

Hadwell
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The first module I bought for DCS was black shark 1, I had that before I bought lomac... Then i got black shark 2, then the A-10C, then the P-51D... then I finally bought FC3... and so on... so it depends, if you want ground pounding, the SU-25T is free, and the KA-50 or A-10C might be best if you want A2A, FC3 gives you a bunch of planes, can start with the F-15, and work your way to the harder planes, the mig-29A needs a new flight model, but its systems and loadout make it a real challenge, or the mig-21, it's what I find to be the most rewarding plane in DCS to fly, but not easy.
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6GB of ram is probably the reason why reflected, possibly you don't yet have an ssd? and probly your cpu plushanubka dcs needs good single-core performance, and even 8GB of ram is barely enough, never mind 6.
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putting the mig-21 through its paces, just learned how to do picture-in-picture, so I figured it'd be a good time to show off the 30 degree AOAness of the mig-21. 8KZSrUomEXk
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Gamplay > Avionics language > english?
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First thing you do before you say help is let everyone know your system specs, CPU i5/i7 and mhz, RAM in GB, SSD, and video card model eg GTX780
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While the mouse nipple thing doesn't work well, and the slider is actually just a button, the x55 has 2 more axis and way WAY more buttons than the x52 and the x55 and x52 have more axises than the warthog, though I think only the x55 has more buttons than it
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yes, rearming re-loads the radar coolant. keep the radar on till the low coolant light comes on(bottom right of the radar screen), then re-arm... the low coolant light turns off, and you get another flights worth of coolant.
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your prey has bigger teeth than you do, but you still use the same methods, keep yourself hidden and drag them into your missile range.... that's the goal anyway, it doesn't always work...
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Hadwell replied to rekoal's topic in Screenshots and Videos
Mig-29A... -
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I have all 3 versions installed, but I'm too lazy to set up my controls in 1.5 stable, so I just run 1.5 beta, both are exactly the same at the moment. I hardly play 2.0 since I'm primarily a mig-21 driver, and the NTTR map is flat... very... flat... When the 1.5 stable and beta are different versions, the multiplayer community is often split between them and it makes it hard to find servers with people on them in either version, in the hours I play.
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flying the mig-21... I like night, but I don't like low clouds mig-21 + mountains + clouds = SPLAT!!! lol F-15's are at the most advantage in very bad weather, they can just sit above the clouds and look down... unless they don't have aim-120s, in that case, R-27E's are the best, the SUs and mig-29 can just sit above the clouds and look down. night time for me is only hard if I have to go over water, need to fly completely by the artificial horizon and altimeter I'm all for more night missions.
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just the shader improvements, but the map will be the same, I think.
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the frame buffer is the memory on the videocard that holds the finished images that get sent to the monitor after the gpu has rendered them...
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Only going to get cheaper, but I don't think we're ever going to see the massive performance gains we saw in the early 90s and 2000s ever again... Computers last a lot longer now before a major upgrade is needed than ever before. I mean... Look at my computer's specs, compare them to a brand new machine also running at 4.6 ghz... The new machine will be Barely faster, though much less power hungry. Just look at the price of a low-end 486 in 1994, and compare it's specs to a computer that costs 1/10th that today... eg. 4mb of RAM for 300$ in 1994, 32gb of RAM for that today...
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Up until a couple weeks ago I was playing with only 8gb of RAM and it worked fine as long as I restarted my client after every sortie, but now that I have 16gb, dcs is so much better, way less studdering, and no out of memory warnings right before I try to launch a missile, I only use 1.5, I really wouldn't tell someone 8gb is enough, cause really it's not, but the game is still playable with 8gb, if you don't mind performance decreasing the longer you play So when I say get away with, that's what I mean. And overclocking may not be nessisary, but if your 3.4ghz CPU can be overclocked to 4.4, that's a huge performance gain, and it would not only make the game run better, but better by a significant amount.
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yeah for MP the recommended requirements from the website are pretty well the minimum requirements... might get away with 8gb ram and a gtx770, but an i5/i7 overclocked to ~4ghz is almost a must. an SSD really helps, you get lots of micro-studders and/or screen freezes if you try to play DCS multiplayer on a platter drive.
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yeah and if your aileron boosters fail in the mig-21, it'll be because of improper maintenance, or bullet holes... the mig-21 has physical mechanical linkages to the ailerons, I can't see any reason why having the boosters off would stop you from controlling the ailerons...
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yeah, just the word "booster" implies they "boost" the ailerons, not directly control them. and actually aircraft designers have and still do design aircraft with no redundancies, a japanese 747 failed and crashed into a mountain because of such an issue, loss of hydrolic pressure in the tail due to losing the vertical stabilizer, all the hydrolic lines cut.... around 500 people died... a redundancy would be electrically controlled or actual mechanical linkages, not just hydrolics, even though there are redundant hydrolic systems so if any three fails there's a fourth.
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Proper IFF assumes you can use multiple methods of interrogating unknown contacts, like ground radar + ship radar + awacs + a few fighters using data link, over a period of time, so you can see what the unknown contact is doing and where he's coming from, to confirm a plane is hostile. and regardless if there's a couple squads out there that run their own private servers (thats still a minority) and a bunch of people who only play single player (i have no idea if this is a minority or not), a very large chunk of people play in a situation where they can only rely on their one single plane to id targets with no information coming from anything but their eyes or built in radar...
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the problem with that is, with real life, you have a limited amount of planes in the air, you always know how many of your own planes are in the air and generally where they are, so anything that's not what you're escorting, or part of your wing, you can assume is an enemy and investigate, even so far back as the 1960s... this so called "mini game" in DCS is where you'll always find people to play with, on servers like 104th... it's really less of a "mini game" than the once a week scripted missions you play with 4 of your buddies. and for scripted missions, you've probably looked in the mission editor and already know where and what every plane is for all teams and what all of their flight paths will be before you even start the mission, so having proper iff is moot anyway.
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the issue is visually identifying things in dcs isn't realistic, you might as well just not carry missiles, need to be too close to even use them... in DCS you get two F-15's on different teams that only differ by a single colour on a roundel, or a number... test to see how close you need to get to a plane to see its colours and numbers. so, for DCS, IFF is really the only sure way to ID things. unless they can make it so we can see markings on planes from a realistic distance... realism is only good when it's still practical, given the limitations of hardware and software... like sure, with proper iff it would be more realistic, at the expense of making us all blind as deaf bats because of other limitations.
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Think angler fish, your radar is the dangly thing, used to attract your prey.