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some1

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Everything posted by some1

  1. The power levers are coded just like the throttles in other aircraft, the idle cut-off position is not part of the axis throttle range but needs a separate button command.
  2. The reset trim button does not exist in any of the other helicopters simulated in DCS, it was always a convenience function. Looks like ED forgot to add it this time.
  3. Just because 3rd parties say they did not touch anything, does not mean it's working the same if ED made global changes under the hood. More so if they are checking a different version, than the one which was uploaded yesterday for customers.
  4. Came to report the same thing. The search feature in the user files is broken. The drop down "quick suggestions" contain the searched phrase, but the main search results don't and are completely irrerlevant most of the time. The most relevant result when you search for "German" seems to be
  5. some1

    AH-64D VR

    In reality it's the reverse situation of a "smear on the windscreen", but the same principle applies. With a windscreen you look at something that's far away (outside), while the dirt on the windscreen (near object) is out of focus. With the real IHADSS, when you look at the instruments (near object), the IHADSS is out of focus. It's hard to visualize, there's nothing like it that we use in daily life. Either way, it's an academic discussion as there is no technical way to simulate this effect in VR. Just play with the settings in DCS (left, right or both, with eyepiece or without) and pick the one that feels best for you.
  6. some1

    AH-64D VR

    That won't fix the focus problem since there's no technical way to fix it. If you set it to both eyes, then it will be separated in stereo like it's located in the infinity, but it will still remain in focus all the time. Even if you look at the gauges inside the cockpit it will remain sharp and obstruct your view of the instruments, instead of appearing more like a smear on the glasses. Personally I find "HMD to both eyes" feels better in fixed wing aircraft, but there the HMD is automatically disabled when you look inside the cockpit. Here the IHADSS is intended to be on all the time, and drawing it only in one eye helps with cockpit readability.
  7. Yes, the "no spring, no FFB" option is what you want to set. Works for me.
  8. some1

    AH-64D VR

    It's impossible. in VR helmets everything is focused at the same distance. The depth perception in VR comes only from stereoscopic vision, but since IHADSS is only in one eye, you don't have that.
  9. Bump. The roof still does not cast correct shadows.
  10. Added AH-64 and A-4E.
  11. some1

    Power leavers

    Yes, just like other helicopters. Both to one axis, or separate axis for each one.
  12. some1

    AH-64D VR

    Immersion is great, all the detail in the cockpits, NVGs sticking out on the hemlet, the eyepiece. FPS is similar or slightly worse than Mi-24, so not great, but nothing surprising. However, that's without PNVS. Turning on the infrared image on the eyepiece makes it considerably more demanding on the hardware. Easily the most demanding module currently in DCS.
  13. Maybe because Razbam also talked about making another Harrier variant (which hasn't materialized yet), and they also talked about making another MiG-19 variant (which hasn't materialized yet), and they also have the longest backlog of unfinished and unreleased modules of all DCS developers. So let's wait for F-15E to be released and brought to a more or less complete state, before asking for a yet another toy added to the collection.
  14. In terms of aircraft design that's basically concurrent development. Especially taking into account different manufacturers, different military communities and even different branches.
  15. The first A7s did not have such a fancy HUD like we know from the upgraded D and E models. The F14 suffered from protracted development and budget cuts. The F14A, instead of being inertim configuration of the first few dozen units, became the main variant for the whole cold war and beyond. Also HUD is not a super high priority if the aircraft primary role is lobing BVR missiles.
  16. It's already there in the game, called "UFC INTEN inc/dec".
  17. Broken https://forums.eagle.ru/topic/267540-f5-radar-gunsight-solution-incorrect
  18. This is a forum for bugs, isn't it?
  19. The TMS left long and TMS right long functions activate only after you release the button, it's the same problem as the Hornet issue described here:
  20. TGP FLIR/CCD toggle has been fixed, but HMD LACQ activation (hold Sensor Control Switch forward) is still bad.
  21. Nope, at 30,000 feet -47 does not have enough energy left when launched from 30 nm. The AI outmaneuvers it every time.
  22. I did a few practice engagements against an AI Flanker at 35'000 feet recently, and did not really see much guidance problems, most often a single mk.47 missile launched from 30 nm scores a hit. It may have something to do with how AI responds to my actions, as in my case it's pressing with attack, and fails to beam or outrun the missile. Tacview-20220217-210410-DCS-bvr_F14_LR.zip.acmi Tacview-20220217-210658-DCS-bvr_F14A_LR.zip.acmi
  23. The currently imposed limits when running decades old parts in an airframe worth millions during peacetime should not even be a factor in this discussion. Two different worlds, literally. They don't fly them at WEP any more either.
  24. That still works differently. PD-STT + ACM cover up - missile won't go active. P-STT + ACM cover up - missile will go active. Also, how about making Jester switch to P-STT when we flip the cover? Or making him a bit more conscious with switching from doppler to pulse? As it is now, he's useless and 80% of the time simply looses track of the target in the process. notactive.trk active.trk
  25. Worse. Heavier and has more drag. It will be able to carry aim-9x, so that will even things a little, but no HMD for the pilot.
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