-
Posts
11828 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Everything posted by joey45
-
Model Request: NITKA sky jump for CATOBAR carrier takeoff training
joey45 replied to CTR's topic in DCS Modding
I made mine around the same the A10C came out and I think the A10A AFM..... Not every aircraft could use it like the SFM ones and I think the A10A AFM. Mine wasn't modelled on anything particular unlike Razbams. -
Yeah overwrite the ones in the >> tech\HermesR12\Scripts
-
You just have to be comfortably numb...
-
Yeah the spawns are a bit messed at this time.. been adding the decal layer for the deck and Island ID stuff...
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
joey45 replied to Admiral189's topic in Static/AI Mods for DCS World
Maybe make a how to so others can have the knowledge... -
LHD JUAN CARLOS I (L61) MOD
joey45 replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
The hanger is looking gorgeous. -
What's the deal with missing crew for all the new ground units
joey45 replied to twistking's topic in DCS Core Wish List
Have a tick box with the crew visible or not. With the crew have a dropdown list for different poses (pre animated poses) to cut down on precious megabytes.- 19 replies
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
What's the deal with missing crew for all the new ground units
joey45 replied to twistking's topic in DCS Core Wish List
That has puzzled me as well..- 19 replies
-
- 2
-
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
reported earlier F14A Incorrect Catapult Director Gestures
joey45 replied to HeavyGun1450's topic in Bugs and Problems
In the GroundCrew.lua file there is a different arg number for the A and B.. ['F-14B'] = { wing_unfold_condition = {arg = 404, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, }, ['F-14A'] = { wing_unfold_condition = {arg = 7, value = 0.1, condition = '<'}, raise_launch_bar_needed = false, -
Good to know.. I should be doing an update next month unless the next patch breaks stuff.. I'm currently sorting out / updating some of my older mods that have broke over the past year.
-
Uploaded the updated files to the first post for you lot to test.
-
Okey, I have fixed it but I need to push the heli spawns about 10 forward form what I see in the modelviewer. Just fine tuning some routes, should have an update by tonight.
-
Okey for some reason the CentaurClass_1973RunwaysAndRoutes file isn't loading in game and it's not loading in the modelviewer so I'm currently going line by line.....
-
I'll take a look..... It was working last time I checked...
-
The spawn 1 & 2 is a DCS thing.. Spawning on the water is a bug I'll look into. It works on the 82 so I'll have a look through the code when I get the chance today
-
How many polys is it? You can always use LODs
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
joey45 replied to Admiral189's topic in Static/AI Mods for DCS World
I've been trying to add the damage textures as well.... Did you add the connectors as well?? -
LHD JUAN CARLOS I (L61) MOD
joey45 replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Looking good. -
Yeah I'm redoing the animation args so everything might change including the code..
-
Thanks dude... I was gonna go back to them next week or so and update anything that needed fixing... Thanks for the heads up on the boats. I thought I put different args and names on each.... Looks like nobody told me.. I'm gonna update the gun model as well....
-
Create a dummy that covers the whole model. Right click > properties > user defined TYPE="bounding_box";
-
I think I have the plans for that somewhere....
-
Interesting.... I wonder what changed.
-
So it shows in the encyclopaedia but no in the mission editor......... it works with other people.... Load this test mission and see if it works... Hermes_LN_Test.miz