is a game and not everyone likes the idea to fly very long distances. For this reason and even more to seed the server, QRF units are available. They are located at the forward airbases, red and blue. The Sabre/MiG-15 QRF slots are airstart slots. 5 minutes south/north of Pyongyang EWR is available, but limited to approximately 100miles around the airfields Antung and K-13. Long range radar available. It uses sectors and is available on demand. Use Coms menu F10 to request a picture, then immediately check F10 menu again for the update. See "Task" section for sector names. AI aircraft fly patrols and attacks. You won't be alone here. AAA can be occupied by players. Placeholder assets are replaced as soon as adequate ones come to DCS. Korean Theatre -> Syrian map Ground troops and AAA -> WWII assets pack F-80C Shooting Star -> L-39ZA F-84 Thunderjet -> C-101CC B-29 -> B-17G B-26 -> Mosquito FB Mk VI (Client) // A-20G (AI) Seafire -> Spitfire Mk IX AD-1 Skyraider -> P-47D-40 F4U Corsair will be added as soon as it is available La-9 Fritz -> Fw190A-8 La-11 Fang -> Fw190D-9 Yak-18 -> Yak-52 Server 23/7, offline for restart 0105utc - 0205utc Mission restart after 12h mission duration Please report mission bugs in discord or here Red Bases: Antung(Hatay) - 147th GvIAP, 878th IAP Anshan(Adana) - 224th IAP Sinuiju(Minakh) - 435th IAD Pyongyang(Hama) - 351st IAP Forward airbase(Shayrat) - 297th IAD Blue Bases: K-8 / Kunsan (Meggido) - 3rd BW(L) K-9 / Pusan East (H-4) - 34th BS K-10 / Jinhae (King Hussein Air College) - 2nd South African AFS K-13 / Suwon (Khalkhalah) - 16th FS, 39th FS, 36th FBW, 69th FBS K-14 / Kimpo (Marj Ruhayyil) - 334th FIS, 49th FBG, VA-55, 800 NAS K-46 / Hoengsong (Kiryat Shmona) - 12th FBS / 3rd BW(L) K-47 / Chuncheon (Sayqal) - 6147th TCG Forward airbase (Rayak) Vulching is not prohibited. It's a pesky thing, but it happened in reality also. There are no "save from being shot" zones Do not disconnect/change slot while in the air. Eject, wait till the aircraft crashes into the ground, then you may rejoin a fresh aircraft or go to spectators/disconnect. There is no stats system. If you want to know whether you killed an enemy, watch him crash. ____________________________________________________________________________________________________________________________________________________________ RED Task Primary task: Survive MiG-15bis: Intercept big ones(B-29) and take care of the small ones(Fighter/Fighter-Bombers). When bombers are in the area of operations you'll be informed. The Big Ones seem to approach NK along the west coast. Quote of Lt Col Aleksander Smorchkov of 18th GvlAP: "I had always taught my pilots that an aircraft like a B-29 was worth all their ammunition." 224th IAP (AI) cover Antung airfield 147th GvIAP, 878th IAP high alt Fighter and Bomber intercept, low level Fighter-Bomber interception. Protect own forces and facilities (marks on the map). The High Command does not allow you to fly south of the line Pyongyang and Wonsan, because there is no EWR coverage south of this line to warn you. You are not allowed to fly over the sea. Pyongyang: 351st IAP attack hostile ground troops at the battleline. QRF@ forward airbase: 297th IAD attack hostile ground troops at the battleline. Radio: 4MHz/Channel 3 for EWR and engagement reports Axeman for the Jets (4MHz) Darknight for the Prop aircraft (Ch3) A forward airbase for repair, refuel, rearm is available at sector factories center ____________________________________________________________________________________________________________________________________________________________ Blue Task Primary task: Survive F-86: Fight MiG-15 in the MiG Alley up to Antung and also Fritz and Fangs between the Battleline and Pyongyang. Protect the Bombers that operate north of the frontline. Their appearance will be announced. Protect own troops. F-86, F-51, F-80, F-84, B-26: Attack Harbors, ammo and weapons factories, depots, etc.. Their positions are marked on the map. Attack targets of opportunity e.g. trains and reported ground troops Radio: Channel 1/A: K-13/K14 Local ATC/Airfield coordination. Use it! Channel 2: K-14/K13 in case you need to divert to the other airfield Channel 3/20/C: EWR and engagement reports Channel 4-18/B+D: Squadron use Channel 21/D for Fighter-Bomber communication Axeman for the Jets (Ch 3) Darknight for the Prop aircraft (Ch C) K-47 Mosquitos on Channel C Mosquitos will search for enemy troops Positions of enemy forces will be shown on the map Crossing the border to Manchuria is prohibited by United Nations - ROE ____________________________________________________________________________________________________________________________________________________________
  3. Flappie doesn't deserve this flak guys. Relax a bit. Show him the problems. And he'll help. Just because we know these problems doesn't mean that every tester is aware of them.
  4. When I take over the flight after your take off, I can drop all bombs. I didn't touch any switch other than bomb release. Press the bomb release a bit longer perhaps? There seems to be a slight delay between release of each bomb.
  5. Check the switches on the bomb panel. I can -with new OB 2.7.9- drop bombs that are rearmed by the ground crew.
  6. Just tested this with 30m/s - 58kts tailwind. Starts just fine(which it probably shouldn't).
  7. My bet is, that the incorrect gunsight solution is connected to the slow bullets, which are still, since release, too slow.
  8. No track necessary. His video shows enough. And it shows that the Dora accelerates despite a shallow climb while the RPM is increased from 3000 to 3250
  9. Thx for this info. Is it going to be released as a official module via the store?
  10. Offiziell nicht kompatibel: https://docs.microsoft.com/en-us/windows-hardware/design/minimum/supported/windows-11-supported-intel-processors Also Windows wird die Installation erstmal verweigern. Aber es soll wohl workarounds geben.
  11. I don't know how much processing power it would cost. Perhaps the heatblur effect could be used or something like the MSAA masking in a negative way. Honestly, I don't care about Track IR since I fly VR. And I fly VR only and the hard limits in the other game are crap. I don't want this to be forced on VR players in DCS.
  12. If you think it breaks your immersion that you can stick your head out, then a client side option would be okay, but not a server side option. To prevent hard limits that can cause nausea or discomfort, yet to prevent cheating by looking outside of the cockpit boundaries, I propose blurring the outside world as a solution, as a server side enforceable option: Both points together give back the immersion to the individual that has his/her immersion broken by leaving the cockpit boundary, and those who don't like hard boundaries in VR are not forced to have them. And no one can use this to cheat if the server restricts outside views. Fox
  13. A server admin can not reduce your visibility, other than with weather settings. But it is possible to increase your ability to spot a distant object by allowing labels. Either being a colored dot or even with "text identification". If you can't spot or identify a target, then it has nothing to do with the server admin tying to make it more difficult for players. Perhaps the other servers you are playing on have black dots enabled? I have no issues with spotting in VR with my HP Reverb. Is it easy? No! Does it appear to be more difficult than what I expect it to be in comparison to reality? No! Identifying an aircraft can be tricky, especially when motion-reprojection kicks in. But identifying was/is difficult in reality also. Fox
  14. I have to quote Nineline I'm not talking about gameplay experience. Do you have e.g. knowledge in metallurgy, aircraft construction, a physics degree? Or do you base your opinion solely on games you played? Fox
  15. On what do you base your opinion? And how much is a little bit and what is the unit for this little bit?
  16. @Wags A bit late to the game,but still below 7 days, so it's okay I'd say. Happy birthday! And I have something like a present: Do you have an Alan in your family? Do we get a WAG'S "WAR-WAGON"skin for the mossie now? And Me410 to fly against Fox
  17. The same cannons like the Spitfire has, but de Havilland was unable to put them into the mossie without a delay?... Hmmm... I'd really like to see the documentation, that says so. @NineLine So if ED really thinks, this is correct as is, but the community just can't believe it, how about this: Some modules have special options like: take off assist, nose wheel steering simple behaviour, (non)realistic TDC slew, auto rudder, disable gyro drift, simplified engine management, afterburner detent, canopy reflections, etc.. Why not add a -no trigger delay for Hispanos- option in the special tab for the Mossie?!
  18. This 109 lost someting. Perhaps 1/3 of its left wing or skin. Hard to tell what it really is. The rest of the wing is covered by heavy smoke/fuel vapor. It isn't the complete wing that got torn off. IMG_5320.MP4 This is to show the smoke/vapor. And the flash before the separation of the wingparts appear to be bigger than the usual bullet strike At 0:07 you can see the flash illuminates the smoke
  19. @btd you did an excellent job! I noticed the freq. beating immediately after takeoff and reducing rpm.
  20. So, aber jetzt attacke! https://www.golem.de/news/amd-ryzen-treiber-korrigiert-kernauswahl-unter-windows-11-2110-160520.html
  21. @Flappie It is a really old bug. Hard to trace. It happed to me perhaps 2 or 3 times in all these years. But when it happened during gameplay, in the track replay it didn't occure.
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