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Everything posted by jaguara5
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w.i.p HUD GUN indications when a target is locked
jaguara5 replied to Panthir's topic in Bugs and Problems
WIP. Not implemented yet (gunsight is currently not getting radar data). Aerges has posted a list with items currently worked on all that things are in there. Slightly of topic, could you also explain how the rapid gun was working on the F1CG? Did it selected guns and sidewinders and commanded a close combat scan ? -
Nice! Could you also do the following CG livery (standard blue)? It has written greek island in ancient style format on the right side of the fuselage, in this case it's the island of ΛΗΜΝΟΣ (LIMNOS), s/n 116. You have to put it behind the letters ΠA.
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Another vote for the F-16C Block30 + pseudo F-16N). But hasn't Wags said that there are no plans for other viper variants?
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it's aluminum. This guy nailed it with his award winning model. Will try to post close up personal photos I have from F1cg, if you are interested. http://www.gmodelart.com/2018/01/mirage-f-1cg-135-kitty-hawk-148-by.html?m=1
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Aerges has mentioned something regarding stick sensitivity in the last page (130) of the manual A nd the use of rudders is mandatory at slow speed high aoa to roll the ac. Much more stable and forgiving than the F-14. Curvature 20 for me does the job for both modules
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how to perform an aerodynamic breaking with the F1 ?
jaguara5 replied to cmbaviator's topic in DCS: Mirage F1
The key to prevent the nose to come down and perform a correct aerodynamic braking is to be in the correct position at touchdown. According to the pattern diagram at short final you keep rpm above 7000 / i 10 deg speed / ~ 150 kts (typical landing weight 8700kg / 1000lt fuel remaining). Just before the touchdown you flare the ac by bringing the nose up so that you have the I at 13 degr and after the main gear comes on the runway you throttle back to idle. This stick aft input raises the nose so that the runway in front of you is almost not visible ( you have to raise also the seat and lean forward for better visibility). As a result the ac is already in a perfect position to perform the aero braking , slight aft input on the stick is then required to maintain that position. If you don' t raise the nose sufficient just before the touchdown or if you are to slow the nose landing gear will come come down quickly. -
Really no radar assisted gunsight or simply not implemented yet?
jaguara5 replied to Snappy's topic in DCS: Mirage F1
IMO, fully implementation of the radar assisted gunsight must be a top priority for Aerges. Does anybody know at what distance is an F1 that fits perfectly inside the pipper (so the wingspan is exactly the diameter of the circle)? -
While i can understand that in the simplified attitude reticle the main bar represents the horizon line (and the 2 secondary lines are representing a sloe of -2.5 kai 5 degr.), i can't understand where the main bar is positioned in the normal attitude reticle
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Indeed, it's F1. Have also heard from a former F1(CG) pilot that the 'F' stands for 'Future' (not for 'Fighter').
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Really no radar assisted gunsight or simply not implemented yet?
jaguara5 replied to Snappy's topic in DCS: Mirage F1
The R(apid) C(anon)+M(agic)/S(idewinder) on the throttle. Should select gun's + ir's and command a close combat radar scan. We have to see how exactly it will work in the CE. -
Really no radar assisted gunsight or simply not implemented yet?
jaguara5 replied to Snappy's topic in DCS: Mirage F1
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Really no radar assisted gunsight or simply not implemented yet?
jaguara5 replied to Snappy's topic in DCS: Mirage F1
With a radar lock (must be rapid gun here) in converts to distance. On the right side is the closure rate -
Mirage F-1 module screams for African theater.
jaguara5 replied to DmitriKozlowsky's topic in Wish List
IIRC it was something like that. So an island was a big 3d object put on the map. But over a year has passed, haven't heard anything about this project. Will ask in ED' s discord. -
Mirage F-1 module screams for African theater.
jaguara5 replied to DmitriKozlowsky's topic in Wish List
There was an attempt without tools. null Don't know if someone could put for example 2 -3 islands (like Skyros) and water to create a very simplistic theater -
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This is very nice! I hope Aerges can help you. Curious how you will label the weapon select buttons, have found different labels between the CG and for the CZ for example. And btw, i think the alternators above the warning lights are ALT 1 and 2 not GEN written. null null null null
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Found it . Here are the F1 photos . And here the 2000EGM's. (2 pages later you can find some more to).
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Have reposted here in the forums in the past pictures from the F1CG simulator (posted originally in modelclub.gr iirc). About the 2000egm (greek C) i have posted my own close up pictures from the whole cockpit. If you don't find them and want to see them , tell me, have to look in which threads they were posted a long time ago (the F1 and 2000 pictures). https://dogfight-editions.com/en/special-issues/2-cocardes-digital-hors-serie-n01.html This is an excellent digital book (costs only 5 euro) where you can ficd in great deetail pictures of different cockpit F1 variants. There you can find all the english labels.
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Mirage F-1 module screams for African theater.
jaguara5 replied to DmitriKozlowsky's topic in Wish List
It screams also for an Aegean theater. Countless "dogfights" between F1CG and TuAF F-4E(heatbl. we are waiting for you) in the late 70's - 80's. Only the red buttons weren't used. -
English labeled cockpits does exist for other variants, like cz , cg etc. It would be cool to have it in game.