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Hadwell

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Everything posted by Hadwell

  1. a new cpu would be better for sure.
  2. Benchmarks... need some...
  3. I'm confused? a digital to analog converter? like what a soundcard does? or are you trying to make a force feedback system for a controller? what's the point of this thread?
  4. Does it look wierd to you? looks fine to me.
  5. 144Hz+@1440P, or 4K...
  6. nope just nope 240W... like do they even make 240W PSUs for PCs anymore? I suggest spending an extra 60$ and buying a cheap 500w PSU as well.. http://www.ncix.com/detail/evga-500w-80-plus-certified-5f-92643.htm wont fit in that case... this makes me feel bad for some reason... I will never buy a mini-itx machine.... at least not one that uses an external power brick... the card draws 120w at full load with stock settings, so you need to add the rest of your computer to that 120w, and make sure you don't overclock the videocard... and then you have to realise the peak momentary max load for your psu is 240w (maybe for a minute or two it can run at 240w load, if it's a good design), thats not sustained load. the i5-4430 is an 84W CPU, so that's 204w and that's only counting the videocard and cpu, not the mobo, ram, drives, fans.... if you have the 330w psu they talk about there, you "might" be fine though, buy a spare power supply brick just in case lol... another option is to buy a cheap PC power supply, short out the on/off pins, and use it just for the videocard... http://www.instructables.com/id/How-to-power-up-an-ATX-Power-Supply-without-a-PC/
  7. "It could be worse" doesn't make what it currently is less bad... and i mean that in the sense that BVR missiles make air combat less about air combat and more about learning to evade missiles. if what you're trying to say is the aim-120 is even more overpowered in real life.... so yeah I'd pay 50$ for a russian missile equivalent to the aim-120 that could go on the su-27 or mig-29. at least give the russian planes a missile that they can launch at 20km+ ranges and then just run and hide too... if you can't beat'em, join'em kinda thing...
  8. On average, I take an 800L center tank, I get into a fight around 2500L of fuel, and I always RTB around 1000-1300L of fuel regardless, so it doesn't leave me long to fight... though keep in mind, this is an average... my last sortie on 104th I downed a SU-25 (i have no idea why he was over the a2a combat area) at 2900L, and didn't run into anyone else till 2000L of fuel, took me down to 800L of fuel before i finished him off(an SU-27)... got shot down like 80km from landing, with 200-300L of fuel left...
  9. yeah, i'm working on shortening my opinion of SLI down as much as i can... heres my next attempt... SLI is for adding performance to 1 good card, SLI is not a substitute for 1 good card, because all games work well with 1 good card, and SLI is really game dependant. SLIing 1080s is more worth it, because if you have to disable SLI, a single 1080 is still badass, though maybe when the 1080s price drops...
  10. So i just realized I haven't posted my pictures on here, I haven't made any new ones in a long time though...
  11. Well, if there was a mig-19 and mig-23, f-100, f4, and a few other planes from that era, it would be possible to do a proper pre-iff era dogfight server... us airplanes vs Russian,but since there's really only a handful of planes that have iff that are even remotely practical to make, dogfight servers end up being extremely lop-sided when they go east vs west, and nobody wants to fly without iff when both teams fly the same planes, mostly because bfm and wvr are a foreign concepts to aim120 lobbers, so everyone has to use tactics that nullify the aim120... making it impossible for good bfm combat unless luck comes into play...
  12. I spent a good 4 hours on VA on friday testing out the changes in the mig-21 FM and fuel consumption, etc... mostly what i've come out of with it all is that dogfights can't be prolonged anymore, with the afterburner on the fuel just disappears, and the mig-21 is a lot more forgiving at high AOA now, it's not just as soon as you hit 34 AOA you don't have wings, but giant airbrakes, and can just shove your stick forwards to make them wings again...
  13. it's still enough fuel to fly on 104th, just can't stay out as long.... and how often do people actually climb to 11,000+ meters and go mach 2+ in the mig-21 on 104th? never?
  14. So far from what i've seen, the fuel burn is about 2x as much at mach 2.1 than 1.5.3, about 400-450km from take off where i used to be able to fly from krasnodar to batumi and then to tbilisi at mach 2.1 without landing, now I can barely get to kutasi from krasnodar. this latest patch did fix acceleration, 1.5.4 before update 1, it was like flying with drop tanks even when there were none...
  15. nope, if you have a 2500K or newer that can overclock to 4+ GHz you won't see more than 30% more performance from any newer CPU single-thread, and actually the 6xxx cpus are slower by a few % than say the 3970k if they're both at 4.2ghz. the fastest single core right now is still the 5960X. and you always have to keep in mind how many ghz and mhz a cpu can get is not how many things it can do per clock, so clock speed isn't the actual performance of the cpu.
  16. Pizza & beer
  17. The mig21 relies on radial G's for safe changes in direction, you need to see what direction the G's are pulling your plane, use that to roll into a corner, which is why you do rudder rolls, think of it as micro-yo-yos... If your g loading is off, then it just feels wrong, sometimes just doing a full barrel roll fixes it... at least that's what I find... If roll rates are supposed to be higher, I have no idea though...
  18. I had a pretty fun fight with a su-27 on saturday on 104th... I picked him up about 20km away, then dove into a valley and flanked him out of sight, we got within gun range and did a few head-on passes, he fired missiles at me, but they all hit the side of a hill, twice he flew passed my nose, the 2nd time I hit him with my cannons, and damaged him enough that he couldn't get me off his six, so i finished him off with an R-13M1... yeah the mig-21 is fun again.
  19. The thing with hyperthreading is with overclocking, your cpu won't overclock as much under heavy 5-8 threaded loads on a 4 core cpu with hyperthreading, because it generates more heat, so turning off hyperthreading will allow higher clocks in those conditions, otherwise I don't see how it would make much difference unless the 2-4 threaded app can't tell the difference between a logical and a physical core. As for speed increases, not even close to double the speed, hyperthreading just insures there's less downtime on the physical cores, because some instructions leave the cpu sitting there doing nothing for a while, when it could be starting another task while it waits.
  20. you need to put a direct link in to the .jpg.
  21. I've been using a 780 since week 1 of it's release, if I'd have bought a 770, I'd be using a 980Ti right now, and not be looking at 1070 or 1080.... the 1080 will last you a bit longer than the 1070, and possibly convince you to skip a whole generation, like I did. it really depends on how much faster the next card is, or what you consider the minimum amount of performance gain for a card to be worth upgrading to... for me, the 1080, being just over twice as fast as my 780, makes it worth upgrading to, while the 980ti and 1070, being roughly 80-90% faster (depends on the card) isn't quite worth it... I fall on the side of... if I'm not at least doubling my performance, it's not worth spending any money... with GPUs anyway.... I think the other side is more like... 20% performance isn't worth an extra 200$... but that 200$ extra might stop you from buying another 1000$ videocard... like for me, it stopped me from buying the 980ti...
  22. OK mostly here's how game development works... (as far as i know) you have your 3D guys, your math guys and your programmer guys.... the 3D guys always get done first because the oooh shinyness part, the part that everyone sees, and asks for the screenshots of, is the easiest, and frankly the most useless part of simulating flight... then there's the math guys, the ones that actually go out and get the real world data needed, and convert it into something the programmers can use then there's the programmers who use the data the math guys collected to make the previously useless 3d model into an aircraft... the 3D modelers have nothing to do like 95% of the time.... so it's obvious they're going to work on other projects at the same time....
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