-
Posts
11820 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Everything posted by joey45
-
What's the deal with missing crew for all the new ground units
joey45 replied to twistking's topic in DCS Core Wish List
Have a tick box with the crew visible or not. With the crew have a dropdown list for different poses (pre animated poses) to cut down on precious megabytes.- 19 replies
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
What's the deal with missing crew for all the new ground units
joey45 replied to twistking's topic in DCS Core Wish List
That has puzzled me as well..- 19 replies
-
- 2
-
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
reported earlier F14A Incorrect Catapult Director Gestures
joey45 replied to HeavyGun1450's topic in Bugs and Problems
In the GroundCrew.lua file there is a different arg number for the A and B.. ['F-14B'] = { wing_unfold_condition = {arg = 404, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, }, ['F-14A'] = { wing_unfold_condition = {arg = 7, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, -
Good to know.. I should be doing an update next month unless the next patch breaks stuff.. I'm currently sorting out / updating some of my older mods that have broke over the past year.
-
Uploaded the updated files to the first post for you lot to test.
-
Okey, I have fixed it but I need to push the heli spawns about 10 forward form what I see in the modelviewer. Just fine tuning some routes, should have an update by tonight.
-
Okey for some reason the CentaurClass_1973RunwaysAndRoutes file isn't loading in game and it's not loading in the modelviewer so I'm currently going line by line.....
-
I'll take a look..... It was working last time I checked...
-
The spawn 1 & 2 is a DCS thing.. Spawning on the water is a bug I'll look into. It works on the 82 so I'll have a look through the code when I get the chance today
-
How many polys is it? You can always use LODs
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
joey45 replied to Admiral189's topic in Static/AI Mods for DCS World
I've been trying to add the damage textures as well.... Did you add the connectors as well?? -
LHD JUAN CARLOS I (L61) MOD
joey45 replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Looking good. -
Yeah I'm redoing the animation args so everything might change including the code..
-
Thanks dude... I was gonna go back to them next week or so and update anything that needed fixing... Thanks for the heads up on the boats. I thought I put different args and names on each.... Looks like nobody told me.. I'm gonna update the gun model as well....
-
Create a dummy that covers the whole model. Right click > properties > user defined TYPE="bounding_box";
-
I think I have the plans for that somewhere....
-
Interesting.... I wonder what changed.
-
So it shows in the encyclopaedia but no in the mission editor......... it works with other people.... Load this test mission and see if it works... Hermes_LN_Test.miz
-
install >>Saved Games\DCS Version\Mods\tech AI harriers only take off in the current Open Beta Make sure the date restriction is off. The clock at the bottom of the ME. The boat is not country locked
-
Looking awesome.
-
Wasn't this fixed at one point?
-
Take out the illustrious and invincible mods and try again..
-
What mods do you have?
-
The IAF Jaaaaaaaaaaag is now a completely different animal with all the upgrades it has..
-
Can't get them to fire... The trackers move and track but the launchers don't... I can't get them to fire while controlling them via CA either It's released now.