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joey45

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Everything posted by joey45

  1. Testing is a nightmare at the best of times...
  2. Any update on the new versions??
  3. What I'm using is plugin version - 215 727 << that one doesn't crash on export the modelviewer version is 34397 << that one can do the description lua
  4. Long time no post/up date.. I blame a new job.. Added link to first post for the beta version that has the dynamic wet deck, This is a first pass for it. Link here as well if you don't want to go all the way back to the first post... It is a long way back after all... https://drive.google.com/file/d/13oid_TrMDalYqy1RTEycGLzhlfZj8-K2/view?usp=share_link
  5. If you are using the stand alone Version IF you do want to add the Roughmet in 3ds max then use a composite and use layer 2, layer 1 is specular. But you might have problems with it. And I think its spec level not spec colour.
  6. I hope so too.
  7. They are made lights in 3ds max. Editing them in (add photo software of choice here) will not do anything.... Maybe if there is a JSON file.
  8. IF you look hard enough RAZ did show off their T2 in game decades ago when they first joined as a 3rd party...
  9. ED did say they will be looking into FSR later on..
  10. The API is in the main folder.
  11. From what people are saying it's the Foxtrot variant.
  12. I think I made a mod of some light posts last year... Will have a look...
  13. I'm sure it's on the never ending To Do list.
  14. have you limited the FPS?
  15. Try using plugin - 213885, That one doesn't crash on me.
  16. How did I miss this??? Love it.
  17. We're not getting the Naval Phantom...yet... When the 3rd party jets that require the Bridle is close then we will get it.. The A-4 is Community, so ED isn't interested... yet.
  18. That dance pose looks familiar. characters a whole was never my strong point, unless you want the elephant man having a stroke....
  19. I like that.... I need to learn how to animate characters for guns.
  20. Since there is a 3rd party jet (i the works) that uses it, I would guess it is being developed...
  21. Extensions are the way to go IMO as you can get better control.
  22. It's been a request long before SC. The whole Carrier spawning logic needs updated.
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