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joey45

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Everything posted by joey45

  1. Nice one.
  2. I think I can get detailed plans for HMS Tiger and probably HMS Lion Pre-conversion.
  3. If I can get good plans for them then maybe.
  4. I'm gonna wait until I see Razbams list until i start any major types... But I might do a Peacock class aka Jacinto-class patrol vessel
  5. Next carrier might be French.....
  6. Here is where I will post all my side projects like other mods that do not classify for their own threads and liveries. Sandown class Minehunter V2.8 update - https://www.digitalcombatsimulator.com/en/files/3338677/ - uploaded 18 June 2024 Armed Boats Beta 0.9 https://www.digitalcombatsimulator.com/en/files/3310537/ Armed Aircraft signs https://www.digitalcombatsimulator.com/en/files/3308475/ Target Buildings https://www.digitalcombatsimulator.com/en/files/3311645/ Killer Tomato sea target Sea Targets V1 (digitalcombatsimulator.com) Ramp Ground Ramp V1 (digitalcombatsimulator.com) Tech Building New Tech building V1.0 (digitalcombatsimulator.com)
  7. K = FAA - FG1 M = RAF - FGR2 / F-4J(UK) Phantom F.3 Different Avionics and engines The RAF did get a handful of upgraded Ex USN Js..
  8. Got the gun to work with CA Only a 25MM and not the 30MM... A few more things to add before I release it ..
  9. Sorting out the textures at the moment. The bug with the collision seems to have fixed itself so I'll be releasing a new update to test this weekend.
  10. Here you go https://www.digitalcombatsimulator.com/en/downloads/texture_templates/a-10c_template/
  11. joey45

    Template?

    You need the plugins Photoshop https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html Gimp https://github.com/GameTechDev/Intel-Texture-Works-Plugin/issues/27
  12. Are you using a LODs file or calling the edm file directly??
  13. Yeah, something with a big of green would be nice..
  14. Like I said in the other thread. I rolled back to Version 172213 due to the crashing while animating. The only thing I can't do is edit previous fake lights and animate new ones. Omni and spot lights work fine. With the new lighting set up I suspect it's all changed..
  15. I rolled back to Version 172213 and not had any crashes. The only thing I can't do is edit previous fake lights and animate new ones. Omni and spot lights work fine.
  16. There is more than 3 people working for Razbam... They are probably doing the 3d asset first then down the line do the code when the coder has finished their project.
  17. That might be hard coded in the sim.
  18. Landing gear broke on the starboard side of the boat, port side was/is fine. I did some investigating and it was linked to the hull collision mesh. So for the time being and until I find a solution there is no hull collision. I'm redoing the spawn locations for the 71 as well as the 81.
  19. Pretty much all the lights have been shifted https://forums.eagle.ru/showthread.php?t=281157
  20. Learning how the dynamic lighting works which means a rework on all the lights Nav Launch recovery still a mess but getting there.
  21. Bow cat lights on the pole
  22. As you can see the side lights, arg #69, were shifted to starboard in the last update
  23. The Beta is to test for bugs.
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