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Hadwell

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Everything posted by Hadwell

  1. nice, thanks for the update, looking forwards to the non-stuck RWR tone and RATO pods that don't just fall off by themselves, or fail to work before being used.
  2. yeah my trackir clip broke at the joints, had to krazy glue them solid, the little tabs inside break...
  3. Got myself a new 500gb ssd and a 4TB storage drive, so I'll probably be recording more the stupid lock tone bug got me on this one... joNT70knTZU
  4. get radar data...a circle around the guy on your hud... without giving him a lock tone, basically locking without actually locking, just put the cursor on the radar over the guy and you can see him without pushing the lock button. but yeah it's pretty useless... mostly i just use it when there's a friendly and an enemy next to each other, so i don't lock the friendly, since it snaps between them.
  5. I said that I'm glad the f4e and f14 "don't" use aim120s... And on my post before that I also already said my opinion on limited and test varients of planes
  6. If you want planes that historically fought each other, make your own missions, if you don't like servers like 104th, don't play on them. I love flying the mig21 against f15s and su27s on the 104th, main reason I play dcs, I would hate the mig21 if it was just another spamraam launcher, that's why I'm glad the f4e and f14 don't use aim120s, 1 spamraam launcher is enough, but with the f18 coming there will already be 2 Beauty of a sandbox... You choose what you fly and what your enemy flys, and if you want aim120s on an f4 I'm sure you can edit an .lua.
  7. Dcs is pretty easy to mod, I think it's better to have a widely used, and because of that, more documented, and that means more realistic scenarios and funcionality too, version of a plane than one that was used in limited numbers or just for testing, dcs, to me anyway, is about getting as close to real as possible, while not going so realistic its unplayable because internet airplanes aand tiny little 27" window into the world
  8. non-K intel cpus don't overclock, best example i could think of is the i7 2600k and 2700k, the difference between them is like 200mhz at stock, but they will both overclock to somewhere near 5ghz, though it's pure luck if you get one that'll go to 5ghz stable... the worst 2600ks still achieve 4.6ghz no problem, stock 3.4... the most you might get with a 2600 non-k is 3.8ghz... maybe...
  9. flare/chaff launchers and a radar/rwr in the sair would be nice too.
  10. *coughs*r3r....*coughs*
  11. grom: http://i.imgur.com/Cz4RqEQ.gifv
  12. While I do agree with wedge about focusing on the F-14, the F-4 is just as iconic, and for me, the earlier the plane the better, I much prefer being the under dog, so that when I win it feels like more of an accomplishment... I will never understand how people don't get bored of using aim-120s, not that the F-14 can use them. earlier to a point... anything that can IFF is basically it... if there was an F-104 that'd be better... I think the F-4 needs the mig-19 for a roughly equal competitor, or maybe an EE lightning.
  13. it should appear for download in the in-game module manager, you don't, and can't download the module from the website anymore. if you think you might be out of activations, http://forums.eagle.ru/showthread.php?t=152040
  14. well I got mine in 2014, as good now as it was then... the x-55 has more rotaries and buttons than the warthog, but it's also bigger, less ergonomic, made out of lighter materials, and just downright cheaper, but it should be, considering it's nearly half the cost. one thing, if your x55 throttle is really stiff, the grease they use is really thick, remove some of it, the tension adjust is great on it otherwise. pedals are a good thing to invest in, twisty on any stick doesn't compare.
  15. Tracks do work, they are unreliable, for example zZETxanjciE was made from a .ntrk, but you can see it stops tracking my head movements after a while... but other times, it will just drive me into the ground or off the taxiway etc... and length of track really doesn't make a difference as to if it's going to fail or not... i've had 40 minute long tracks fail just as often as 2 hour long ones.... if you want to be sure you'll get something recoreded, best bet is to record while you're playing, unfortunately... there's a program called tacview, so at least if the .ntrk fails, you can get an external view and analyse your flight, though it doesn't work on a lot of multiplayer servers, because it can be used in realtime to see whats going on while you're playing. basically it's a game of chance if a .ntrk will work or not, most likely it will work, except for that track with the awesome kill you just got.
  16. better pixel density only matters up to a point, too high of pixel density you'd need very good vision, or to sit really really close to the screen to really make use of it, though a big screen with the same pixel density as a small screen is always better, so long as there's a gpu powerful enough to drive it... I use 1440p in DCS, and my gtx 780 barely cuts it, i doubt a 980ti could run 4k at a solid 60+ on decent graphics settings, though I'm sure if you turned a lot of stuff down it might.
  17. it's when someone has latency issues and/or packet loss, the server doesn't know where to put the plane of that person, so it warps them around till the next packet arrives at the server. it can cause people to lose radar lock or visual sight of someone when by no means should they have, or cause people collide with each other, also can cause planes to just randomly explode or even despawn. usually because someones computer doesn't have good enough specs to play on the server they're connected to, or their or the servers connection isn't good enough. some people exploit this, and intentionally do things to cause packet loss... get someone off their six or dodge an undodgeable missile by just vanishing, then going in behind them before they get kicked for ping or timeout, and re-appearing...
  18. WOHOO!! my virtual face needed that virtual breeze, and those blades got in the way, now they rotate and we can see through them... next we need working wind shield wipers, and rain that actually rolls down the glass :D
  19. I think the ARU is broken right now, doesn't do anything, on or off, get full range no matter what... ARU is supposed to automatically limit elevator movement so you're less likely go over the 30 degree AOA limit, but as it is now, no matter what, you need to keep an eye on the AOA and watch how much you pull back on the stick, so you don't turn your plane into a falling leaf.
  20. while this is true, that individual pixels are easier to see if they're bigger, in some cases, in DCS, if something is smaller than a pixel, it just disappears, so having more pixels = seeing things that are smaller or further away, so unless you have bad eyesight, higher resolution means longer viewing distance. I haven't tried 4k yet, but at 4 feet distance i can still distinguish individual pixels at 1440p.
  21. except that, when you're rotating, there is still air going past the rudder, and extending airbrakes and flaps gives more horizontal stability, any tiny bit of drag helps get out of the flatspin... so long as the goal is to get the nose pointed down, and airspeed up past safe levels. try it... test it...
  22. point your nose up, full right rudder, full left stick... hold it there.... do this with plenty of altitude, ground comes up quick to get out of a flatspin, it's not always full forwards on the stick, but you use opposite rudder to the rotation direction, don't push forwards on the stick too much, overcompensate, and get yourself in an upside down flatspin... your goal is to point the nose directly down, get enough airspeed that you can safely pull up out of the dive. if you're in a plane with a propeller, keep throttle at idle when you're trying to get out of the flatspin, the engine torque can keep you in it, depending on direction...
  23. yeah, it's unfortunate, this was supposed to have been fixed in 1.5, but it wasn't... it's why 104th doesn't have awacs...
  24. not disappointed, everything's expensive when it first came out... i remember my first LCD TV was a cheap no-name brand 720p 27" and it cost me 700$, it was the cheapest one i could find anywhere... Consider the computer required to run the CV1, (gtx 980, i5/i7) if you can afford that, you can probably afford the rift itself.
  25. corsair H80 P.S. there are nvidia fanboys too... the secret is to use what's best, for what games you play, not to use what colour, name you like more, or what works best in games you don't play. nothing wrong or insulting about being a fanboy, unless you think it's bad to be a fan of something... except if you're going to say what you have is better non-objectively, that makes you the wrong kind of fanboy. the objective here is getting DCS running well, right? so objectively nvidia is better than ati, according to these graphs. anyway, the fact that a 3 year old card is still beating brand new high end cards is lolish... shows how much progress has slowed on gpu and cpu speeds... amd, intel and nvidia.. the 780 and sandy were awesome investments when they were new.
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