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NeilWillis

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Everything posted by NeilWillis

  1. Wait for the add on carrier module. There will be lots of goodies in that, and when the F-14A/B comes along, we know that will have deck crew, some of which will be animated.
  2. Makes complete sense to me cichlidfan!
  3. Listening to real world F/A-18C pilots, the finger lifts are for idle/cut off, and nothing to do with the afterburner push through, so I would suggest this is in fact a bug right now.
  4. This is something an ex Hornet pilot has commented on in his Case 1 videos, so it does seem to be a bug. I'm sure we'll see improvements as the flight model gets honed.
  5. It's a very big manual! There are a lot of great videos to help you along, but having the basics down will really help, so a skim of the quick start manual will be really useful too.
  6. You need to use your mouse wheel to rotate the knobs by hovering the mouse pointer over them, and a right click on the right hand knob will select either X or Y.
  7. Throttle controls rate of climb/descent, stick controls speed and therefore AOA. If you pull on the stick the aircraft will slow, and the AOA will change. If you throttle up, you'll climb. Also, make very careful throttle changes as the engines will take a long time to spool up if you cut power too much.
  8. Make sure you have the radio set to M when you want to use manual frequencies entry. The key with setting frequencies is to push the UFC buttons for a little longer. If you push and release, it won't register the press properly at the moment. Another way is to scroll through the preset frequencies and you may well find most common ATC frequencies may already be covered.
  9. In slow flight regimes, you find the controls reversed - throttle for height, stick for speed. So the way to proceed is to get the aircraft into the on-speed AOA by trimming in level flight while reducing the speed to achieve stability, then leave the stick alone in pitch, and use the throttle to establish the desired rate of descent. Watching the available videos on YouTube will give you all the necessary information regarding the correct approach pattern and in particular the correct altitudes. The ball will only be visible close in, and also only if you are close to the correct height.
  10. Did you have a tanker added to the mission correctly? There needs to be one on station for it to appear in your comms menu.
  11. You probably have the sensor too high, and it loses sight of the LEDs. Ideally it needs to be around eye level for best results.
  12. Excellent community spirit Jar. Thanks hugely for this.
  13. It has been mentioned many times, and it would be a very welcome addition. Our MiG-15 was never in Nam though, nor was our MiG-21. It would be a great home for the upcoming Phantom and MiG-17 though, and I am sure it'll get packaged with one of them.
  14. Skatezilla's DCS World GUI Updater is the best way to do it. https://forums.eagle.ru/showthread.php?t=160053&highlight=GUI You can access all sorts of useful facilities using it, such as running repairs, cleaning your install, updates - and above all, there is a button for running DCS World in VR and out of VR.. Thanks to Skate for all his hard work too.
  15. The Tomcat thread would be more appropriate wouldn't it? It is in exactly the spot it needs to be.
  16. It could do with being a manual input from the pilot, or at least the switch ought to be moved into the down position as the bar lowers automatically. I hope this will be looked at again when the hi fidelity carrier ops is rolled out, as the depth of modelling is everything to a lot of us, and it definitely ought to be a "thing". For now, at least we can always get hooked onto the shuttle and launch.
  17. You need to add a single waypoint. It will then be able to orbit between the placement point and that waypoint. Otherwise it will just circle the placement point.
  18. It provides access to the comms menu when your batteries are switched off in the Hornet - so things like refuel/rearm are accessible - as if you are just talking to your crew chief. Necessary - no. Useful - yes.
  19. They're used for placing objects on moving assets like a carrier. It links the movement of the object to the carrier and treats them as a single entity.
  20. Sometimes it releases, sometimes it doesn't. Pretty realistic if you ask me.
  21. The finger lifts don't appear to be needed to go to full AB. Take a look at the throttles as you push the button. They don't advance any further.
  22. But landing the Hornet on the carrier IS the thing!
  23. You do not use A/A with the carrier. T/R means you get range and bearing signals from ground TACAN stations (including carriers). T/R and A/A is used with Air to Air comms (Tankers in other words) to give bearing and range to and from the aircraft you are tuned in to.
  24. Everyone. Not implemented yet I suspect and it's clearly a placeholder for the kneeboard.
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