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some1

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Everything posted by some1

  1. It's still broken in the latest beta. It's a very useful menu for all the campaigns, sadly the bug makes it unnecessarily difficult to use.
  2. On the purchase page you should have tracking numbers for all packages. First thing you should simply check on tracking where is the rest of the order. Quite possible some of them simply got stuck in the customs.
  3. It simply shows a more realistic usage scenario than playing at 1080p. There are places in the simulator where the new CPU helps considerably, there are others where there's not much difference. Even with a 3080 the game hits GPU limit before the CPU can reach its full potential. And that's compared to an older CPU generation. Compared to 5800 non-X3D, the difference will be smaller. When considering an upgrade, best to check if your GPU has some headroom, or is it already loaded near the maximum at the settings you normally use.
  4. On the other hand, such benchmarks in 1080p tend show the best case scenario with high FPS no GPU limit. When playing at higher resolutions the gains are usually not that high, as many times GPU is the limiting factor. Here are several test snapshots from MSFS forum when tested at 4k resolution https://forums.flightsimulator.com/t/amd-5800x3d-performance/510937/98 And a good analysis in VR.
  5. Yes, that's also possible.
  6. Yep, it looks like now by default, with Petro setting magdec, the instruments are showing true headings instead of magnetic. Which aligns well with the moving map also showing true headings on the flightplan. So to navigate using DISS system we should now enter true headings into the computer. Which is the opposite from Mi-8, which uses magnetic headings for display and for doppler navigation.
  7. Sure, it works just like any other USB joystick. It's not a very good yoke, but at this price, there's not much competition.
  8. 2 modes, really. In the Mi-8, the third position of the switch besides "MK" and "ГПК" is "AM" which is astro compass, and it's not functional in the aircraft. In the Mi-24, the third position is "3K", which means "SET HEADING", or maybe "SELECTED HEADING". Either way, I think this is the position used to adjust the gyros manually to a new heading, something that in the Mi-8 (and L-39 Albatros) is done from ГПК mode using a separate switch labelled "3K". I don't see such switch in the Mi-24 Greben panel or anywhere else, and this "3K" mode does nothing. But some way to adjust the gyros in ГПК mode has to be possible.... eventually. Now it's obviously WIP. Nope, I highly doubt that. These aren't the non-descriptive codes, but rather the shortcuts for a navigation device type, kind of like "ADF", or "ILS". MK is "magnetic compass" (магнитный компас). ГПК is "гирополукомпас' , which literally translates to "gyro-half-compass", but in English aviation nomenclature would be a Directional Gyro. Swapping these functions like you suggest would be hella confusing for Russian speakers. The DCS Mi-8 manual describes these positions just like I did. MK is "slaved", ГПК is "free" (sometimes called "DG"). I was wrong to say that it doesn't work in DCS Mi-8, it actually works fine in the sim, just slower than I expected. It's interesting to see the operational difference between Russian and Western systems. In most Western aircraft, the heading gyros are primarily used in "SLAVED" mode and the magnetic correction system would be disabled only at very high latitudes or in case of malfunction. While in the Russian aircraft from that era, it seems to be more common to fly without it for most of the time.
  9. Unfortunately the use of the system hasn't been properly explained anywhere, including ED manuals. And it doesn't work correctly in Mi-8 either, so I'm not sure if ED will even do it right this time. I'm certainly no expert and I don't know how exactly it was used in Mi-24. But I've played a bit with Tupolev Tu-154 addon for MSFS which simulates a similar doppler navigation system. The heading gyros (Greben system in Mi-24) can operate in two modes. "MK" which uses information from magnetic sensor to orient the gyros to magnetic north, and "ГПК", when the gyro is disconnected from magnetic sensor and maintains the orientation in space. It's similar to "Free/Slaved" gyro switch in western aircraft, inluding DCS UH-1. The system in Mi-24 also allows you to input current latitude. This is important in ГПК mode, because it lets the system to cancel precession errors due to earth rotation in space, which are known and constant for a given latitutde. It leaves us only with small errors due to gyro system imprecision. In MK/slaved mode the gyro is constantly adjusted to magnetic north, so precision/precession errors are cancelled anyway. So why not simply leave it in MK and use magnetic heading? There are several reasons. One is that magnetic sensor does not like changes in acceleration, just like your whiskey compass and can give erratic corrections. Other is that magnetic navigation is not reliable in some parts of the world, including northern latitudes, places with large iron ore deposits below the surface, etc. Planning for a nuclear war that would cause a lot of magnetic interference may also have something to do with it. Last but not least, with proper data DISS system allows to fly a "great circle" path, which is the shortest path between two waypoints. For example in the Tu-154, the pilots would orient their gyros to magnetic north during startup, enter the magnetic declination at the startup location, which would in turn set the main navigation gyros to true north, but still keep some of the RMI instruments showing magnetic headings, to ease the terminal navigation around the airport. After that they will turn off the magnetic correction, and rely only on gyro stored headings. Enroute, using the DISS system and pre-computed route angles they would be able to fly a great-circle route between waypoints, without the need of expensive INS, and long before GPS became operational. If you want to read more about it, check the chapters about "НВУ Navigation" https://docplayer.net/89266328-Project-tupolev-tupolev-tu-154m-english-manual.html In the Mi-24, another purpose of KM-2 panel may be that if you set the gyros to magnetic heading but the moving map is oriented to true north, then without correction the angles and your position won't match. But that's just my guess. I noticed some weird issues in DCS when I tried to navigate in the Mi-24 on longer flights.
  10. It affects everything to some extent. The IPD setting in DCS does not really change the scale of the world, but your perception of it, by moving your virtual eyes further apart.
  11. Neither was MiG-21bis the adversary. These aircraft entered service 5 years later in USSR, 12 years later in Vietnam Air Force.
  12. The main purpose of a damper in rudder pedals is a friction component. An adjustable clutch like in some VKB joysticks would probably do the job too. I rarely move the pedals fast enough to really feel the damping effect. Without the damper the high end pedals are almost too light. All the bearings and no internal resistance, make it easy to overcorrect and difficult to fell where the rudder is at.
  13. Long story short, with ADF the distance counter should work a bit like a trip odometer, counting the kilometers up or down from the number initially dialled in the counter. It doesn't know the real distance to the beacon. This is not a radio DME.
  14. The quality of those cheap aliexpress dampers is hit or miss. The first one I got was almost stuck and the regulation quickly fell off. The second is OK, but I still have to put a bit of grease on the shaft and the ball joint from time to time, to avoid sticky feel.
  15. Most likely you are CPU limited. When unpaused, DCS does much more AI/systems calculations and your CPU can't keep up. The multicore CPU won't show 100% usage, but the one or two cores that do most of the work are already loaded to the max. I would check if it gets better with wake turbulence off. I remember it was quite taxing in missions with many aircraft around you.
  16. Technically, it's Virtual IPD, ICD, VCS, or however you want to call it. https://xinreality.com/wiki/Interpupillary_distance#Virtual_IPD They could have chosen one of the less confusing names, but it is what it is.
  17. People keep repeating that, but DCS IPD setting is not incorrectly labelled, It does exactly what it says in the description. It moves your virtual eyes closer or further apart. Easy to see if you set DCS to output both eyes on the monitor and start playing with the variable in the menu. Your eyes will start moving more and more to the sides, eventually leaving the cockpit and the hangar completely if you put crazy high number like several meters. You can even put the negative values there and it will swap left and right eye position in DCS. Whether that affects your perception of size is another story.
  18. It is not. IPD is stereo separation. Convergence is where your eyes "look at", the virtual screen plane. To my understanding, this tweak is adjusting parameters used in 3D cinema to make stereoscopic 3D effect more prominent, and make up for the lack of depth perception from eye accommodation. Part of our depth perception as humans comes from our eyes changing focus between close and distant objects, and that's something we don't have in VR. http://3droundabout.com/2011/08/4197/the-basics-of-shooting-stereoscopic-3d-part-1.html http://3droundabout.com/2011/09/4908/the-basics-of-shooting-stereoscopic-3d-–-part-2.html
  19. Use lkg-release, beta will not work. Reinstall is not required, just restart WMR.
  20. Yes, just switch to lkg_release as instructed in the link, that should help.
  21. Recently Windows Mixed Reality for SteamVR has been updated with some internal changes to improve performance. It's been on the beta branch for a while, but now they pushed it into stable. Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases However, this update seems to crash DCS when it runs out of VRAM. Best way for now I think is to downgrade WMR for SteamVR: https://www.reddit.com/r/WindowsMR/comments/tz5clr/how_to_downgrade_your_windows_mixed_reality_for/ Or try the OpenXR mod for DCS.
  22. Standby lets you have the second frequency ready and flip between them with a single button press. Easier than to type the whole frequency manually, or switch between multiple channels to find the right one. It's more common in civilian aircraft. In DCS usually VHF and UHF are used to talk with other aircraft and tower. Others are seldom used because few aircraft have those, but every DCS airport tower has frequencies listed for every radio. The Hornet has two combined V/UHF radios. In real life, UHF is the military aviation range, VHF AM is the civilian aviation, VHF FM is the general military band mostly used by ground troops, hence why it's useful in a helicopter meant to work closely with other units on the ground (same with A-10). HF is the general use shortwave band which allows over-the-horizon communication. If you're wondering which aircraft has which radio, I've included that in my spreadsheet. https://forum.dcs.world/topic/275689-dcs-aircraft-spreadsheet-dates-equipment-capabilities/
  23. Nah, that looks exactly like the regular Hornet power levers. They talk about customisation, so maybe swappable HAT/button switches like VKB is doing? Ah well, we'll know soon enough.
  24. In other aircraft, when you press push-to-talk button, the comm menu will have label of the radio you have activated, for example in the Tomcat it's: In the Viggen, both FR22 and FR24 radios are just labelled "AM Radio", regardless of which one you use.
  25. I don't think you need anything extra, there are default profiles in DCS already.
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