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Rudel_chw

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Everything posted by Rudel_chw

  1. The Spacebar (and also the backspace) is hardwired for use during training .. in fact if you bind the spacebar to an aircraft function, like for example "firing guns", then it will interfere with it. The F2 has uses as both a View key and a communications menu key, so it probably wouldnt work on this case. You can try to have the user operate a cockpit control instead, like flicking a switch for example .. this is my favorite option, so that the transition from one step into another feels natural to the user.
  2. Wasn't aware of that ... what features are being lost on the Sabre?
  3. Hello all, I'm editing a set of Training Missions for the MiG-21, set at Egypt, but with an emphasis on following real-world procedures as much as I possibly can. I have just finished the first one: Cold Start, and I'm halfway trough the second mission, on Taxi, Takeoff and Climb to cruise. I will upload it to User Files tonight, but in the meantime here is a video walk-trough of the first: The full mission runs 45-50 minutes, but 3 of its 5 chapters can be skipped by those users who prefer not to do complete checks. The mission is a bit verbose because the Cold Start is an ideal point to give a bit of background on the many Systems that the -21 has. The next missions will be much shorter. Please, If I have misunderstood parts of the procedure, let me know so I can fix them if feasible. Best regards to every fan of the Fishbed Update: 21/Nov/24 Today I finished testing my second mission, on Taxi, Take-off and Climb, it looks like this: As taking-off on the Fishbed requires some practice, during testing I decided to expand this mission a bit, adding a second client slot for a runway start, dispensing with the long taxi ... this way a new user can practice the take-off several times without spending too much time, this short version looks like this: For more immersion, I added a bit of random air traffic on the background, so you need to be careful to avoid collisions, like I did waiting for the helos to cross the runway before taking off Update: 11/Dec/24 Well, it took more time than I initially thought, but I've finally finished the third mission, here is how it looks like: I have uploaded these first three missions to the User Files section, here is the link: https://www.digitalcombatsimulator.com/en/files/3342519/ the file is in OvGME format, and places both the missions and the RSBN mod for Sinai map on the Mig-21 folder of the DCS program folder. Be sure to employ a mod manager, since the RSBN mod is not IC compatible, so you may need to disable it before going to a multiplayer server. Edit: The RSBN Mod is no longer needed, as on February 19th Magnitude 3 added native RSBN & ARC data for the Sinai (and Kola) Maps. Also, these missions employ the superb Egyptian liveries created by @Kerbo 416 ... be sure to download them here: https://www.digitalcombatsimulator.com/en/files/filter/unit-is-mig-21bis/user-is-kerbo416/apply/ Meanwhile, I'm starting to edit a weapons training mission .. for an easy start I have chosen a Gun Strafe training, hopefully it should not take too long to finish. Update: 16/Jan/25 It took more effort than I expected, but today I have updated this mission set with the addition of two more missions: M04 Re-starting engine in-flight. M10 Gun Strafing (my first weapons training for the -21) IMPORTANT: Please note that mission M10, REQUIRES the 476th VFG Range Objects Mod, which you can download here: https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482 This is a very mature Mod that should be placed at /Saved Games/DCS World/Mods/tech/ and does not impact the Integrity Check, so it is MP-safe ... it looks like this once installed (my DCS folder at Saved Games is named DCS.296, yours will most likely be different): Here is a walkthrough of each: These videos were taken on the latest testing rounds, so I must say that the landing distance report feature that appears on the video, was removed from the mission because it gave erroneous values, not sure if its a problem with Sinai or with the Script, since this script worked fine on my last missions set on the Kola and Nevada maps. I will now work on both a Visual Landing mission, and on a Rocket attack training missions, hopefully they won't take as much time, I'm aiming for a release on the first week of February. Update: 4/Feb/2025 I've completed my two A/G Rocket missions, one for the S-24 and another for the S-5 rockets. Unfortunately, ED's User Files is giving me trouble at the moment and I had to open a Support Ticket for it, in the meantime this Mission Pack can be downloaded from my Cloud drive (ED fixed the issue and now the User File entry works correctly). As with my prior missions, you can start already in the air near the Weapons range, or start on a nearby Airbase with the engine already started. After expending all rockets, you can optionally practice the return to base, landing and Shutdown. The new missions are similar to the Gun Strafing one, and require the 476th VFG range objects mod in order to work. As always, you can press Spacebar to cut short the voiceovers, and on the flying sections you can use Time acceleration freely and the mission will return time to normal when needed. Here is a walkthrough of the S-24 mission: and this other video showcases the S-5 mission: Update: Feb 18th 2025: I've added a VFR landing & shutdown mission (M05), it looks like this: I intend to add later a Break-Circuit VFR Landing, as well as an IFR night landing one, but this last mission had me landing several dozen times while debugging, so I'm kind of burned out. So, the next mission will be a Radar Basics Training, followed by another on AA radar guided missiles. Update: March 6th 2025 I've completed the Radar Basics mission, this is a walk-through of it: I encountered several MiG-21 radar bugs while editing this, and it is a bit disheartening that no one from Magnitude commented on them when I reported on the Forum : Anyway, the training menu now looks like this: Cheers to all. Eduardo
  4. Thats because dissapointed users will always vent it on the Forums, while satisfied users don’t have the same urge. I find it funny when people want a low price while at the same time demanding not only bug fixing, but also constant improvements and facelifts. On my personal case, I dont feel unsatisfaction because most bugs are not really as bothersome to me as some users say, and I manage the cost of the hobby by mostly purchasing at Sales, or using miles, or pre-purchase discounts. My only un satisfaction is the Razbam-ED conflict, but the Sim is otherwise pretty great.
  5. But a Hornet/Sea Hornet has actually little in common with a FB6 Mosquito .. this Video from a very skilled brit modeller is much more appropiate: https://youtu.be/2U_Zy9FaHv0?si=R3htCUjG227RBu4b
  6. dont know, I will check it tomorrow, thanks for the report.
  7. Its a list of the training missions stored on the folder, DCS uses it as a way to add a description to each file, something that a standard windows folder directory can't provide:
  8. the Spitfire appeared on 2016
  9. Hi, the quoted feature is intriguing, I’m not at the moment flying the Mosquito, but I will save your mission to fly it as soon as I end my current commitment.. thanks a lot for sharing. greetings from Chile Eduardo
  10. Its not good practice to place skins within the DCS program folder, prefer /Saved Games/DCS/liveries/ instead, even for AI units. That way you won't lose them on a DCS repair.
  11. There is also an utility that does it automatically, with no need for manual edit: https://www.digitalcombatsimulator.com/en/files/3322208/
  12. Rather than post yet another non-constructive post here, I just want to express that I will happily wait until this aircraft is ready, and in the meantime simply fly something else ... brilliant idea, don't you think? ... wonder why other people can't see that simple solution to long development times.
  13. The illustration is an old one that I had lying around, the current version is 2.9.9.2474
  14. The Air-Air Mode of the Radar, is automatically enabled when the pilot selects any of the air-air weapons: AKAN JAKT : Gunpods in AA mode. LUFT RR : Rb05 missiles in AA mode. IR-RB : IR missiles. Do you have one of those weapons selected?
  15. I check it on the menu screen, lower right corner:
  16. Hi, I’ve been away from this thread for a while, so just today I heard about your health issues … will have you present on my plegaries, and wish for a good recovery. Getting older sucks, every year brings me new health issues, tough nowhere as serious as yours .. wish you good luck
  17. Yes, the old Suntsag Mod still works, but its corner lights no longer illuminate ... at least on my Single Player missions I can employ it with no complications at all, as its installed at Saved Games: I enable it with a Mod Manager, so I can easily deactivate it if I suspect it is affecting DCS, but so far no problems for me. Eduardo
  18. Yes, its set at Nevada:
  19. You are correct, I overlooked it on the log.
  20. Its on the log: Pagefile: 32768 MB
  21. OK, then the cause must be something else, hopefully somebody else will be able to help further.
  22. You have only 8 GB of RAM, which is below the minimum specs needed: Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 16 GB; https://www.digitalcombatsimulator.com/en/downloads/world/stable/ Things you could try: Uninstall your user modded aircrafts, like the Su-57, Su-70, etc ... to reduce the memory footprint of the game. Add on your antivirus, a folder exclusion for D:/DCS World/ On your DCS config, reduce the preload Radius to 10000 But overall, even if the game does not crash, the performance with just 8 GB of ram is very poor ... I would add an additional 8 GB, if you purchase 2nd hand the cost can be quite low.
  23. Hello, I found that this issue was not caused by a user mod after all, the root cause was that with age my throttle axis had reduced its range to the point were a zero throttle position would give an internal raw value higher than zero. Re-calibrating my Hotas with its calibration software fixed the issue, now the Z (throttle) axis does deliver a zero value when the throttle is all the way back: So, if in the future other user finds the same issue, check your throttle axis first, as the MiG-21 lock only works with throttle at zero.
  24. On my view, there is no issue. If you place a user mod object on your mission, then everytime you load that same mission back on the Editor, you will need to have that user mod loaded on your DCS. I understand that you may have a mission not of your own making, and it may employ user mods ... you will have then to get those Mods if you want to fly or modify the mission. Now, if you want to be able to edit a mission where you don't have the user mods needed, then that is not an issue as it is "by design". To avoid this problem with DCS own official Mods, ED has divided its mods in two parts: the mod basic files are at /CoreMods/ and the cockpit files that allow you to fly it, are at /Mods/ ... this is why you can place on the Editor an F14 without owning the Module ... but User Mods do not have this special treatment, the Mods files are all at a single place on /Saved Games/
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