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Hekktor

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Everything posted by Hekktor

  1. They mixed FPS of the TrackIR camera sample rate with graphics card fps. Four pages of nonsense.
  2. You don't mean its sample rate of 120fps? Nothing to do with graphics card output to the monitor. It is the rate of the frames that it's infrared camera delivering pictures to the TrackIR software to get your heads position fast and smooth enough. Sample Rate.
  3. What is TrackIR refreshing at 120Hz?
  4. But ingame vSync OFF, to not fight what the nvidia driver wants to do. Right?
  5. They are not! It just happened that nVidia made it's method - G sync compatible to amd's free sync. Or the other way round - made free sync monitors compatible to 10xx and 20xx graphics cards as long as the monitor is using display port (?) or hdmi 2.1 -which even the newes still dont use, so hdmi doesn't work with free sync monitors. So G sync monitor might still be the better option to partner with nVidia card if you want to use this syncing method. From my personal experience/testing I belive it is importand to have a stutter/tearing free experience. And that LG despite not beeing cheap does not have g sync, but free sync so yes, I am gambling to get this to work since I am almost sure with my rig I will not get it to deliver 60frames to match 60Hz constant. Atm I could better live with a 30 frames / Hz synced situation than having 100+ frames unsynced.
  6. I will. Just read that TrackIR thread and I don't get it. Posted a question there. Don't see why TrackIR would need 60Hz. But this is to find out in this other thread. Point is the whole thing is megacomplex and therefore alot of ppl do alot of things they think are right. Few do sorow testing, have decent knowlege of the topic they are writing about. I do not know much more but I try not to write stuff I am not very sure about - even then I do mistakes when I 'think' I have understood the matter. Unless it is tested in depth you can almost forget it most of the times. Actually this is what I hate most atm. A good wiki would be nice. Where articles can be verified and tested by as many as possible and than put online. Especially when ppl start using nVidia Inspector. This thing is doing stuff down the pipe I don't get. There is almost no documentation.
  7. I don't get what TrackIR has to do with it. Have you tested all above WITHOUT TrackIR, too, just using another methode like mouse or pov heat to alter the view direction? Why would trackIr need 60Hz or else? I fully do understand that you expirience alot of stutter if your monitor refresh rate is out of sync from what the graphics card is trowing at it and that the graphics card is having trouble of delivering constant frames if you alter view direction permanently by using trackIR or else.
  8. As I said, I am/was happy with my samsung 2560x1440 (= 3.7 million Pixels) Now I just ordered that LG 38UC99-W 21:9 3840x1600 (= 6.14) But this might blow up my system. Also the compatibility to other more casual games. DCS as a flight sim almost supports every screen res (or multi screen stuff) casual console adapted game might not but stick to the standard 16:9. I will tell of my experience - maybe I'll end up with a new comp running DCS only... :) What I don't like so much in general is that with DCS 2.5 new rendering system (?) (Deferred Shading ?) the whole thing in general became much more hardware hungry. Obviously you can't get that much better visuals without a drawback. And I have to admit that the whole thing got to a point where it is almost unbelievable good. Especially when you started the whole sim thing in the 80ies :) Then again, I think it is absolutely possible to get down each and any hardware available for money atm. With your modern cpu at around 4Ghz and especially 32Gb not so much. But than again, just throw more units shooting all kinds of stuff at each other and the CPU will become stuff to do. Hard to benchmark. And graphic settings - I am not a guru so it took me long time to find out, that MSAA takes WAY LESS power than SSAA - if you know the difference of the to AA methods it is obvious. So switching SSAA off and MSAA just at 2 gives me enough power that I can put vSync to 60Hz for my samsung monitor (no g sync). Where having the monitor out of sync is causing stutter and tearing even if I have +40 frames (what is obvious if you know the dependencies) It would be nice if we could have a better explanation of the graphics setting especially which setting has how much of an impact on CPU and GPU. At the moment by taking quite a lot of time I am somewhat happy with my results. Then again from time to time I'd like to know better in what situation I can turn down what setting to get more frames. Or get that new computer, like you are atm :) I2500K even at 4.2GHz might have become to it's age.
  9. Sort of in the same boat, I like to hop on your thread. So far: my specs are not as powerful as yours: old i2500K @4.2GHz, 16Gb ram recently upgraded to GeForce 1080 and for the monitor I'am long time very happy with my Samsung 27" 2560x1440, 60Hz Having 1440 lines resolution I get good pictures with MSAA set to 2x only. Imho the higher the resolution of the display the less you have trouble with AA, coz the pixels are so much smaller. Therefore I would not go lower then 1440, imho 1080 is somewhat obsolete for this reason. And actually this is one part beside others why I personally not that much interested in VR. (is there vr with better than 1080 meanwhile?) But then there are these UWQHD displays getting affordable nowadays. So with that 2080 you plan I don't see any problems using such a display. I doubt that you need 144Hz in DCS in general, everything top of 60Hz is far north of being needed. Of course the whole visual perception thing is a very individual one. Iirc nVidia made these free sync monitors compatible with one of their latest drivers so the whole issue of tearing/flickering gets much better anyways. Actually this is the reason I begun to look for information for a new monitor myself. I do not get 60Hz at all times with my settings (2x MSAA, less is pita imho but more is not really needed on 1440) And every time the frames drop below and vsync does not fit anymore the whole stuttering/tearing appears with free sync it should be much less of a problem. DCS can go down to 30ies, I don't play it like BF or other pvp shooters. As far as there occurs no stuttering/tearing 30+ frames are ok. Old movies in theaters are displayed 25picutres a second? You get what I mean. How fast can one tune this 9600K with aircooler? Until now I was happy with my 2500k running at 4.2GHz without any problems air-cooled. But now with my new 1080 I think it is becoming the bottleneck. Testing this atm. With your planned rig and UWQHD monitor +TrackIr you should have a super nice experience.
  10. Can one get this Sticky? Superthing and I read about it seven years later... Programmable MFD is the reason to buy a x52 PRO. Thank you algerad3.
  11. Y that? I am using my since 2008 without a problem. Imho this stick has by far the best value for the money. Better now than it was before, because DCS supports it better in the way you can define these modifier keys nowadays, if you don't want to 'program' a special DCS profile - you don't have to. But if you want you can. 3 modes - triples your switches and buttons almost. You can define each and every button. @davebert should be button If I have a problem with the thing and want to check it - I usually first go to the driver (devices and printer, gamecontroler...) and check there.
  12. Ah, it is still there: https://www.digitalcombatsimulator.com/en/downloads/documentation/dcs_a-10c_quickstart_guide_en/ maybe one needs to de dust it :) Besides I really like it that the ppl of today are still asking the same questions as we did 10 or more years ago. I don't know if the Warthog Stick already existed but I don't had the money anyways - so I was asking wth do I have to do to move the "§$& thrust levers - crawling 20x under my deskt to 'fix' my joystick (!) cables haha. Do you still go to copyshops to print this: https://www.digitalcombatsimulator.com/en/downloads/documentation/dcs_a-10c_flight_manual_en/ ? Maybe you better use the manual found in your games mods a10c documents folder as it might have been better updated..
  13. ah, gekoiq, thank you for clarification! my bad. enter them as stated (degrees minutes seconds! - just I can not believe why that would be in the real thing - wip? Or do they usually only use mgrs we will get later?)
  14. be aware hornet uses degrees decimal minutes format for lat long koords NOT degrees minutes seconds manual p. 112 is a picture...
  15. degrees decimal minutes, not seconds for the hornet as you can see in the manual p. 112
  16. Hope, once it is finished we'll be able to select coordinate formate like in the A10. On the other hand, if you got the grades and minutes then you are quite close to where you want to be. Converting the Seconds into the tens fraction of the minute well how precise do you really need that? Imho a rough fast circa calculation is enough... 30'' -> .5 45'' -> .7 and 15" like .2 Way point - not TGT for precision bombing of course, you get what I want to say..
  17. Hornet is using Decimal Minutes, too, at least this is how I do understand page 123 in the early access guide...
  18. Just finished - awesome! Setting, details, weather - all so nice! Thank you!
  19. With the Mirage I can switch outside to F3 view down at 10ft...
  20. Go seaskimming. Establish 100ft, trim VS for like -100ft/m, no more, and watch. Below 50ft you will need to retrim, below 20ft you almost can't stop the drop with full stick aft.
  21. Flying third mission of the 'Serpents Head' Campaign you got to 'evade' SAMs flying as low as possible from Kutaisi to Gori. Low and fast. This is when I for the first time had the 'experience' of this Bug. 'Pull up, pull up' I was already pulling but because of rising terrain for a few seconds at +400Kts I got below 50ft agl - and as of a sudden - baaam like I got sucked into the ground. First of I thought of some high speed stall but then again - I wasn't supersonic nor at high AoA - just low and fast... Will try to regenerate to get some .trks
  22. You know that mission designers already could implement dynamic weather systems into their missions? There is always room for improvement especially on such a complex topic, but just clear blue skies and standard atmosphere? This is not, what ED already is delivering. ATC is something different, imho.. :) But one can already do alot of fun stuff with the existing weather tool in the mission editor!
  23. Just wow! As a rec pilot and simmer I had no clue how straight forward, logic and comprehensible this topic can be! Very well explained. This opens a "new box" to me, thank you for that :)
  24. In mission 5 - Ambush on the convoy at 1:20am, I can not find it. What I did so far: flying to WP8, be there right on time, scan the entire region, meatboy1 is calling it on sight at around 1:25am - but I can't find it. 2nd attempt I flew to WP7 but same situation, meatboy calls it - I can not see it. All I can find are AAA and Brdms/Bmps more or less static. Should the convoy appear around 1am at WP8 or should I be there? But then where should be the convoy? What I learned so far: How to read the watch, putting nadir buttons on numpad is cewl , proper use of nvg's, how to fly 5m above the waves, that I can not use my radio and tell meatboy to attack the AAA I so much love that campaign - but on this mission I think I do need a little help. Or do I have to just search harder? (not that easter approaching...) many thanks, Hek
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