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joey45

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Everything posted by joey45

  1. I made mine around the same the A10C came out and I think the A10A AFM..... Not every aircraft could use it like the SFM ones and I think the A10A AFM. Mine wasn't modelled on anything particular unlike Razbams.
  2. Yeah overwrite the ones in the >> tech\HermesR12\Scripts
  3. You just have to be comfortably numb...
  4. Yeah the spawns are a bit messed at this time.. been adding the decal layer for the deck and Island ID stuff...
  5. Maybe make a how to so others can have the knowledge...
  6. The hanger is looking gorgeous.
  7. Have a tick box with the crew visible or not. With the crew have a dropdown list for different poses (pre animated poses) to cut down on precious megabytes.
  8. That has puzzled me as well..
  9. In the GroundCrew.lua file there is a different arg number for the A and B.. ['F-14B'] = { wing_unfold_condition = {arg = 404, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, }, ['F-14A'] = { wing_unfold_condition = {arg = 7, value = 0.1, condition = '<'}, raise_launch_bar_needed = false,
  10. Good to know.. I should be doing an update next month unless the next patch breaks stuff.. I'm currently sorting out / updating some of my older mods that have broke over the past year.
  11. Uploaded the updated files to the first post for you lot to test.
  12. Okey, I have fixed it but I need to push the heli spawns about 10 forward form what I see in the modelviewer. Just fine tuning some routes, should have an update by tonight.
  13. Okey for some reason the CentaurClass_1973RunwaysAndRoutes file isn't loading in game and it's not loading in the modelviewer so I'm currently going line by line.....
  14. I'll take a look..... It was working last time I checked...
  15. The spawn 1 & 2 is a DCS thing.. Spawning on the water is a bug I'll look into. It works on the 82 so I'll have a look through the code when I get the chance today
  16. How many polys is it? You can always use LODs
  17. I've been trying to add the damage textures as well.... Did you add the connectors as well??
  18. Yeah I'm redoing the animation args so everything might change including the code..
  19. Thanks dude... I was gonna go back to them next week or so and update anything that needed fixing... Thanks for the heads up on the boats. I thought I put different args and names on each.... Looks like nobody told me.. I'm gonna update the gun model as well....
  20. Create a dummy that covers the whole model. Right click > properties > user defined TYPE="bounding_box";
  21. I think I have the plans for that somewhere....
  22. Interesting.... I wonder what changed.
  23. So it shows in the encyclopaedia but no in the mission editor......... it works with other people.... Load this test mission and see if it works... Hermes_LN_Test.miz
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