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joey45

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Everything posted by joey45

  1. Have a tick box with the crew visible or not. With the crew have a dropdown list for different poses (pre animated poses) to cut down on precious megabytes.
  2. That has puzzled me as well..
  3. In the GroundCrew.lua file there is a different arg number for the A and B.. ['F-14B'] = { wing_unfold_condition = {arg = 404, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, }, ['F-14A'] = { wing_unfold_condition = {arg = 7, value = 0.1, condition = '<'}, raise_launch_bar_needed = false,
  4. Good to know.. I should be doing an update next month unless the next patch breaks stuff.. I'm currently sorting out / updating some of my older mods that have broke over the past year.
  5. Uploaded the updated files to the first post for you lot to test.
  6. Okey, I have fixed it but I need to push the heli spawns about 10 forward form what I see in the modelviewer. Just fine tuning some routes, should have an update by tonight.
  7. Okey for some reason the CentaurClass_1973RunwaysAndRoutes file isn't loading in game and it's not loading in the modelviewer so I'm currently going line by line.....
  8. I'll take a look..... It was working last time I checked...
  9. The spawn 1 & 2 is a DCS thing.. Spawning on the water is a bug I'll look into. It works on the 82 so I'll have a look through the code when I get the chance today
  10. How many polys is it? You can always use LODs
  11. I've been trying to add the damage textures as well.... Did you add the connectors as well??
  12. Yeah I'm redoing the animation args so everything might change including the code..
  13. Thanks dude... I was gonna go back to them next week or so and update anything that needed fixing... Thanks for the heads up on the boats. I thought I put different args and names on each.... Looks like nobody told me.. I'm gonna update the gun model as well....
  14. Create a dummy that covers the whole model. Right click > properties > user defined TYPE="bounding_box";
  15. I think I have the plans for that somewhere....
  16. Interesting.... I wonder what changed.
  17. So it shows in the encyclopaedia but no in the mission editor......... it works with other people.... Load this test mission and see if it works... Hermes_LN_Test.miz
  18. install >>Saved Games\DCS Version\Mods\tech AI harriers only take off in the current Open Beta Make sure the date restriction is off. The clock at the bottom of the ME. The boat is not country locked
  19. Looking awesome.
  20. Wasn't this fixed at one point?
  21. Take out the illustrious and invincible mods and try again..
  22. The IAF Jaaaaaaaaaaag is now a completely different animal with all the upgrades it has..
  23. Can't get them to fire... The trackers move and track but the launchers don't... I can't get them to fire while controlling them via CA either It's released now.
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