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Everything posted by Art-J
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First and foremost, post your logs next time the game crashes. Without them we don't have any data to base our advices on, we can only guess. Logs might at least give us more clues about what's causing the crash. You can also investigate them to some extent yourself. Google for "DCS log analyser", first result will link you to analyser tool on discord which will try to diagnose the logs for you.
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All fine and dandy, but the FoV scaling required for "true" size of cockpit seen on the monitor DOES depend strictly on monitor size and distance from user's eyes (and that's the data various online FoV calculators use). Resolution becomes a factor only when target spotting comes into play. Thus, your custom tweaks, although clearly lots of work went into perfecting them, are pretty much irrelevant for anyone who doesn't have exactly the same monitor size plus desk & seat setup as you. We know you're using 4K display, but what size is it and how far is it? Might be useful as a reference data for others.
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Not quite, Channel map was developed by ED, and it shows. It has different overall colour palette and features more historically accurate airbase sceneries. I consider it a better map of two from visual point of view, but Normandy 2, being much bigger, has its own strong points as well. Just wait for a good promo sale and buy both.
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Nah, I'm pretty sure it doesn't :). It's been like that since 2014 when I started flying warbirds in DCS, Mustang was the only one available plus Dora and Kurfy were coming. It was the first thing that caught my attention back then (when I couldn't even taxi to runway properly). It has also been a subject of countless "realism" debates ever since, both on this and other sims forums. Relatively Ineffective rudder from propwash alone is just a "thing" in ED-physics code and that's that. Yo-Yo has been programming it that way for more than a decade so I wouldn't expect any changes. One simply gets used to it, in a similar fashion to various FM peculiarities in different flight sims. Recent landing gear changes haven't affected rudder behaviour either from what I can tell.
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He probably meant G-1 variant which featured 20 mm cannons indeed, plus old flexible single .50 & .30 mounts in dorsal and ventral positions. Cannon installation turned out to be a flop, however, so most, if not all G-1s were handed over to USSR. There weren't many of them anyway, so, as you pointed out, a much more common 6 x .50 nose should be used if we ever get a flyable G.
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^ An old software product is an old software product, simple as that. There's only so much that can be done with it before rework stops being financially viable given time and human resource limitations. Noone's going to "take over" for the very same reason either. None of that rant you wrote makes much sense except for the current pricing part that I agree with fully. However, it's been ED's policy for quite a few years now to keep standard pricing of all oldest modules stable and high whether they're maintained or not so I wouldn't expect that to change anytime soon.
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Not sure about all versions of J79, but in the one I saw at museum, the first stage behind supporting struts was variable inlet guide vane stage - ie. it doesn't spin, only adjusts AoA of blades. So what you see on the video might be roughly correct, but I'm sure devs will chime in and reply.
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The idea doesn't seem to make much sense, though, does it? Especially from ED's point of view (or any digital goods provider for that matter) Licenses are not physical in any way, shape or form, ED can generate nearly infinite number of numerical keys, so there's nothing to "return" to ED. Thus - they'd get nothing of value from you and why would they be obliged to hand you something (miles) for nothing? Licences do not expire either, so they cannot "die" in your account. If user doesn't plan to use chosen module anymore, he can just unistall it for good.
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Absolutely, even later than the latest - 2.84.1 Have to admit now, though, that my observations are clearly outdated and based on comparisons made when Barthek was still actively supporting his mod, which was what, 2 years ago or so? I used to switch between his and yours a few times to decide which one I wanted to stick with and the difference in buildings and overall brightness was very obvious to me back then. It eventually became the primary reason why I decided to stick to yours in the end - I've never used Reshade for colour tweaking, was tired of changing gamma constantly between both mods and certainly didn't want to do it while switching from Barthek's Caucasus to stock Nevada and Normandy). Now that I think about it, didn't ED update Caucasus buildings in the meantime, or am I mis-remembering old patch notes? In either case, you're right - as seen below the difference nowadays is negligible in city areas. One more reason to stick to CGTC for me then
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THIS. Barthek's mod is tweaked for gamma 2.5 + reshade and thus is overall darker. Lucshep's mod is tweaked for stock 2.2 I believe. I did consider mixing up files from both, especially using superior town and building textures from former on top of the latter, but it was obvious that simple file replacement method won't work, as the edges of Barthek's terrain texture tile won't match the tone of Lucshep's field tile and there will be sharp line betweek both greens. That would require some texture editing skills beyond my ability. There's another factor to consider: Barthek's more detailed and grainy field textures will make ground target spotting more difficult than Lucshep's ones to some extent, so mod choice also depends on what type of missions one usually flies in DCS. In either case, I also recommend just trying both for a few weeks. I eventually got back to CGTC, but both are good in their own right. EDIT - made some new comparisons today and had to change my impressions - see post below.
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I see. Good to know. I'm not at my PC so couldn't test myself. Thanks!
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^ Seems logical. If mission calls for certain version/modification of files to be loaded, but these files are not there on your friend's local PC, there's simply nowhere to load data from. I guess the question remains if weather he sees will reset to next default preset in chronological order, or to "no clouds" (old cloud system) preset. I think that should be easy to check even on your PC, though. Save mission with bandit's mod, exit the game, disable mod, reboot PC to clear any cached data, launch the game, load the mission again and see what clouds DCS decided to use (if any).
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The need is not there. Left click and drag the lever (or put mouse cursor over it and scroll) to make it "stuck" in brake hold position. To make it "un-stuck" again just bump whatever key/button you use for brake. Granted, it's a workaround, and it would be nice to have an actual assignable pin lock indeed, just like in Mosquito, but it's better than nothing.
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I understand annoyance. Such a practice is not unusual or strange though - dealer buys in bulk, so he gets much lower prices than individual client coming directly to producer and can keep them lower even after applying his margin. I saw it on daily basis when I worked in logistics dept of one of the biggest worldwide corporations offering equipment for fire safety, building automation and medical industry. We added a hefty "penalty" margins to any individual client invoices below certain value to "discourage" them from buying directly from us and push them to one of our dealers. Seemed a bit brutal and illogical at first to me, but made sense from order processing cost vs income point of view - when excel spreadsheets come into play, nobody gives a F about individual buyer feelings. Granted, that was orders of magnitude different scale of business compared to a flight sim hardware company in China, but I've noticed the same phenomenon years ago when I bought TrackIR - got it in one of popular US flight sim stores as it was much cheaper than in NaturalPoint store directly, and since cross-Atlantic shipment and custom costs were the same anyway, the choice was simple for me. In your case I guess it indeed comes down to dispatch time and whether it's worth premium. Can they really ship the base faster to you than to local dealers? We'll find out soon I guess. Keep us updated, please.
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Canopy Glass is Flickering During Head/Zoom Movement
Art-J replied to razo+r's topic in Bugs and Problems
I've got mine on medium or high, don't remember. It's a different problem than one in F-5 and Mi-8. -
"Sandbox Afternnon" mission by Nealius might be a good start:
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Can't install DCS - Server Capacity Limited
Art-J replied to Slippa's topic in Installation Problems
Just remember that in order to use it, you have to first highlight the relevant device column in options screen (e.g. left click on column with Spitfire joystick commands, then hit the load profile button, then navigate to and select the old Spit joystick diff.lua file from backup location. Rinse and repeat for throttle column, keyboard, pedals, tracking device etc., ect.) -
Can't install DCS - Server Capacity Limited
Art-J replied to Slippa's topic in Installation Problems
To each his own, but from my own experience I still believe using "load profile" button in control options screen to import old bindings from backup files is faster and easier way of getting the controls sorted on new PC / Windows than faffing around with creating new diff.luas and renaming them (or copying their contents). The bloody button is there for a reason, why not using it then. True, it only allows importing backup diff.lua files one by one (per each aircraft and each controller), which will require some extra mouse clicks, but it's still faster and more foolproof method in my opinion. No extra apps or batch files necessary either. -
Sounds very much like other axis (most likely on other device) is bound to throttle lever as well. Unwanted, duplicate assignments are "normal" in DCS, double check axis option screen again and get rid of them.
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Canopy Glass is Flickering During Head/Zoom Movement
Art-J replied to razo+r's topic in Bugs and Problems
Looks like build 8.1107 hasn't brought a fix for this issue, so... ... bump! -
I did. TF-51D flies as it always had and its rudder works as it always had. No FM or rudder changes here, that's for sure. I do seem to recall someone reporting rudder issues when using keyboard, but that was already a few patches ago. If you use the new launcher, double check if it hasn't reset auto-rudder special option for you. Can't comment about F-16, 'cause I don't own it.
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Also remember that only airbases assigned (in the editor) to the same coalition red/blue colour as you will respond. At least when using realistic comms, I don't remember if it applies to easy comms as well.
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^ It certainly will. From dcs_updater's "point of view" a modified file is a modified file and has to be restored. With the script, however, shrinking these textures afterwards is finally not much more complicated for us than re-enabling mods in OvGME/OMM so at least that's a good thing.
