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Everything posted by REDEYE_CVW-66
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Since the last update I cant launch Mavericks at all
REDEYE_CVW-66 replied to Fisherman82's topic in DCS: F/A-18C
When using the F, if I have a waypoint selected as TGT, I am unable to move the crosshairs at all- caged/uncaged. I need to UNdesignate the waypoint, before I can slew as described above. This might not be a bug though. -
Sorry bout the nagging here, I just really want this brilliant campaign to work for my buddies with good performance. I know something is up with PRUNE. In my base mission, I have populated my carrier deck. Before, when I wrote 'TRUE' on 'REMOVE ALL STATIC AIRCRAFT', my carrier would come up clean, even if it was populated in the base mission. Now, even with the PRUNE set to the most agressive, I always get a populated carrier, as well as a ton of aircraft labelled 'STATIC' when I look around in the mission editor. Really hope to find out a fix for this, as these campaign are the most effecient and brilliant way of setting up meaningful missions in DCS.
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Where can those be found and how can you tell which is which? I only see the one link on the first page, and I can't find a version number.
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Miguel 21: Am I correct when understand that you have tweaked the pruning script then? Because even after it has run, looking though the object list, I have tons and tons of aircraft still in the mission listed as 'static' and 'HIDDEN'. I can swear that these were not there before after the pruning was done.
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Ok.. Hmm. Then some rather drastic changes have happened since a couple of months ago in terms of flights (Maybe in the original camp files). I suspect that 90% of these aircraft have missions that are way later in the day, as usually I only see a fraction of them airborne in a long mission. Before I when I cycled through F2 after using the Prune script I was left with a handful of AC. Now there are legions of them parked all over the UAE. Anyway, I am sure you are right, being the writer:D- but flying these my wingmen reported FPS in their 20's, so coop is not viable with these amount of AC. (I have a good enough rig for it though- so solo is fine), but before I was able to increase my FPS from the teens to the fifties by using the script.
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Lately, the PRUNE script is not cleaning up the mission as much as I would like in the Hornet over PG camp. Even set to 2, and with "Prune all static aircraft=TRUE", I still have endless rows of parked Allied fighters on allied airbases. The usual count is Pruned: 200, Units kept: 400 (ish). Has something changed or what am I missing? Earlier the prune script nearly stripped the map except for the units relevant to the specific mission.
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Yeah, I think (hope they are referring to that the shadow creates very visible 'lines' in the tree-lumps). But the trees themselves (as for example the rows around the Normandy fields) are now have a lot more believable colour grading. Good show Ugra.
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Is it just me or is the tree shading updated on Normandy. Check the Spitfire free flight quick mission. It looks a LOT better than usual in terms of colours/shading.
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Try telling jester to switch to AM modulation.
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Magnificent!
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Cobra, are you considering COOP support for the campaign as you guys did for the single missions?
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It works. I have currently changed all F-14's without issue. Just make sure to set proper skins for them as well.
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That sounds very strange. I can usually whip up the mission paramteres I like after 4-6 attempts. A solutio is to make the missions before you are hooking up with your friends. Find one you like, save as Mission 1. Do another, save as Misison 2. That way they will be ready made for your game night.
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Aha! Thank you!
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Normandy and Assets pack - confused!
REDEYE_CVW-66 replied to ntreacy's topic in DCS: WWII Assets Pack
Did they not talk about a "big release" (more of our promised units) of the asset pack this summer? Thought I read it in some newsletter.. -
Not sure I understand. I have edited the base mission, which worked fine. The carrier is now where I want it. However, the X/Y coordinate format that is accessible in the ME/F10 Map are not the same type of coordinates that are used for airbases in "db_airbases.lua". I to get flights to spawn correctly I need the exact coordinates of the new carrier placement and put them in the "db_airbases.lua" file, and I am not sure where to read these from (The are not generated in the LUA- the mission will spawn flights at the old location/coordniates of the carrier until i put in new ones) :)
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I see that airbase coordniates in the LUA file (Airbases) are given in X and Y coordinates. How can I get these coords? I would like to move the carrier (and for spawning to be right I need to move the location coordinates as well).
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As of the latest OB version (Date now 10.07.19) me and several friends have experienced "falling though" runways on landing. This happens randomly and not consistenly. This has been reported as a Multiplayer bug, but I have had it happened several times in single player as well, as have my friends. Some suggested it was the A4 mod, but I do not have it. The only common mod me and my friends use are Navy Deck Crew and Range Targets. I know not to use mods when reporting bugs, but I am curious as this has happened in missions without mod objects and I wonder if others have had the same.
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This thread should just be removed. Make wishes in wishlist threads. Don't make threads that will eventually confuse somebody. And btw- Heatblur making a M-2K D is as likely as Razbam making an F-14 D at this point. You are barking up the wrong fence.
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falling through ground in multiplayer
REDEYE_CVW-66 replied to joshloar10's topic in Multiplayer Bugs
This happens to me, randomly in singleplayer sessions as well. I have some mods running (I know I should not for bug reporting. The mods used when me and my buddy experienced this (Alone in SP) and in SP were the Carrier Object Pack (Or whatever it is called) and the Range Targets mod. Experienced both when flying the F-18 and the F-14. -
Not sure that is the case... I have a similiar problem. Shading dissapearing from game (cockpit and external). I need to go into settings, change them back and forth to get them back. Just now, they were there one mission, but gone again the next. One of my squadrons bubbies also reported the same. I do not have the A4 mod.
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FA-18C Cockpit Cosmetic Pack
REDEYE_CVW-66 replied to Ala12Rv-watermanpc's topic in Utility/Program Mods for DCS World
Can this be reversed to original? If so how? Love the mod, but this bothers me a little bit. -
FA-18C Cockpit Cosmetic Pack
REDEYE_CVW-66 replied to Ala12Rv-watermanpc's topic in Utility/Program Mods for DCS World
Looking good- but in some conditions, I get very marked and distinct circles on my DDI. Is this intentional?